Deep Freeze Arcade

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Edward

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Aug 4, 2024, 3:49:50 PM8/4/24
to silkturpipel
4Play with Baraka against Kitana or Jade. Kill them with Blade Fury, but perform it right when they throw fan. If you do it correctly they will freeze in this frame until the beginning of the next round.

1. Sometimes a computer controlled character will start walking backwards for no reason. Even if the fighter reaches the end of the background he/she will keep walking backwards until he/she is hit by the enemy.


2. If you can push Kintaro into the corner you will be able to keep him there with LP and HP. He will not be able to do anything until you keep pressing one of those two buttons. This glitch has a very interesting effect in the SNES version of the game.


Play as Shang Tsung against Scorpion. When the time for the finishing move comes, morph into Scorpion and perform his Toasty Fatality. Scorpion's head will look so as it burns. Note: This glitch has been removed for the MK1/MKII Compilation CD.


The input of the pause function in Midway Arcade Treasures 2/DE made it impossible to access the hidden Smoke battle in Mortal Kombat II. Although this secret is present in the game, it is completely inaccessible.

An official patch that fixes the problem was release for MAT: DE.


In the options menu enable Test modes and then activate No damage to P1, 1 Hit Kills P2. Then choose background, for example 5. In the Battleplan choose 15 (the battle with Shao Kahn). Begin one player game and choose your fighter. You will go direct to the battle with the emperor. You will fight with him in the "Living Forest" Stage. After you kill him you will see your ending story as usually. After that the game will not over and the next round will begin, the third round against Shao Kahn. You can play only 5 rounds and after that the game will over. If you don't hit him at the beginning of the round, Shao Kahn will prepare to explode and the game will freeze. So you must wait to the end of the round when the "Game Over" screen will appear.


In the options menu enable Test modes and then activate 1 Hit Kills P2. Choose Sub-Zero and play on the Dead Pool arena. In the final round freeze your opponent. This will kill him, because you have activated 1 Hit Kills P2. While he is still frozen uppercut him into the acid.


In the Genesis version of Mortal Kombat II it is not required that you use Up/D to cut your opponent's head during a Fatality. But you can still control the hat with these two buttons. You can make it miss you opponent.


Play as Sub-Zero, Scorpion, Reptile, Liu Kang or Baraka. If you kill your opponent by throwing him, he will be able to perform a finishing move in the moment he gets up. After that you will only be able to perform Friendship or Special Move.


Play as Shang Tsung and morph into Sub-Zero. Wait until the last possible moment and right before you morph back perform Ground Freeze. Then quickly perform a single Fireball. The ice will disappear and your Fireball will for a second look like a yellow Kung Lao.


Play with Shang Tsung vs the cpu and when the computer is kind of far away, do single flaming skulls really fast. After a time (it can happen any time from a second to a minute) they will just slide across the screen at you in their ducking pose!


Have victim continuously jump straight up. Charge up the bicycle kick. This takes some timing. If you can high-punch them AS they are jumping up, and immediately do a bicycle kick. They will go very very high up and you will see the ceiling. This crashes the game often.


Continuously keep doing Baraka's blade spark, Reptile's spit, Jax's Energy Wave, or Liu Kang's low-fireball (but they usually block it), and the computer will keep jumping away, and into your projectile.


If you play vs CPU in Tournament Mode, after you kill the first character, the other three will do absolutely nothing but taking hits and combos from you without blocking (it works always if you hit uppercut while the second character appears from the air).


What happens: Makes projectiles stationary, makes an invisible "hit" float on the stage which can hit the opponent, leads to many Fatality glitches.



As Johnny Cage, be across the screen so that your back is up against the edge of the screen. The SNES version is weird--when you try to get both people across the screen, only one person can be all the way against the side of the screen. The other person is about a character's length away from their side, and can't get any farther away.



Be a short character, so Cage's high fireball will go over them. Throw a high fireball, then, before that one gets off the screen--as soon as you recover from the animation,--throw another high fireball. The second one won't come out at all. Now do a Shadow Kick. If your shadows are slightly higher than you are, you did it correctly. If they are exactly even with you (horizontally) like they should be, try again.



Effects of TUG:



-There is an invisible "hit" floating on the stage. (The "hit" is a few steps back from where you did the Shadow Kick.) If your opponent walks into it, they will get hit. If you don't do the Shadow Kick, the invisible hit is not present.



-The next time you do a fireball with Cage, it will come out from where you did the one that disappeared. So if you did TUG from mid-screen, then walked back half a screen and threw another one, it would come out half a screen in front of Cage.



-As Shang Tsung, morph to Johnny Cage (D,D,B+LP). Do the TUG. When you morph back, throw a fire ball (B,B+HP). It will be frozen in mid-air (right where you did the Shadow Kick).



Most characters' projectiles will behave in the same way--they simply get stuck on screen in the same general place (but some appear higher up than others). Below is a list of the different effects of all the character's projectiles that do not behave generically.



-Liu Kang- No matter what fireball you do (high, low, or air) it will be at the height of the regular fireball (F,F+HP).



-Kung Lao- While his hat-toss behaves normally, the "aura" coming off of him from his spin move (U,U+LK) will come out from where you did the shadow kick.



-Mileena- If you do her Sai Shot while right next to them, they will be hit, even though the sais came out behind her. (The sais will still be frozen in mid-air.)



-Scorpion- The Spear will come out normally and float in mid-air, however; when they get hit by it, they are NOT dizzied--they simply stagger backwards.



-Sub-Zero- If they get hit by the Ice Blast, they will stagger and not be frozen, then another Ice Blast will appear directly above where the last one disappeared. If they touch *that* Ice Blast, they will be frozen.



Having stationary projectiles can lead to legions of glitches.



Try fooling around with having a fireball stationary, then doing a Fatality that knocks them into it.


1. When it says Finish Him/Her, Hold Kick and press Forward, Forward, Forward, Forward, Punch, then release Kick. This will make you and your opponent do their Fatality at the same time! If you perform this glitch to Mileena or Shang Tsung the game well freeze. If against Sub-Zero, you won't kill him because he'll deep freeze you first!


2. When it says Finish Him/Her, Hold Kick, Press Forward, Forward, Forward, but this time do not release the kick button. Instead, jump on your enemy and release the button in mid-air. This could either do one of three things:

A) Jax will crush thin air above the opponent's head, which will still explode.

B) Jax will explode the opponent's head twice.

C) Jax will fall behind the opponent and then do the trick, but is more likely to do it facing the same way as before he jumped. (he will crush empty air while his opponent's body will go erect behind him, losing his head twice.)


During Fatality time, get close to your opponent and perform Kitana's Fan Lift move. Then quickly perform Kitana's Fatality while your opponent is floating in the air. If done correctly, Kitana will swipe once at her opponent, then once the opponent falls she will come in and cut off their head like normal. Afterwards the game will freeze.


2. Perform Liu Kang's fatality, then hold kick to do the bicycle kick. Keep holding Kick while you are far away from your opponent, then release kick and press again. Liu Kang will fly to his opponent, just when he's about to hit him. (you will have to time this well when you press the kick again). He will then perform his fatality.


After it says Finish Him/Her, begin holding the A button for Mileena's fatality, but before you release it jump over your opponent. While in the air release the A button. Mileena will then suck in her opponent while she is landing and the body will be sucked into the back of her head.


1. After it says Finish Him/Her, perform Reptile's Tongue Lash Fatality. During the fatality, perform his fatality again. If done correctly his Tongue should not work at all, but still end up killing your opponent.


2. After it says Finish Him/Her, time a jump so you can jump over your opponent and in midair perform Scorpion's Fatality. If done correctly, Scorpion will land behind your opponent burning thin air, but your opponent burns anyway.


1. After it says finish Him/Her, perform Shang Tsung's Soul Sucker Fatality. During the Fatality, perform Shang Tsung's Stage Fatality again as fast and as repeatedly as you can. This will cause Shang Tsung to let go of his opponent in the fatality. This also freezes the game.


2. After it says Finish Him/Her, perform Shang Tsung's fatality while jumping onto or over your opponent. If done correctly, Shang Tsung will do one of three things:

A) Shang Tsung will not be holding the body, but it will still be floating.

B) The soul will be covering up Shang Tsung's face.

C) many other things!


After it says finish Him/Her, perform Sub-Zero's Deep Freeze Fatality. While the Deep Freeze Fatality is being completed, perform Sub-Zero's second part of the Fatality over again. If done correctly, Sub Zero's uppercut will not connect with the Opponent.

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