There are time when I have to go back into a page/slide and correct or adjust audio. Sometimes in the most random fashion, I make the change and then click update/save, when I then go to preview the page/slide or preview the scene and then get back to that page, the audio won't play at all. The audio is there. I can see it. I can even edit it if needed but when I try to play it, I can't hear it.
The only fix to this so far is that I have to create a completely new slide/page. Recreate all of the elements on that slide/page. Then add the audio from text to speech to the new page and sometimes that fixes it on the first try.
Thank so much for the reply. I am using the most recent update to Storyline 360. It has happened now on multiple projects and it appears to be a very random problem. I will repair the app and then report back on if that helps.
I'm having this same issue now with one slide. I tried recreating it (it is made from a screen recording, so I copied another slide that worked, then changed the start and end frame in the recording to include the part I wanted), then added audio notes and did text-to-speech and it doesn't play. Never had this happen before. Storyline 360 v3.50.24832.0
I'm still having this same issue. I've updated my software several times and done the app fix suggested. It is a very random issue. Sometimes I have no trouble and other times it won't stop happening. I am using SL360 v3.49.24347.0
I also had this issue. I tried repairing storyline via the above steps in a comment, tried rebuilding the slides a couple of times, and tried adding a space at the end of the text to speech text, but none of these worked for me.
I finally just opened up the audio file to edit the actual audio, and selected a tiny section of silent audio, and deleted that tiny section. See screenshot attached.
rebuilding the slides a couple of times, and tried adding a space at the end of the text to speech text, but none of these worked for me. Growthtakeover
I finally just opened up the audio file to edit the actual audio, and selected a tiny section of silent audio, and deleted that tiny section. See screenshot attached.
Hi Margaret, I still encounter this issue far too often. It's very frustrating. I have tried every possible solution mentioned but nothing seems to work. Eventually, I still encounter the problem on a daily basis.
If that doesn't work, please open a case with our support team here to connect with our support engineers. This will allow us to request for logs from you that will help shed some light on what's happening.
Since text-to-speech produces audio on each slide, there isn't a way to change the voice for all text-to-speech audio in your whole project. Here's a 10-second clip showing how to change the voice on each audio file.
I'm not aware of a bulk method for changing the voice for the entire presentation. As Lauren mentioned above, the Text-to-speech feature creates separate audio files for each slide, so you'd need to change them individually as well.
Text to speech software is not allowed on Udemy. We've found that students do not like computerized voice overs. You will need to add your actual voice to your lectures before we can move forward.
Thank you for your post! I'm sorry to hear our review team rejected your course. Unfortunately, we can't provide account-level support here in the community. That being said, please reach out to our policy team at pol...@udemy.com.
In short: Udemy mistakenly identified your lecture's voiceover as computer-generated. You should reach out to Udemy's support, clarifying that the voice in your lecture is from a real voice actor and not from text-to-speech software. Provide any necessary evidence or details to help resolve the misunderstanding. MyTHDHR
I to have just come across this, however this policy has been in place since at least 2019 as can been seen from previous topics, and TTS has significantly improved since then. My reason for using TTS is different, as a dyslexic I am unable to read a script to camera (which is needed to make a good course). I have used TTS for years without any problems, it feels a little unfair that my disability is not been treated as other disabilities. A simple tag on the course saying contains TTS would solve this, then people can make their own decision to buy the course. Lets not forget, TTS is used everywhere now, Google speaker, Siri, Alexa. Almost every phone system, ads throughout the internet, YouTube, Tik Tok, cars.... the list is endless. Surly it comes down to the individual if they don't want to listen to a course in TTS.
I am having an issue with the text to speech option - the program automatically defaults to my laptop speakers. I have tried two wired and two Bluetooth headphones. Even though my computer settings were correct and directed the sound to the headset, when I attempted to do text-to-speech, it used the speaker option, bypassing the headphones. For every other program, the sound (music, text to speech, et al), it played through the headphones. I have also tried highlighting text and selecting play. I have the most recent Scrivener for Windows and am still using the trial version. I also have a Windows Surface Laptop 1. Help?
Not really how TTS engines work. Though, what you are describing is a screen reader. A program that read the text on screen; or, to be precise, calls the TTS engine and voice of your choosing to read the text that is being displayed. Depending on how advanced they are they can indeed be made to only read selected text.
@zohozer, how does it work on KyBook? Do you press some icon or some menu item to make it read the note? Once it starts reading, how do you stop it? If you still have the app on the KyBook app on your phone and could post a few screenshots that would be great.
Thanks for the info. That will serve as reference if we ever implement this. I guess a minimal implementation then would be a way to play the selected text, and a floating toolbar to pause or stop the playback.
For me it seems that the TTS module from KyBooks it is selecting the paragraphs by itself. Only need to select a word at the beginning to get the popup menu where it is the button for TTS and launch this module, after that the TTS engine it is reading ALL the text down to the end of document from initialization point. Also seems to have option to go back and forth in paragraphs, easy navigation.
Me too!
There is a LibreOffice extension (named VOX-DL) which allows you to read the selected text (with a "stop" button if you want to stop reading).
It would be nice to have this kind of plugin for Joplin.
Bernard
Just a mention that TTS engine Piper (easy install via GitHub - Elleo/pied: Pied makes it simple to install and manage text-to-speech Piper voices for use with Speech Dispatcher.) works reasonably well on GNOME with its built-in screen reader (orca)
Not for Joplin specifically, but for GNOME desktops (Linux, GNOME shell ver. < 45 for now), I have been using Piper (integrated with Speech Dispatcher or standalone, see repo.) in my GNOME shell extension "voluble" to read mouse-selected text. See GitHub repository. Also here.
This is the same extension that provides text-to-speech notifications of Joplin events:
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech.[1] The reverse process is speech recognition.
Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output.[2]
The quality of a speech synthesizer is judged by its similarity to the human voice and by its ability to be understood clearly. An intelligible text-to-speech program allows people with visual impairments or reading disabilities to listen to written words on a home computer. Many computer operating systems have included speech synthesizers since the early 1990s.
In 1779, the German-Danish scientist Christian Gottlieb Kratzenstein won the first prize in a competition announced by the Russian Imperial Academy of Sciences and Arts for models he built of the human vocal tract that could produce the five long vowel sounds (in International Phonetic Alphabet notation: [aː], [eː], [iː], [oː] and [uː]).[5] There followed the bellows-operated "acoustic-mechanical speech machine" of Wolfgang von Kempelen of Pressburg, Hungary, described in a 1791 paper.[6] This machine added models of the tongue and lips, enabling it to produce consonants as well as vowels. In 1837, Charles Wheatstone produced a "speaking machine" based on von Kempelen's design, and in 1846, Joseph Faber exhibited the "Euphonia". In 1923, Paget resurrected Wheatstone's design.[7]
In the 1930s, Bell Labs developed the vocoder, which automatically analyzed speech into its fundamental tones and resonances. From his work on the vocoder, Homer Dudley developed a keyboard-operated voice-synthesizer called The Voder (Voice Demonstrator), which he exhibited at the 1939 New York World's Fair.
Dr. Franklin S. Cooper and his colleagues at Haskins Laboratories built the Pattern playback in the late 1940s and completed it in 1950. There were several different versions of this hardware device; only one currently survives. The machine converts pictures of the acoustic patterns of speech in the form of a spectrogram back into sound. Using this device, Alvin Liberman and colleagues discovered acoustic cues for the perception of phonetic segments (consonants and vowels).
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