Ithink what he is trying to say is that it should be simple to play in offline mode, problem being is the game was BUILT on being online, so how events and spawns and various other things are all dealt with Server Sided none of that shit is stored in our clients.
Folks who make these statements around off-line seem to have no understanding of a server + client concept. A simple thing like collision detection is done on the server for example . The client has little more than the graphics and artwork.
I guess hackers who are DDosing Blizzrd online service know this very well. If Blizzard service is attacked and they dont have proper defenses agains that, then most Blizz game will have issues. If its that easy to take down or hinder one of the biggest gaming company service then i dont blame hackers trying it. Blizzard learned lesson in EU, invest into proper team and tools they need to avoid this.
Then to add or strengthen network security products, network intrusion detection systems (IDS), and intrusion prevention systems (IPS), but these systems are like our bodies immune system, it can defend against something if it knows what it looks like or where it comes from. So when someone finds a way around it to mask it etc or w/e else they need to do, then those attacks will start to get through and they have too once again do everything and learn the new attacks.
I guess hackers who are DDosing Blizzrd online service know this very well. If Blizzard service is attacked and they dont have proper defenses agains that, then most Blizz game will have issues. If its that easy to take down or hinder one of the biggest gaming company service then i dont blame hackers trying it. Blizzard learned lesson in EU, invest into proper team and tools they need to avoid this
This is massive launch and those issues we have at launch were expected and despite my own frustration, knowing how hard these infrastructures are hard to manage at scale, not even talking about game design itself, and all the talent needed to make this works, this is more than a successful launch.
What I was pointing at iis that ASKING for an offline mode when you AGREED since the beginning that it will always require being connected as it is SOLD AS SUCH, is both hyprocrisis AND anyway not possible.
I knew we would get an always online game, D3 came out 11 years ago and was the same. All that said, D4 would play a lot smoother and cleaner if it was a game with a single player only mode, even more so if it was an offline game.
A lot of you will probably tell me I'm playing Diablo 4 wrong. I'm not doing anything out of the ordinary minute to minute - I'm a Sorceress with a decent spread of area control attacks, ranged abilities, and melee counters, I've been regularly swapping my armour and staff for the best options, being sensible with what to sell and what to scrap, and have been trying to lure enemies together or attacking from a safe distance rather than crashing into everyone like a Barbarian. But I'm also playing it by myself and have no intention of teaming up with anybody, anywhere, for any reason, and once I finish the story I'll put it down and never return to it again. Playing the game this way makes me feel like I have stepped through the looking glass.
I'm aware that I'm doing it the 'wrong' way here. I could have written that Diablo 4 needs an offline mode, and while I'd gladly take one, I'm not sure it does. It's an online game with in-game events and co-op and all the other bells and whistles that mean it is designed as an online experience. Just Diablo 4, exactly as it is, but in an offline mode would feel weird. It would mean taking out features and replacing them with nothing. When online shooters have offline mode, this tends to be a full campaign, not just the online maps filled with bots. This is a little different as Diablo is PvE rather than PvP, meaning the structure would be the same offline, but it would still seem hollow.
I like that I'm playing it wrong. I would never play Call of Duty as a walking sim just because I admire the maps, and then demand there be a pacifist offline setting. By playing Diablo this way, I can still get the online events, switch to public and maybe even team up with a friend to hang out, then go back to my own missions. Sometimes playing a game the wrong way is the most fun you can have, like the time I thought of Cyberpunk 2077 as an extravagant fashion simulator with optional stabbing people to death.
Approaching Diablo 4 as a solo player might come back to bite me later. Dungeons may require teaming up or a spread of abilities, or it might just get boring wading through blood and bones on my own. Right now though, I'm having a blast tearing through the map, discovering mini events, disappearing into caves, and following hot on Lilith's trail. The highly cinematic and absorbing cutscenes also help sell the whole adventure as something to be savoured and enjoyed, not rushed through to grind out higher numbers.
But as someone who doesn't really play online games very often, much less MMOs, it's odd to see some of the conventions unfolding before me. Dungeons appear on my map that I can never do, because they're for Druids only. I have picked up a wooden club that I am never allowed to swing, even as bears and skeletons charge at me. I enter a shop and a timer in the top corner tells me that in exactly six minutes and four seconds, there will be new wares arriving.
In a regular single-player game, these sorts of immersion breaking annoyances would derail the experience. If I'm to believe this shop really exists in this world I wander through, why would it only sell two items which change not via an in-game event like the sunset or upon completion of a related mission, but thanks to an arbitrary clock? Why did no kindly villager tell me about the pillars of blood that I must kill things near in order to break them? Why must I do that in the first place? Why are these skeletons attacking me after I paused the game? Okay, that last one is quite annoying and I'd prefer if pausing were still possible, but for the rest of them, it's like seeing how the other half live.
It makes me want to take all the CS:GO players by the hand as we wander through Dalish ruins in Dragon Age Inquisition, then watch them gasp in horror as I explain the reason we're doing it is 'to read some lore'. I'm never going to be a die-hard Diablo fan who grinds out each class, but I'm finding the online quirks more charming than frustrating. I'm playing Diablo 4 as if it's an offline game, but I'm glad it isn't.
It's hard to blame them really. Always-on DRM has been an annoyance for some time now, but Diablo is one of the larger titles released to ever use the system. It's united both PC gamers and usual console players in their hatred for the requirement of an internet connection to play what is often times a single player game.
The reasoning behind always-on DRM, which requires a constant internet connection to play, has always been piracy based. There's an idea that if the game always has to be authenticated through the publisher's servers, pirates won't be able to play.
Obviously, such an unrealistic idea has been proven false many times over. On games like Assassin's Creed 2, pirates cracked the DRM in under a day, and now when the Ubisoft servers go down (again, for a single player game), the pirates are the only ones still playing. It's further evidence that piracy is a service problem, and always-on DRM treats paying customers like the criminals, and limits their access to the game.
Blizzard risks cannibalizing itself with Diablo 3. Many World of Warcraft players will likely leave that game to make the switch to Diablo, a title without a $15 a month fee attached. That's why Blizzard is banking hard on their new Auction House in D3 that's supposed to be a big source of revenue for them. With it, Blizzard has essentially legalized item farming and selling for real world money, but now it's an official system that goes through them instead of eBay. Blizzard takes a cut of each transaction, and by doing nothing at all, they have a steady source of revenue from those buying virtual items on the (no longer black) market.
But in order for this to work, there can't be ANY chance of item duping or fake gear or any of the issues that plagued Diablo 2. In order to ensure this doesn't happen, EVERYTHING in the game has to take place on Blizzard's servers, as no amount of hacking should be able to produce faux items to sell in the store if everything is stored off-site. Always-on DRM is not in place for piracy's sake, it's for the good of the auction house.
This revelation is meant to quiet those who think that Blizzard can simply patch the game to have an offline mode if enough people complain. Those who are requesting such a thing don't have a grasp on why Blizzard is going all-online, or how hard it would be to actually craft an "offline mode." It's not as simple as cutting the ethernet cord. To make a stand alone single player game that wasn't based on the servers would practically take as much work as making an entirely new title.
This isn't to say this is a good thing. Always-on DRM is an annoyance and should be protested. I'm not sure if Metacritic bombing or incoherent forum raging is the right means of expression, but consumers have the right to protest practices that make their gameplay experience worse. Once again, if you think this is all a naive attempt to fight piracy you're wrong, it's the Auction House that's to blame. Only time will tell if Blizzard's preventative measures will actually prevent scamming there.
Currently, no, you can't on the PC version of the game. This is one of those features that many people have asked for in the past for a variety of reasons, but as it stands right now, you cannot play the game offline.
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