I have been working in SU Pro 2015 and SketchUp Make 2017, which both have support for import. Since Make 2017 is going to be deprecated soon, I was hoping to see that SU Free would have added this critical functionality by now. I am surprised that I am not finding forum post about the absence of this feature. Am I missing something?
I had received a notification about the 3D Warehouse Browser functionality breaking with future updates so I am speculating about future Make deprecation, though I hope your thought about it is right!
My solution is to retain my 2022 version, import any file that is supported, (and it always works in 2022) and then copy it from 2022 to 2023. This is a fundamental bug in the latest version and there needs to be some sort of hot fix asap.
Did you install SketchUp correctly or are you running it from the downloaded disk image file? This is the most common reason for failing importers or exporters with the Mac version.
Or are you running an unsupported version of MacOS? There was a change in supported OS versions from 2022 to 2023.
I think my earlier reply was before 2023.1 was released. One of the fixes in that update was to do with dragging DWG/DXF files into a SketchUp model was failing on Mac. If you did get the update already you could give it a try.
This plug-in no doubt can import sketchup model to CAD. But when the model is called in into the CAD software, the model scale is messed-up. So basically you can't do anything on the model except you have to re-draw again. But, I found in the sketchup software, you can actually to EXPORT the sketchup model into CAD model and the scale is still same from the original model.
I imported a 2021 Sketchup into AutoCAD 2023 and it works fine, no issues. It imports and turnes it into a block. I wish it would list all the blocks its importing, give us the option to choose which blocks to bring in, and also give us the option to smoothen meshes of some of selected blocks.
There are several possible issues.1. SKP file version is beyond 2014-2019. (You can save the SKP file to a version supported by the app)2. SKP file path contains non-English characters. (You can update the path to contain English only characters)3. Some other issues...
When I import from SketchUp or from OBJ my geometry has white edges. Is there any way I can change that so the SketchUp object looks like other Rhino objects? Both objects in the attached JPG are on layer Default.
That was it. I was only looking at the Layers panel. I put both objects on the same layer so I assumed Display would be the same. But selecting the objects and looking under Properties I see that Display Color is different.
A minor comment - if the object in question is a block instance, the setting has to be changed in blockedit. I choose Trimmed Planes and make sure Display Color is set to By Layer for all geometry including blocks and I seem to be getting very clean geometry from my SketchUp files now that this minor issue has been cleared up.
this ability has been around for quite a few years , the quality depends on the 3D artist though some are very good , some not and have high polygon counts .so really slow 3D views down, but importing of .skp's is fairly common . its the 1st place to check if the CA library doesn't have what you need.
Texture, colors, and scale are all imported. Since the model comes in as a symbol, it has only one layer - the one you assign the symbol too. Others can correct me if I'm wrong, but I believe that none of the SketchUp layers transfer.
I saw that someone else posted that the Mac version of Chief will not allow for Sketchup to be imported. Is this true? As I have a Mac trial version and I cannot import Sketchup. I figured it was the trial version limitation.
Save to COLLODA and import that way. The toolkit that we use doesn't have a 64 bit version that works for Mac. The vendor of the toolkit has been unresponsive to our requests to make it work
I've just spent 15 minutes trying to figure out why this article 'Importing a 3D Symbol from an Outside Source' Reference Number: KB-00117 Last Updated: 07-30-2014 02:01 PM wasn't working - is it possible for someone from Chief to update the article to include Mac Users?
SKP import is not available on Mac owing to a lack of support by the vendor of the library we use for 64 bit applications. We have contacted them about this, but they are unresponsive so we don't know if it will ever be an option. Export to COLLADA (.DAE) and use that on the Mac. It is unfortunate that this option is not available, but it is out of our control.
I'm not using a Mac so can not verify this, but on a Windows machine the step would as follows if I wanted to import a .dae file:
1) download the .skp file from the warehouse
2) open the .skp file in SketchUp
3) In SketchUp I would 'EXPORT 3D model' in .dae format
4) import model in the .dae format into Chief.
This of course means you need to install the free version of SketchUp on your Mac...
Is there any way in either Sketchup or Rhino to improve the mesh settings so I get much smoother surfaces once model is imported into rhino? Or is this just down to the level of detail on the original sketchup model?
Same problem Here... Still looking for a solution. I could just import sketchup models into Archicad and keep as they where imported, but every time I export to Lumion the textures are renamed and they lose ther settings.
I am trying to figure out if I am using the wrong search terms. My questions seems likely to be a common problem: I have a complex SketchUp model that I wish to analyse through OpenFoam. Re-drawing the geometry seems pointless, and fraught with potential for error. I am sure that bringing in foreign models like SketchUp to Rhino is something that many users of Honeybee/Ladybug/Butterfly have struggled with. And yet I can find no guidance as to how to treat the geometry when importing so as to ensure reliable analysis. I have trialled the analysis with a simplistic model from SketchUp, and I get the same error message that I get with the much more complex model (reference to there being 8 arguments in the model when only 6 are needed).
Please make sure that in Sketchup, all the geometry that should be air tight from Energy modelling or CFD point of view, is a solid. A trick in sketchup to know if a geometry is solid is to pick one of the solid tools and hower over your geometry. It shows if the geometry is a solid or not. In almost all the cases, a solid in sketchup is an air tight geometry in Rhino.
The only reason I was persevering with the test issue was I was replicating with a very simple example the same error I was finding with a much more complex building. Your suggestions have provided inspiration. I am not very hopeful that the process necessarily will convert this building, but I can see I have only two choices: carry on with the standard desk top opinion based aerodynamics analysis that I have always done, or make this work with the complex design geometry. Copying the geometry in SketchUp is just not feasible. Thanks for taking the time.
@MichaelDonn, Is it possible for you to share the more complex model? In my previous life I used to prepare models for 3d printing and mold which is a very similar process. I want to see how complicated your model is.
1.
Is there a way to "name" Groups (Component ?) in Sketchup.
That may help Bricscad to accept them as "not-so-anonymous"
and even accept them as Blocks.
At least Vectorworks tries do do so when chosen in Export Settings.
For me Bricscad IFC import is very good and IFC in general is for me
one of the best or most lossless conversion option.
Still lots of cleanup and rework needed.
So normally I try any possible exchange format and in the worst case
I try to mix the best results from all into my file.
I think Sketchup has tons of Plugins, maybe some can also help for
exchange.
Maybe a second Translation Software in between that has more
lossless Sketchup import and export options more suitable for Bricscad.
Maybe some of the authors of the Sketchup Files could be persuaded
to try Bricscad Shape instead. OK, that's not the same in many ways,
but would be perfect for Bricscad BIM.
I have been working with sketchup for years now now and the benefits (speed / visuals) of 3D modelling and materials in sketchup are still important for us, at least until Shape can add customizable material maps (material management as of now is very basic).
I therefore have been trying to test a reliable import process from sketchup to Bricscad.
I get at least a few Layers in for further separation.
I get Materials in (although I have never seen them assigned in Bricscad so far)
I get geometry in mostly as proper Solids.
If I get some Meshes in that may have been only Meshes before, they unfortunately
get some extra unnecessary tessellation (or they were corrupt already)
And I get all spatial elements and locations and BIM Tags in Structure tree.
Revit import gives no Layers,
no Materials (not sure if that is as designed),
some geometry missing and some destroyed L or T-connections
But at least also Solids, BIM Tags and Hierarchies ...
DWG would be the best import into Bricscad.
Unfortunately I get DWG only for 2D Plans. DWG got quite unpopular here.
While in the past DWG 3D was used mainly as an exchange between non Autodesk
Apps, with questionable quality. Meanwhile most switched to IFC instead.
Importing into Rhino and using its cleanup and remeshing tools may solve some or most of the mesh issue you get from importing Sketchup files. Once the cleaning up has been done you can then export to DWG or import the Rhino file. I used this route for getting triangulated 3D dwg files into Vectorworks as that gave a cleaner result than directly importing the dwg files into Vectorworks.
Maybe it will work as well for Sketchup files.