A29b War Thunder

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Neomi Bensch

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Aug 4, 2024, 6:00:32 PM8/4/24
to sioclimeros
Howto counter those. They chase me down and airburst kill me, if I turn they air burst and damage me (can't kill me when I turn but that's enough as I die to a crash due to lost tail control or lost engine anyway) and I can't head-on them either. I am getting very distressed by this situation. I can't run them, I can't evade them, and usually I die despite trying to fly smart (as much as possible).

I have never had issues with F89D... Imo it is one of the absolute easiest planes to face against their missiles actually make it easier to face than the 50's of the B.



If F89 is behind you, roll slowly to one side pulling 1-2 G's , they will roll with you that way, then rudder roll to the other side and split, half way through the split turn back in. you should be on their tail.



Nextly, in a head on, the second you see them fire a missile, turn slightly and slightly up., they will normally stop firing and try to bring guns back on you. Once that happens go back to where they fired the first time. You have just dodged their head on extremely easily.

Once you dodge the head on you have 2 options, pull G's and try to get on their tail. (risky move)

Or just boom past them and find someone else to engage (better move because you keep energy.)



The only instances I have been killed by F89D's in my sweedes is 1, I am going slow because I made a mistake.

2. i wasn't paying attention

3. one instance while a f89d was behind me the proxy distance was larger than I thought not allowing me to scissor him the way I wanted.



F89D is a meme plane and no where near OP imo. I would rather face the F89D than the F89B any day.






I have never had issues with F89D... Imo it is one of the absolute easiest planes to face against their missiles actually make it easier to face than the 50's of the B.



If F89 is behind you, roll slowly to one side pulling 1-2 G's , they will roll with you that way, then rudder roll to the other side and split, half way through the split turn back in. you should be on their tail.



Nextly, in a head on, the second you see them fire a missile, turn slightly and slightly up., they will normally stop firing and try to bring guns back on you. Once that happens go back to where they fired the first time and keep pulling G's to turn in a loop onto their tail.



The only instances I have been killed by F89D's in my sweedes is 1, I am going slow because I made a mistake.

2. i wasn't paying attention

3. one instance while a f89d was behind me the proxy distance was larger than I thought not allowing me to scissor him the way I wanted.



F89D is a meme plane and no where near OP imo. I would rather face the F89D than the F89B any day.


In head on when you turn you dont have to pull as hard as possible... but what I do is I turn roughly 10 degrees to the left 5 up, rockets will miss you low right, the second he fires the next rocket salvo go back low right.... he will miss and over shoot.

If he doesnt fire his rockets in bursts, but instead he just fires them all, instead of going back low right, go high right the goal is to abuse his slower rate of roll.

Very easy plane to dodge due to how slow his rockets are.



Also, when he is behind you, I start maneuvering when f89 is roughly 1.5km I do a slow 1-2g pull to my left, he will roll left as well, your goal is to get him completely on his side, then use E + D to snap to your right and pull hard. he cannot roll with you and you will be gone. This will leave you slow, but you made a mistake letting him on your tail earlier.


Okay, thanks that makes sense. If hard to not let them get behind me when there are 3/4 of those things tho! I treat them as main danger so it's not through not looking around me that I get one on my tail.


Here you go, this is exactly what I was talking about... This is how you dodge the f89d

f89d dodge.wrpl(Note: his 5th or 6th pass he did get 1 hit on me, this is due to me being low energy and focusing more on the other 2 planes booming me)



Drop the file into your warthunder replay folder and watch it


I have never had issues with F89D... Imo it is one of the absolute easiest planes to face against their missiles actually make it easier to face than the 50's of the B.



If F89 is behind you, roll slowly to one side pulling 1-2 G's , they will roll with you that way, then rudder roll to the other side and split, half way through the split turn back in. you should be on their tail.



Nextly, in a head on, the second you see them fire a missile, turn slightly and slightly up., they will normally stop firing and try to bring guns back on you. Once that happens go back to where they fired the first time. You have just dodged their head on extremely easily.

Once you dodge the head on you have 2 options, pull G's and try to get on their tail. (risky move)

Or just boom past them and find someone else to engage (better move because you keep energy.)



The only instances I have been killed by F89D's in my sweedes is 1, I am going slow because I made a mistake.

2. i wasn't paying attention

3. one instance while a f89d was behind me the proxy distance was larger than I thought not allowing me to scissor him the way I wanted.



F89D is a meme plane and no where near OP imo. I would rather face the F89D than the F89B any day.


As someone who has been using the F-89D for some time now to grind out the Tier 7 jets, most of the time I personally will not 'chase' someone unless they are the last person left and I know I have a numbers-advantage with friendlies in the area. It prevents from falling into the trap of exactly what you describe, a lighter and more agile jet pulling me into a turn (Bleeding my energy) and then rolling back and forth several hard times, putting me into their sights. Not an issue if you have friendlies giving the lighter/agile jet other issues to contend with... but a death sentence if alone.


Most people don't realize that head-ons are a F-89D's bread and butter. We can light off a handful of rockets at 2km or more and they are all proxy-fused... So we don't even necessarily have to aim, they are like horse shoes and hand grenades- close is good enough. If we are necessarily concerned about our opponent pulling off from the joust, fire a few above, fire a few below. The left-right spread is already so wide from them being launched at the wingtips that 'losing' a kill because they were somehow able to dart left or dart right has never been a significant issue for me. Really the worst case is that I don't pull off in time and it results in a double death, at which point my repair is more than paid for and even if I lose, I've probably still made 5000 RP and can immediately queue for another game.


F-89D's playstyle is really rather unpredictable. Some people play them as brutes and dive right into the thick of things (you see them early), bullying enemies in head ons, others tend to play them more conservatively as support aircraft (you see them later).


IMHO the best way to avoid them is to not be the first one on the battlefield, and when you see one, make note of it. Chances are if you aren't the first one rushing to find the enemy... they probably aren't looking at you and licking their lips. I would also deal with them earlier rather than later. I had a monster game a week ago where the enemy team fed me one head-on after another and made the mistake of letting me land to get more rockets after having already scored 5 kills.


It's a very, very poor plane at low altitude and low speed. It ESPECIALLY hates to roll at any sped (Again, due to the whatever, 1000 kilos of rockets at each wing tip? Horrific roll rate!). To some degree if it gets going too fast at low alt it has compressibility issues (You can overspeed if you aren't careful... so if you're in a particularly quick plane, you may be able to physically outrun them if you have a large enough gap to start with). I realize how unhelpful this may come across as, but your best chance to survive F-89D? Avoid them until they are distracted.


Theodore Hale, 10, who is visiting from Illinois, explores Balanced Rock at Garden of the Gods Park in Colorado Springs on Friday, April 16, 2021. Spring snow decorates the Pikes Peak Region with a 30 percent chance for more snow on Saturday with a high of 41 degrees, according to the National Weather Service. (Chancey Bush/ The Gazette)

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