The game originally began as an open-world adventure game titled Pac-Man Ghost Zone, with development headed by director Bill Anderson and designer Scott Rogers. After being unhappy with the game's quality, Namco scrapped the game and fired nearly the entire team aside from Rogers and a few others. The development team focused on making the game live up to the "flavor and feel" of the original Pac-Man, and to successfully bring the character into an enjoyable 3D adventure game.
Pac-Man World was a critical and commercial success, selling over 1.25 million copies in North America alone. Reviewers praised the game's originality, colorful graphics, gameplay mechanics, and soundtrack. Some criticized it for being repetitive after a while and its constant use of backtracking. A Game Boy Advance remake was developed by Full Fat and released in 2004, while the PlayStation version was digitally re-released for the PlayStation Network in 2013 under the PSone Classics brand. It was followed by two sequels, Pac-Man World 2 and Pac-Man World 3, and a racing spin-off, Pac-Man World Rally. A remake developed by Now Production and published by Bandai Namco Entertainment, titled Pac-Man World Re-Pac, was released on August 26, 2022 on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows.
Pac-Man World is a 3D platform video game. Controlling Pac-Man, the player must complete each of the game's six worlds to rescue his family and friends, who are held captive by the ghosts in their homeland of Ghost Island.[4] Worlds consist of four levels each (except the Ruins world, which has three), which are completed by eating all of the pellets to open up an exit door. The final level of each world has a boss that Pac-Man must defeat in order to progress.[4] At the beginning of the game, only three worlds are available, while the other three are unlocked by completing all prior worlds.[4] The six worlds in the game each feature distinctive themes, e.g. the first world, Pirate, features ships, cannons, and beaches.[4]
Levels contain fruit that can be eaten for bonus points, alongside letters that spell out "PACMAN". Collecting all of these letters in a level will unlock a secret bonus stage.[4] Some levels require Pac-Man to retrieve a key to rescue one of his captive friends.[4] Galaxian flagships found in certain levels allow Pac-Man to access a 3D maze themed after the world he is in.[4] These mazes play similarly to the original Pac-Man and Ms. Pac-Man, where Pac-Man will need to eat all the dots and avoid the ghosts. Completing these mazes will unlock them for replay from the main menu.[4] Most levels also contain Pac-Man's nemeses, the ghost gang, which can be defeated by consuming large Power Pellets and eating them.[4]
Pac-Man has two main moves, which can be used to defeat enemies and other objects: a butt-bounce that can shatter crates and crush enemies, and a rev-roll that allows him to propel up ramps or activate moving platforms.[4] Pac-Man has a health meter that allows him to sustain three hits before dying. He can find small fractions of health to replenish it in levels, as well as extra lives.[4] The player can find crates scattered around in levels, some of them giving Pac-Man access to new abilities, such as a metal suit allowing him to walk underwater.[4] Pac-Man can also interact with objects such as trampolines, doors and ramps, which can be used to solve puzzles to progress through the level.[4] At the main menu, the player can play a port of the original Pac-Man arcade game, which is the same version found in Namco Museum Vol. 1.[4][5]
Pac-Man World was well received by critics for its gameplay, soundtrack, graphics and originality, holding an 81% score on aggregator website GameRankings though the GBA version held a score of 59.00%.[16] By 2007, the game had sold over 1.24 million copies in North America alone.[21]
Game Revolution was particularly negative towards the game, saying that it simply existed as a marketing ploy to scoop up additional money from the name recognition. They criticized the game for lacking originality, particularly comparing it unfavorably to Donkey Kong Country and Crash Bandicoot, as well as for having an unbalanced difficulty level and "quick, corner-cutting development". They only recommended the game to hardcore Pac-Man fans, although mockingly commented that they "probably bought [it] already."[23]
Pac-Man World Re-Pac features several alterations to the game, ranging from visual overhauls to several worlds and alterations to gameplay. Various stages have been altered from the original, as well as boss battles being overhauled and new enemies being added. The remake also introduces several new techniques for Pac-Man, such as being able to destroy the level objects after eating a Power Pellet, and Pac-Man being able to hover in the air.[25][26]
Production on the remake began in 2020 in conjunction with Pac-Man Museum+, and was largely influenced by fans of the game asking for a remake for years. Production focused on updating the game presentation while also leaving core aspects intact.[27] Several members of Pac-Man's family have been replaced; Ms. Pac-Man, Pac-Man Junior and Baby Pac-Man were replaced by the similar Pac-Mom, Pac-Boy and Pac-Sis respectively, similarly to previous Pac-Man re-releases including Pac-Man Museum+. Bandai Namco has not officially stated reasons for the replacement of the characters, though news outlets have assumed the changes are tied to Ms. Pac-Man's ongoing AtGames dispute.[28][29] The initial release for the game did not feature credits from the original game's development staff, which the original Pac-Man World game designer Scott Rogers found disappointing and received criticism from fans. An update released on November 16, 2022 added the original team's credits to the credits, which later received praise from Scott Rogers.[30] On November 16, 2022, paid DLC was released for the game that gives Pac-Man a special skin and unlocks a jukebox to listen to the game's music.[31]
The Pac-Man projects were developed for UC Berkeley's introductory artificial intelligence course, CS 188. They apply an array of AI techniques to playing Pac-Man. However, these projects don't focus on building AI for video games. Instead, they teach foundational AI concepts, such as informed state-space search, probabilistic inference, and reinforcement learning. These concepts underly real-world application areas such as natural language processing, computer vision, and robotics.
We designed these projects with three goals in mind. The projects allow students to visualize the results of the techniques they implement. They also contain code examples and clear directions, but do not force students to wade through undue amounts of scaffolding. Finally, Pac-Man provides a challenging problem environment that demands creative solutions; real-world AI problems are challenging, and Pac-Man is too.
In our course, these projects have boosted enrollment, teaching reviews, and student engagement. The projects have been field-tested, refined, and debugged over multiple semesters at Berkeley. We are now happy to release them to other universities for educational use.
Probabilistic inference in a hidden Markov model tracks the movement of hidden ghosts in the Pacman world. Students implement exact inference using the forwardalgorithm and approximate inference via particle filters.
Students implement standard machine learning classification algorithms usingNaive Bayes, Perceptron, and MIRA models to classify digits. Students extend this byimplementing a behavioral cloning Pacman agent.
This project was supported by the National Science foundation under CAREER grant 0643742. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).
The goal of every stage is simply to break the Toc-Man statue at the end, but the route you take to get there is typically rife with obstacles, enemies, and collectables tucked away on brief side trails. Most foes can be dispatched with a simple Butt Bounce, which also can be used to break certain objects and to give Pac-Man a little more height on his jumps. And for those who struggle with making some of the more precise jumps many levels demand of you, Pac-Man has a helpful flutter jump (just like Yoshi) that can give you a little more hang time to make it across gaps. Rounding out his moveset is a helpful Spin Dash-like move that can be used to destroy enemies, charge certain platforms, or give a burst of speed to get up steep slopes.
For example, you often come across Fruit Doors that need a certain fruit to open, usually requiring you explore a side route or backtrack a bit. There are also switches you can hit that will modify some part of the level, such as causing hidden platforms to appear.
Mitch has been a fan of Nintendo ever since he got his start on the GBA in 2005. When he's not busy playing games or writing, you can find him down at his local MMA training facility learning how to punish the unrighteous.
This definitely feels like a game made to give modern access to a classic PS1 platformer and, in that department, it seems to have done a good job overall. The lack of much else done is a bit disappointing but when it's a simple by-the-books remaster, it's hard to be too mad at it. Reminds of the Klonoa collection that came out a few months ago now that I think about it (they're both Bandai Namco after all!).
The review scores of mostly 6's and 7's were scaring me quite a bit. I binged the game over the weekend and absolutely loved it, though! This is definitely another SpongeBob Rehydrated situation where the critics say one thing, but it ticks all the right boxes for those who grew up with it. Granted, I never really played the original--Pac-Man World 2 was my childhood, and I can only hope that game gets remastered sooner rather than later. Controlling Pac-Man in a 3D space again, complete with his iconic butt-bounce and rev-roll was incredibly nostalgic, though.
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