2012-2024 Wargaming.net. All rights reserved. "World of Warships", "Wargaming.net" and "Wargaming" and their respective logos are trademarks or registered trademarks of Wargaming. You may not use or display such trademarks in any manner, except as expressly permitted in legal documents of Wargaming. All third party trademarks and service marks that appear in the game are the property of their respective owners and all rights in them are reserved.
This product is not licensed, endorsed, and/or affiliated with any branch of Federal, State, and/or sovereign government, or any military branch or service thereof, throughout the world. All trademarks and trademark rights pertaining to warships are proprietary to the respective rights holders.
References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders.
Tactical diversity in World of Warships comes from the inclusion of many different classes of warships, including: aircraft carriers, capable of providing remote air support and striking targets at extreme range; colossal battleships that project power across vast swaths of ocean; light and heavy cruisers with the capability to quickly respond to changing battlefield conditions; and stealthy, agile destroyers which can be highly effective in group attacks.
World of Warships is a naval warfare-themed free-to-play multiplayer online game developed and published by the Belarusian game company Wargaming.[1] Players control warships of choice and can battle other random players on the server, play cooperative battles against bots, or participate in an advanced player versus environment (PvE) battle mode. For the most skilled players, two seasonal competitive modes are also available.
The game's free-to-play structure is of the "freemium" type, and significant progress can be made without purchasing anything, but access to higher levels of play and additional warships becomes progressively more difficult without financial investment.
World of Warships is a slow-paced tactical shooter game with three basic types of armament: naval artillery, torpedoes and attack aircraft. The gameplay is team-based, and divisions can be established to allow a group of up to three players to join and fight battles together. The player's team can fight against other players (PvP) or against the AI (PvE) in several battle types.[6]
Co-op battles feature a team of players facing off against a team of AI-controlled bots, usually 9v9. Credit and experience rewards earned in co-operative play are notably lower than those earned in Random Battles (PvP), which are the most popular battle type in World of Warships. In Random Battles, captains are dropped into a game with other players according to the matchmaking system, with a majority of these being 12v12 battles. Scenarios pit a team of players against increasingly difficult waves of AI-controlled opponents in operations with unique objectives. In scenarios, players are allowed to queue solo, but are encouraged to gather their friends into a division; assembling a full division of 7 players will greatly increase the chances of success.[6]
Brawls are a specific battle type that have a shorter duration of several days, but long availability during the day. Brawls are held in small formats such as 1v1 or 3v3, and support participating either solo or in a division. The Training Room allows players to generate fully custom scenarios on a map of their choice, choosing the duration of the game, the team configurations, and even the exact number of ships on each team. Unbalanced teams are allowed.[6]
The game also has three basic game modes, which may occur with any of the battle types. Standard battles, a classic game mode involving teams, each with their own base; Domination, which features several key areas on the map that grant points when captured; Arms Race, which focuses on improving the characteristics of the player's ships by capturing key areas;
The game features combat missions, challenges,[7] campaigns[8] and collections[9] for the sake of creating extra goals, rewards and a meaningful progression for players during their time with the game. These systems also give an opportunity of creating stories inside or outside the military or historical genres. Some special Halloween,[10] April Fools,[11] and other holiday battle modes appear in the game. The secondary goal of the "holiday modes" is to test new game mechanics. Temporary anime tie-in events have occurred, featuring ships and characters (as ship commanders) from High School Fleet, Azur Lane, and Arpeggio of Blue Steel. Other events have used science-fiction-themed ships and environments, but not tied to a specific franchise.
Battles take place on a limited number of specific maps, each depicting a certain location with different geographical layouts, usually featuring numerous islands of varying size that influence play.[12] Most maps have a static or dynamic weather system to make battles more diverse. Moreover, some maps are unique for a certain game mode, e.g. PvE scenario battles based on historical events such as the Dunkirk evacuation.
Scenarios is a PvE game mode where players cooperate and complete tasks.[13] They include a number of operations, each with separate stories, objectives, secondary objectives and rewards. Tasks include not only destroying enemy vessels but also bombarding shore installations, escorting convoys, or preventing enemy vessels from entering or escaping certain areas. To finish the scenario, players need to team up and complete the primary objective. On completion of the secondary objectives, they receive an additional star.
In addition to Ranked Battles,[14] Clan battles[15] were introduced as another competitive mode that is played in the season format. Players can only participate in Clan Battles as a team, as opposed to Ranked battles where individual players compete against each other.
A clan is a group of "teamed" players who either apply or are invited. Also, a bonus resource, oil, can be awarded and contributed to the clan. The commanders (owners) of the group can use this to build and upgrade fleet buildings, which give bonuses to every player in the clan.
The warships presented in the game cover periods from the early 20th century, from the dawn of dreadnought battleships to the 1950s (prior to the proliferation of guided missiles), including many ships that were planned but never put into production in real life.[16] The game features navies of major maritime powers including the United States Navy, the Imperial Japanese Navy, the British Royal Navy, the French Marine Nationale, the Imperial German Navy (later Kriegsmarine), the Italian Regia Marina and the Imperial Russian Navy (later the Red Fleet). Dutch, Commonwealth (Canadian, Australian, New Zealand and Indian), Spanish, and other smaller European navies (including Swedish, Polish, Greek and Turkish) are also represented, along with a Pan-Asian tree featuring ships from various East Asian (Chinese, Taiwanese and South Korean) and Southeast Asian (Thai, Indonesian and Malaysian) navies, and a Pan-American nation featuring ships from the navies of the Latin American countries (such as Brazil, Argentina, Peru and Mexico).
The game has five different types of ships that each offer their own style of play: battleships, cruisers, destroyers aircraft carriers.[17] Submarines have also been added to the game permanently with the release of Update 11.9.[18] Battleships are heavily armoured with the most hit points and their main guns can deal significant shell damage with each volley, but they are slow, difficult to maneuver and take a long time to reload; destroyers are fast and agile with rapid guns, but are weaker in both gun damage and hit points, and have to rely more on the much slower torpedoes against larger ships; cruisers have aptitudes halfway between the formers, being faster than battleships and stronger than destroyers. Aircraft carriers have large hit points but are slow and mediocrely armoured, but can launch airstrikes beyond other ship's gun ranges using carrier-based aircraft. Submarines are the weakest vessels armour-wise and with only moderate speeds, but can use homing torpedoes, as well as much more potent unguided torpedoes and remain submerged (and largely undetectable to large ships) for a limited amount of time, although they are vulnerable to ship- or aircraft-deployed depth charges. Battleships and some heavy cruisers can launch spotter aircraft that increase their observation range as well as drop depth charges on submarines within a designated zone. All surface combatants (i.e. excluding submarines) have automated anti-aircraft batteries that can shoot down approaching enemy aircraft, and battleships have rapid-firing secondary guns that autonomously attack any nearby enemy ships.
Players can progress through the game via the research and purchase of ships from each tier. Each specific ship has a number of modules that can be accessed through experience. This experience is used to unlock modules, which can then be purchased with credits and mounted. Once a ship's modules are completely researched (credit purchase is not required), the player can acquire the next ship in the tree by spending experience and credits.[21] The previous ship, if fully upgraded, gains "Elite" status, meaning all of its subsequently earned experience can be converted to free experience by spending doubloons (which are primarily acquired via cash purchases). On any ship, warship elements such as commanders with skill trees and unique perks can be customized, as well as modification kits and consumables such as signals and ship camouflage.
03c5feb9e7