Uponreaching certain Adventure Ranks, players will be able to ascend their world to the next World Level, either automatically or by completing an Ascension Quest. When a player's World Level increases, it increases the difficulty and rewards of Monsters, Bosses, and Ley Line Outcrops.
Players can level up their Adventure Rank to 60 and World Level to 8. After Adventure Rank 60 is reached, each additional point of Adventure EXP gained is instead converted to Mora at a 1:10 ratio.[1]
After reaching World Level 3, the option to decrease the World Level by 1 becomes available from the World Level tool-tip on the Profile. Decreasing the World Level accordingly lowers the level of Ley Line Blossoms and opponents in the open world, but also decreases the rewards the player gains from defeating them. Only one adjustment to the World Level is allowed within 24 hours, after changing the World Level it cannot be reset to its original value again until the timer expires. Likewise after resetting it, it can't be lowered again immediately until after the 24 hour timer. The World Level cannot be changed while in Co-Op Mode.
If a player decides to not complete the Adventure Rank Ascension quest to go beyond the Adventure Ranks 25, 35, 45, and 50, then their Adventure Rank EXP will keep growing until it reaches the amount of EXP necessary to jump directly to Adventure Rank 60. After reaching the cap, they will be unable to gain more Adventure Rank EXP. If a player doesn't complete the Adventure Rank Ascension 1 quest, the max EXP they can reach is 1,833,800; if a player doesn't complete the Adventure Rank Ascension 2 quest, the max EXP they can reach is 1,775,025; if a player doesn't complete the Adventure Rank Ascension 3 quest, the max EXP they can reach is 1,672,400; and if a player doesn't complete the Adventure Rank Ascension 4 quest, the max EXP they can reach is 1,586,000.
Players will also be able to increase the maximum level of their Characters and Weapons via Ascension up to Lv. 90. For details on perks unlocked by raising character ascension levels, see Characters Ascensions.
When players need to complete an Ascension Quest to ascend to the next World Level, Adventure Experience (AR EXP) will still accumulate, but their Adventure Rank will not increase. There is a limit to the amount of AR EXP that can be held: if a player has enough to ascend directly to AR60, they will no longer gain any Adventure Rank EXP. Once the Ascension Quest is completed, the overflow will be applied and the player's Adventure Rank will increase accordingly.
Note: Most unlocks in the world are based on adventure rank, meaning that if you reach the required adventure rank to unlock something, you will have access to it despite not having benefits given by increasing your world level.For example, if a domain is unlocked at AR45, but you have not ascended to the corresponding world level, you will able to access the domain but not other world level benefits.
A common question I am seeing people ask is "What is the best way to level my fishing skill?" and some guy named Chad will be the first to answer with something along the lines of "Just go to the water and fish ...". This lackluster response is actually wrong, that is not the fastest, or the most yield efficient way to fish, therefore it can not be the best way to level fishing experience.
When you look at the numbers, fishing on just this is actually a lot slower and you're also going to get about 90 - 95% common fish. This chapter will explain what all goes into it, and how to maximize it for both speed or yield.
There are two main reasons to level your fishing skill, the main being that you unlock the ability to discover different hotspots across the map. The other reason is because it increases your maximum cast distance. As mentioned in previous chapters, maximum cast distance makes the tension mini-game much easier. We always want to be aiming for max distance. So as you level fishing, it actually becomes easier to reel in fish, and you get easier access to rarer fish. Leveling your Fishing Skill is a grind, but it is also a decent long term investment.
What you will want to do is find a nice cozy two star fishing hotspot. When the hotspot is up, fish in it, when it is down, keep fishing in the same water. Make sure you are using rarity boosting baits and equip any gear you have that can affect rarity or size. Now just stay there, and keep fishing ...
Before we can understand what actually makes the two star hotspot the way to go we have to first understand how we gain fishing experience. There are two factors that effect the amount of experience you will earn. Fish Size and Rarity. Our goal to make leveling fishing the fastest requires us to maximize both of these variables. Since we are measuring over time, we can consider time to catch a fish, another variable we can work with. Using these variables we should be able to find an ideal fishing location.
When you compare different rarities, a common fish will bring you in between 100 to 120 fishing experience. An uncommon fish will bring you in 150 to 163. A rare fish will bring you in 175 to 200. Legendary fish come in one size and bring you in 550 experience. The range for each quality is influenced by the size of the fish caught.
We can't really control the time it takes to catch a fish, but we can do something about how long it takes to get a bite. Without bait in open waters it can take as long as 15 seconds to get a bite. Using any bait you can reduce this to do about 5 to 7 seconds. Now fishing in a hotspot will cut this time down even more. Fishing in a hotspot with bait you will get a bite almost instantly.
It all comes down to the numbers. Three star Secret hotspots only have 8 - 10 rare fish in them, then take about 40 minutes to respawn. Rare hotspots have 15 - 25 fish in them, uncommon quality and up, and take about 30 minutes to respawn. The deviation in minimum to maximum experience for rarity is also minimized with uncommon, this reduction means you will have a lot less volatility to your experience gains vs a three star hotspot or one star hot spot.
Let's say you spend 5 hours doing this strategy at each size of hotspot. At a secret hotspot you will average about 8 pool respawns in this time. This comes out to 64 to 80 rare items, with an average of 175 experience gained per rare item you are going to see between 11.2k to 16k experience from just the hotspot when it is up.
Now for the same amount of time spent at a rare hotspot you will have approximately 10 hotspot pool respawns. From these 10 pools you will pull in between 150 to 250 items, about 70% of these will be uncommon, the rest will be rare. If you are lucky a legendary or two, but let's ignore the legendaries for now since we can't depend on them, consider them a cherry on top.
When you add it all up you find that you are looking at between 105 and 175 uncommon, and between 45 and 75 rare fish from a two star hotspot. This gives us an experience range of 24.3k to 39.3k over the course of 5 hours and there is a good chance we walk away with the same amount of rare fish.
Now downtime, when the hotspot pool isn't there let's say you are averaging 220 experience per minute. A secret hotspot will take you about 5 minutes to empty out, this plus the respawn time means a cycle is about 45 minutes. During our 5 hour shift we will have 266 minutes of downtime fishing. This comes out to 58.6k experience gained during downtime fishing at a secret hotspot. Using this same formula we end up with 49.5k experience gained during rare hotspot downtime.
Your absolute best case scenario for fishing at a secret hotspot will level you at the same rate of your absolute worst case scenario fishing at a two star hotspot. Fishing at a two star hotspot can be between 6 and 17% more efficient for speed vs at three star hotspot.
Now let's compare this to our opening statement, that fishing anywhere is how you do it ... I am going to be nice and assume Chad also told you to use bait. So you're looking at about 66k experience total at about 220 experience per minute in open waters. 90 to 95% of which are going to be common fish. The rest will be mostly uncommon fish and a couple rare fish.
I suggest just bouncing from hotspot to hotspot then, if time is not a factor then enjoy it, get out there and explore. Maybe make yourself a circle between a few hotspots you really like. Obviously fishing in three star hotspots is going to be better than two stars as you will get only rare and up in Secret Hotspots. But they do have a limited supply, and will be popular. By focusing on rarity and size you will end up with bigger and better yields. You can effectively turn a 2 star hotspot into a 2.5 star hotspot if you do everything I've taught you in this article.
I'm currently trying to ascend from AR 45 to AR 46, but I was wondering if it's effective to lower my world level to complete the domain. if I had the answer I would lower my world level, but I don't want to have to wait an entire day to revert it.
Domain drops are only affected by your AR, since AR is what unlocks each level. This means that trounce domains, artifact domains, and ascension material domains are not affected by you lowering your world level.
One key thing is to make sure you have the best tools you can, which requires some investment in engineering to get yourself up to Iron and then Steel tools, so craft a bunch of muskets and reach level 50 there.
I want to talk about Super Mario 3D World, a game that is bursting at the seams with ideas. This is a game with conk doors and flip switch panels, double cherries and cannon boxes, switchboards, ant troopers, beat blocks, trapezes, grump lumps, foot lights, and piranha creepers. This game has innovation in abundance.
How does Nintendo manage to cram so many mechanics into the game without making it bloated or incomprehensible or stuffed with tutorials? You best ask this guy, Koichi Hayashida, who is co-director of 3D world and has, over the course of a few games, developed a level design philosophy that allows for rapid fire invention. Essentially, stages are four part, self-contained showcases for new ideas, where a mechanic can be successfully taught, developed, twisted, and then thrown away in about five minutes flat.
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