4998 Pokemon Platinum Rom

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Jarrell Campbell

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Aug 4, 2024, 4:42:24 PM8/4/24
to simpburteloo
PokmonRenegade Platinum is an enhancement hack of Pokmon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokmon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokmon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokmon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below.

Features


All Pokmon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokmon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokmon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokmon being in the wild would not be thematically appropriate - for example, starter Pokmon or legendaries - new events have been added to the game to make obtaining these Pokmon feel as unique as they normally would.


The details for where to get each Pokmon can be found between the wild Pokmon and special events documents. Additionally, the correct locations for wild Pokmon are also shown in the Pokdex. (Big thanks to Mikelan98 for that feature!)


The Pokmon rosters of every Trainer in the game has been edited, now including Pokmon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokmon rosters and greater use of evolved Pokmon awarding larger amounts of EXP. Trainers can now expect their Pokmon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four.


The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed.


Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokmon instead of the 3-5 from before, and all of these battles have them using high IV Pokmon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokmon will be.


They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokmon to faint in battle unless you bring some strategies of your own to the table.


The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokmon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokmon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokmon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack.


All Pokmon have also had their level up move sets completely revamped. Pokmon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokmon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels).


Some Pokmon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokmon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokmon to get anywhere conveniently.


In addition to this, there are also a number of custom changes to make certain Pokmon unique and/or easier to use. Many Pokmon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokmon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokmon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokmon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokmon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability.


If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon.


Pokmon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)".


The Pok Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Poktch, still given to you near the start, now includes all 25 Poktch apps right off the bat. Additionally, the three coupon miniquest has been removed.


The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs.


When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokmon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokmon document.


TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokmon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead).


The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokmon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary.


The Pokmon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokmon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokmon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them.


By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokmon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Pok Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokmon encounter (eggs, gifts, wild etc).


If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead.


The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster.

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