Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 5 May 2015 for PlayStation 4, Windows, and Xbox One. The game is a stand-alone title in the Wolfenstein series and a prequel expansion to 2014's Wolfenstein: The New Order, set in an alternate-history 1946. The single-player story follows war veteran William "B.J." Blazkowicz and his efforts to discover the locations of a Nazi compound. Development began in 2014, soon after the release of The New Order.
The game is played from a first-person perspective and its levels are navigated on foot. The story is arranged in chapters which players complete in order to progress, separated into two interconnected campaigns. The game features a variety of weapons, including pistols, shotguns, and explosives, most of which can be dual wielded. A cover system is also present; players lean in and out of cover instead of the more common system where players lock into cover.
Wolfenstein: The Old Blood received generally positive reviews. Many critics praised the game's intense firefights, intriguing locations, and the balance between stealth and action, but criticised the story.
Wolfenstein: The Old Blood changes little from the basic gameplay of The New Order. As such, it is an action-adventure shooter game played from a first-person perspective. To progress through the story, players take on enemies while navigating throughout levels.[2] The game utilizes a health system in which players' health is divided into separate sections, "health" and "armor", that regenerate. If an entire section is lost, players must find and use a health pack or body armor piece, to replenish the missing health.[3]
Players use melee attacks, firearms and explosives to fight enemies, and may run, jump and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which will result in an intense firefight between the two parties. Enemy types vary; standard Nazi human soldiers, which vary in strength, robot-like characters known as Supersoldaten (Super Soldiers), giant mechanical dogs known as Panzerhunds, zombie-like Nazi soldiers and civilians known as Shamblers, and vicious dogs are some of the enemies players will encounter.[4]
As with The New Order, players can complete "Perks"; each Perk has a task the player can complete. Perks encourage the player to change their play style on the fly; collecting "helmets", getting silent kills, killing specific enemies a select number of times, getting a set number of kills with a specific weapon, and getting kills via explosives are some of the objectives. Once a Perk's task is complete, the player unlocks a bonus, such as more overall health or armor, more ammunition for a certain weapon, or the ability to gain health after a silent takedown.[10] Various collectibles are also scattered throughout the levels; concept art, character models and bios, notes, which tell small side stories of the game, and gold bars are some of the collectibles.[11]
Other modes in the game differing from the main chapters are Challenge Arenas and Nightmare Levels. Challenge Arenas unlock as the player progresses through the story and are accessed from the main menu. Being a basic arena battle mode, players fight waves of enemies to obtain a Bronze, Silver, or Gold medal.[12] Nightmare Levels are accessed by finding and interacting with a bed that is hidden in each chapter. These levels take the form of levels from Wolfenstein 3D; the player moves through pixelated hallways, mostly equipped with just a pistol, fighting Nazi soldiers. The objective is to find a key that unlocks an elevator.[13]
Wolfenstein: The Old Blood takes place in an alternate history 1946, just prior to the prologue of Wolfenstein: The New Order, with O.S.A. agents William "B.J." Blazkowicz (Brian Bloom) and Richard Wesley (taking up the codename Agent One) on a mission to infiltrate Castle Wolfenstein and obtain a top secret folder containing the location of SS-Oberst-Gruppenfhrer Wilhelm "Deathshead" Strasse from the castle's commander, Nazi archeologist and Obersturmbannfhrer Helga von Schabbs. Entering the castle disguised as Schutzstaffel officers, B.J. and Wesley fail to find the folder and are captured by Helga's lieutenant, Sturmbannfhrer Rudi Jger, a massive and sadistic dog trainer who feeds captured prisoners to his mechanically augmented canines. While Wesley is dragged away by Rudi for interrogation, B.J. succeeds in escaping the prison cells and fighting his way through the castle. B.J. eventually locates Wesley strapped to an electric chair used by the Nazis for torture. Before B.J. can rescue Wesley, Rudi activates the chair and electrocutes him to death. Jger then feeds Wesley's dead body to his prized albino dog, Greta, and straps B.J. into the chair to interrogate him. B.J. breaks free, injures Rudi, and kills Greta.
Escaping the castle, B.J. travels to the nearby village of Paderborn and meets up with the local German resistance leader, Ludwig Kessler, as well as Kessler's assistant Annette, a young Jewish girl whom Kessler is sheltering from the Nazis. Kessler's tavern is attacked by Nazi forces led by Rudi, wearing an experimental suit of power armor, whom B.J. defeats and kills. B.J., Kessler, and Annette flee via rowboat to the village of Wulfburg, where Helga is conducting an archeological excavation attempting to find a hidden underground vault containing occult knowledge previously possessed by King Otto I.
After meeting up with O.S.A. operative Pippa (codenamed Agent Two), B.J. disguises himself as a waiter and infiltrates the tavern where Helga is staying. Helga sees through B.J.'s disguise and briefly captures him, but a massive earthquake caused by the Nazis opening the vault forces her and her cohort, Obersturmfhrer Emmerich Schreiner, to escape to the excavation site and leave B.J. behind. The opening of the vault also releases a gas that causes anyone that dies within the vicinity of Wulfburg to reanimate as hostile zombies known as "shamblers". B.J. makes his way through the burning ruins of Wulfburg while fighting the zombified Nazis and civilians who died in the earthquake. Agent Two is killed by a shambler, and B.J. has to kill her again when she reanimates as one. Returning to Kessler and Annette, B.J. finds the two of them have left their hiding spot in an attempt to find and rescue Annette's friend, Katrin.
B.J. finds Annette and Kessler separated by a collapsing bridge and stranded on opposite buildings, and the player is given the choice of traveling to Annette's building or Kessler's building. The person B.J. travels to will be rescued by him, while the other person will be killed by the shamblers then put down by B.J. when they reanimate. B.J. then travels to the dig site in pursuit of Helga, finally encountering her and Schreiner within King Otto's vault. There he finds the source of the zombie-creating gas: an undead giant known as 'The Monstrosity,' a creature created by King Otto's alchemists as a weapon of war, then sealed away by the king after deciding it was an abomination. Helga is initially successful in using Old High German commands to control the monster, but when she attempts to order it to eat B.J., the monster mortally wounds her and kills Schreiner instead. B.J. fights and kills The Monstrosity, then finally obtains the secret folder from dying Helga. He is given a chance to kill her or just let her succumb to her wounds. B.J. is extracted from Wulfburg by his friend Fergus Reid, and the two of them embark from RAF Kinloss to assassinate Deathshead and end the war, while B.J. thinks about the nature of monsters and hopes that he can finally rest after this one final mission.
The development team initially planned to create a series of individual downloadable content (DLC) packs, but later decided to change this to a standalone expansion pack. When this decision was made, development on two of the DLC was already underway, and the team decided to merge the two DLC into one standalone game. During this process, some members of the team experimented with creating artwork of the game in the style of movie posters from the 1960s, resulting in the inspiration to make the game have a "B movie vibe", though the game also took inspiration from films such as The Dirty Dozen (1967) and Where Eagles Dare (1968).[17] The development team's decision to make the game a prequel was to allow players to experience the game without playing previous titles in the series.[6] It also allowed the team to explore concepts that were mentioned in The New Order.[7] For the game, the team aimed to focus on gameplay. "It's something you can just play through and immediately have fun", said executive producer Jerk Gustafsson.[7] The team also tried to create different route possibilities within the combat spaces, offering a balance between stealth and action sequences.[1]
At one point during the game, Blazkowicz encounters a group of inebriated Nazis singing in a tavern. Though the motion capture was performed by actors, the audio director requested for the voices to be performed by members of the development team; to achieve an accurate performance, members of the team learned some German, and became inebriated prior to recording.[7]
The team initially planned to reuse assets from The New Order in The Old Blood, but ultimately altered most assets in some way.[7] Due to the team's focus on eighth generation consoles and PC, they were able to achieve some rendering updates, as well as the creation of larger and more detailed environments in the game.[1] The game also intentionally included several references to Return to Castle Wolfenstein.[18]
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