Thisis a list of music tracks pertaining to the F-Zero universe in Super Smash Bros. Ultimate. These tracks are available to play on the three F-Zero stages in the game: Big Blue, Port Town Aero Dive, Mute City SNES, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination.
This track is a guitar-led remix of the Mute City theme from F-Zero X, originally designed for the Mute City stage. It is performed by a four-piece consisting of electric guitar, bass, drums, and keyboard.
This is a third remix of the Mute City theme from F-Zero, with a more techno-based approach faithful to the original rendition; it also includes guitar and synth solos. It was originally designed for the Mute City SNES stage.
This is an airy remix of the Big Blue theme from F-Zero X. It was originally designed for the Big Blue stage. Utilizing electric guitar backed by synthesized instrumentation, it goes through two loops of the theme, both varying subtly in instrumentation and utilizing various guitar effects such as flanging and phase shifting.
This track is a remix of the Sand Ocean theme from F-Zero. It starts out faithful to the original, utilizing similar synth voices to the SNES soundfont, but quickly takes a more electronic approach that incorporates elements of drum-and-bass.
This lyrical track is a remixed medley of various themes from F-Zero, also featuring a vocal lead. It begins with the Life Lost jingle, followed by an excerpt of Death Wind integrated with White Land, which transitions into Fire Field (with a brief bridge featuring Mute City and Red Canyon), before ending with Port Town. The overall style of the track is a highly synthesized techno beat with electric guitar accompanying the bass. Takenobu Mitsuyoshi, the arrangement supervisor, provides the vocals for the medley in a manner similar to his work on racing games such as Daytona USA.
This track is a remix of the White Land theme from F-Zero, combining elements from both White Land I and White Land II. The medley takes the form of a rock song with heavy use of synths and a distorted electric guitar.
This track is taken directly from F-Zero GX, where it plays on tracks in the Casino Palace. It is a medley that includes includes the standard and final lap versions of the song, similar to the version on the original soundtrack, though the final lap version kicks in sooner.
This track is taken directly from F-Zero GX, where it plays on tracks in the Green Plant facility. It is a medley that includes includes the standard and final lap versions of the song, similar to the version on the original soundtrack, though the final lap version kicks in later.
Not the original soundtrack, but a fusion arrangement in the style of '80s weather report or the yellowjackets. In fact, in some of the tracks you can find musicians who played on these bands such as robben ford, marc russo (from the yellowjackets), alex acua and alphonso johnson (from weather report). You can even listen to this songs without being a fan of f-zero, or even videogames. This doesn't feel rushed or lazy like other video game music albums. A great album for music lovers in general.
i'm digging these tunes not the ones i was looking for but you best believe i'm getting these to major probs to the producer love the jazzy theme. Also anyone else get a Bill Cosby vibe from these tracks? xD
i have always loved video games, and always will! but what if i didn't have the time to go play my super nintendo, genesis, or what if my old beggar of a console was broken down? well, i can just listen to the soundtrack!!!
These are the "arranged" versions... not the original versions ripped directly from the SNES game. They are excellent tracks, but I already have them. If you're looking for the original SNES rip of F-Zero, this isn't it!
F-Zero is an arranged video game music album from the futuristic racing game F-Zero for the Super Nintendo Entertainment System video game console developed and produced by Nintendo. It is then followed by the F-Zero X Original Soundtrack.
The album contains musical tracks from the game composed by Yumiko Kanki and Naoto Ishida and arranged by PeeWee and Michiko Hill. It was released on March 25, 1992 in Japan by Tokuma Japan Communications bearing the catalogue number TKCA-30516.
If not, just understand that a mix of multiple talents and developed technology, along with a fairly recent VHS grainy drop of footage of every single lost stage was recovered. That footage, some special tools that can frame by frame match and recreate full game structures (born from a SMB tool seen in the video) allowed the team to come together, remap every single stage, fill in the blanks in the backgrounds/art where needed, and well in the end you have F-Zero Deluxe. This has the full original game, BS1 and the lost BS2 all in here along with both sets of cars to use. This is as much as the world will ever get to having the real BS F-Zero 2 since unlike 1 it was never recovered.
I tip My hat to the team with this patch! I already gave it a try the day it came out and it's amazing. It sucks that Nintendo never released the Satellaview tracks as either a SNES cartridge back in the day or in F-Zero 99. I would've played it in a heartbeat but this excelente recreation will suffice for the time being
That is why I posted this. I don't sit through a lot of fluff piece videos, but this one caught me off guard catching it the day the patch was posted and damn... the detailing of the work involved, the back history, unintended projects that lead to a weird bastardized melding of efforts to concoct a virtually perfect recreation of the meat of the game, the courses down to the smallest detail, the added cars (thankfully still from BS1) and then appending it into a super master F-Zero deluxe package so you can run every course ever made within one doubly expanded rom. The only 'loss' now is the BS screens, original title, and I doubt anything much else outside of the recordings as far as the actual "IT" of what makes up what that game was and now is once more. This is totally on par with Typhoon if not exceeds that given.
A pretty fascinating back story to this project and I'm glad they got to the end successfully. Gonna have to download that patch and give it a go sometime. I always though the Satellaview vehicles looked a bit funky and off for F-Zero. A bit too boxy for racers going over 400 km/h but maybe it's just a matter of familiarity towards the original designs.
One thing that was surprising for me was the mention of CD-quality music aired alongside the original broadcasts. You of course can't recreate those on the SNES but it would have been nice to know more than just an offhand comment. I went and searched for the broadcasts saved by kukun kun and they can be found here: =PLDJ4e492luVzZd8G9ioHP-fWxO17UT2Rz
Some tracks are clearly ripped straight out of the Nintendo Super Famicom Game Music CD but others like Death Wind or White Land are unknown to me. Pretty interesting remixes there but it's hard to listen through all the chatter and engine noise. Couldn't find much info about them online. The commentary is pretty funny with constant engrish phrases thrown about constantly. "Let's have a nice party!"
The comment on the video is confusing. Says SPC style, lists MSU, so like...will this just be a stock standard ROM using normal SPCs or is this going to be some MSU butchery? I'm debating updating the ROM further for the audio, want nothing to do with MSU tweaks, it's unnatural.
My impression from the video is that the music is done by way of MSU-1, but that the music is faithful to what the game originally featured. I assume it's simply since it's easy and expedient to go this route where as coding for the SNES sound hardware is far more challenging. A reasonable compromise in my opinion.
Sucks for some like myself (neither my Super Nt's jailbreak or the SNES core on the Pocket do MSU-1, which are my two main methods of playing SNES rom files that I've downloaded). But if you own a SD2SNES/FX Pak Pro or are enjoying it on a MSU-1 capable emulator like more recent editions of SNES9X, I don't see the issue here.
Sure it's a bit of an unfaithful shortcut for the purists since it's not the SNES audio hardware doing the work, but the experience that you're seeing and hearing is going to be as faithful as they're able to achieve. And if we're picky, the music originally was streamed anyways rather than done locally from the Super Famicom's sound chip.
And such purists probably don't want to touch this in the first place since it's a recreation rather than a dump of the original code (which if it survives, is either lost on a forgotten Satellaview memory pack that has yet to fall into the right hands, or is locked up in Nintendo's archive where it's probably never going to be seen again).
Yeah basically. I mean I have a mid-life (rev G or H I forget) SD2SNES it's MSU capable and one without the earlier sound issues either. I just don't want anything to do with it, bastardizing games isn't for me. Now, if I decided to and enjoyed such things I'd definitely give Roadblaster or whatever it was called that laserdisc game a go, that's slick. But you come at me with CD music for Zelda... f off with that noise, the SPC audio is magnificent as is, so it's just a waste of space and effort.
So F-Zero is the oddity...the audio music aside is right, because it streamed it through the satellite. I kind of wish given they want to have it seem right, SPC right even, a choice would be there to have SPC audio transplanted into deluxe there for those few courses with new scores like metal fort. But as it stands now, that final-ish released before the MSU option dropped worked perfectly. I guess I'm semi-purist? I want to leave the game alone with the audio, but ok if the audio were put into the rom itself, not as an aside with the MSU in play. I've never heard the original, maybe it was just streamed SPC audio? Or was it some rock band going nuts steamed? I have no idea, and decades on don't care either that deeply other than to know.
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