Building with OSG on Windows

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mat....@googlemail.com

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Oct 11, 2017, 8:41:11 AM10/11/17
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Hi,

Just started looking into Simox for potential adoption into a new application: looking go so far!

One of the things I'm trying to do is see how well it builds under Windows. Unfortunately, this is where I've got stuck. Initially it's because Coin3D is now rather archaic and doesn't like modern compilers, so I've swapped to OSG and tried to build with this. CMake runs through and generates a Visual Studio project (in my case VS2017), but the majority of projects then fail to compile.

Of specific note is "VirtualRobot": it fails to build due to lack of Coin3D include references from TSRConstraint.cpp.

Do you know an easy work-around for this: or are you aware of any specific problems building with OSG on Windows (without Coin3D)?

cheers

Mat

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