A Plague Tale Innocence Crafting Materials Locations

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Flaviana Bresee

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Aug 5, 2024, 10:31:15 AM8/5/24
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Welcometo the A Plague Tale: Innocence Trophy Guide! Follow the grim tale of young Amicia and her little brother Hugo in a heart-wrenching journey through one of the darkest times in a France infested by plague. Hunted by the Inquisition and surrounded by deadly swarms of rats, siblings Amicia and Hugo de Rune will get to know each better and trust one another. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal and unforgiving world.

After the first stealth section in chapter 4, Amicia and Hugo will find an area with lots of small trees with red and yellow leaves. Here Hugo will let go of your hand because he wants to play hide-and-seek. To unlock this trophy, you need to sneak up on and find Hugo before he finds you. Use to be quiet. Use the pictures below for the right path to take.


No, your materials will revert back to the state they were in chapter 9. Replaying a few chapters starting with 9 back to back will give you a chance to focus all of your materials on just the equipment or sling.


I also dont understand now how exactly it should work with getting the crafting materials by means of playing back to back the chapters, if its not saving your upgrade progress at all?, or do you have to basically play the entire game again and then try to upgrade everything?


I have already conceded that I will have to replay from Chapter 9 to focus on the sling achievement (barely upgraded at all) but really want to get the equipment achievement before the end of my first play-through if possible.


For the trophy handfull of pocket and not a toy anymore, is it possible to upgrade sling and equipment one at a time when playing chapter 9 to 12 until it pop out the trophy neither one of them and then repeat chapter 9 to 12 for the other trophy?


Second, damn this game was such an unexpected action adventure thriller with an excellent story and awesome gameplay. I truly cannot express how much this game surprised me. What a game to enjoy and play while really taking in the story. (Very dark and gruesome)


Make sure you have one Somnum, and go to the right side of the two guards where there is some cover and a pot. If you need one take it and throw the pot a good distance away as one of the guards will leave to check it out and the other will stand still for you to jump over the wooden fence and take him out with Somnum and sneek in through the front door ?


Overview:

- Estimated achievement difficulty: 3/10 [Achievement Difficulty Rating]

- Offline: 35 [1000]

- Online: 0

- Approximate amount of time to 1000: 15-20 hours [Estimated Time to 100%]

- Minimum number of playthroughs needed: 1

- Missable achievements: None [all chapters can be replayed at any time]

- Does difficulty affect achievements: No difficulty setting

- Unobtainable/glitched achievements: None

- Extra equipment needed: None



Introduction:

The time is November 1348, when the Kingdoms of France and Britain are at war during the Hundred Years' War. Amicia de Rune is a young French noble living in rural Aquitaine with her parents and five-year-old brother Hugo, who was born with an unknown illness. One day after returning from a hunting session in the forest which shows signs of a plague, Amicia witnesses her home raided by English soldiers, which results in the deaths of many in the de Rune estate. Facing the pursuit of enemy soldiers and the verge of a plague outbreak, Amicia flees with Hugo to seek help while trying to understand what Hugo's condition is.



Abbreviated Walkthrough:

Note: If you wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide HERE.



Out of the 35 achievements, 17 of them are story-related and unmissable, each of which is awarded upon the completion of a story chapter. Ten of them are chapter-specific, requiring you to perform a specific action or enter a specific location. For the sake of story-telling, very often once you progress through an area the backtracking path will be blocked, so all chapter-specific achievements are missable within the chapters themselves, but can all be re-attempted by selecting chapter replay in the main menu at any time.



Five achievements are collectible-related. There are 50 collectibles in this game across three categories: 13 flowers, 11 gifts, and 26 curiosities. Once they are collected they will be permanently saved in the inventory and thus need not be re-collected upon chapter replay or checkpoint restart. The numbers of available and collected collectibles in each chapter can be tracked in the chapter select menu of the game.



Mop-Up:

The remaining three miscellaneous achievements involve crafting 100 ammunitions, as well as fully upgrading the protagonist's sling and equipment. All of them require collecting materials from the environment, and while some are put at obvious locations, many are slightly out of story progression pathways so exploring the environment fully is highly encouraged. It is possible to replay chapters to gather more materials in order to fully upgrade everything.



Conclusion:

A game which places emphasis on puzzle-solving and story-telling, A Plague Tale: Innocence offers a solid story told from the natural and touching interactions between the two child protagonists. Gameplay-wise, most puzzles are straightforward but still offer enough mental challenges. All achievements are relatively easy and basically no grinding is needed. All in all, the game can be completed rather quickly and, despite little replay value, the first-playthrough experience is well worth the price.


The upgrade function for Amicia's equipment is unlocked during Chapter 2 upon a brief tutorial. All nine upgrades below are required to fully upgrade the equipment.



Pocket:


It is possible to upgrade everything without replaying chapters. The general rule is any upgrade, be it the sling or equipment, should be performed as soon as it can be done. However, if multiple upgrade choices are available or you are just a few materials short, consider upgrading Pocket first, and then Attirail. Expanding the material capacities means reducing the occasions of leaving behind materials from the environment due to not having enough capacity to hold them; no longer needing a workshop and tools means upgrades can be done more readily.



Among all the materials, sulphur, salpeter and alcohol are abundant; fabric, leather and cords come moderately, and tools are the rarest. So it is highly recommended to always explore the environment thoroughly to find as many materials as possible. In addition, unless absolutely necessary, avoid crafting ammunitions which require fabric and leather to save them for sling and/or equipment upgrades.


Introduced in Chapter 4 through a tutorial, ammunition crafting is an essential part of the game as many areas and puzzles rely on crafting the correct types of ammunitions to overcome. Therefore though not story-related this should come naturally in later chapters. However, if you desire to speed up the process, the rinse-and-repeat method can be used to accumulate the required ammunition number.


Materials for ammunitions can only be picked up within chapters as there is no open-world or currency in this game, and thus it is recommended to fully explore the environment to collect as many materials as possible. Killed enemies sometimes also drop materials in small quantity.


During Chapter 1, upon returning to the de Rune estate after the forest section, turn right to find a servant who is shovelling. He will tell the protagonist, Amicia, that he has set up targets for her to practise with her sling. The shooting range is directly to the left. Interact with a bag of rocks on the ground to collect stones first, then use Amicia's sling to hit all six pots to complete the training to unlock this achievement. Do this before entering the estate to continue the story or the aiming training session will be missed.


At the beginning of Chapter 2, Amicia and her five-year-old brother Hugo will enter a village. Explore the area until Amicia reaches a point where she sees a big white cross drawn on a door and warns Hugo that it is a sign meaning there are sick people inside. Continue on the pathway but instead of heading straight to continue the story, take the immediate right past another white-cross door and look left to find a small apple tree. Approach it, wait for Hugo to talk about it and upon the button prompt press Y to make Amicia pick an apple for Hugo to unlock this achievement.


During Chapter 4, Amicia and Hugo will reach a small vineyard, where Hugo lets go of Amicia's hand to hide in the field. To find Hugo, head to the far left side of the vineyard and move left while facing the field. Hugo should be found hiding between the sixth and seventh row of vines. Approach him from behind and then press to catch him by surprise, unlocking this achievement.



Consult the following video if you have any trouble. All credit goes to its maker, Trophygamers.


During Chapter 5, as Amicia, Hugo and their new companion Lucas cross a corpse-ridden battlefield, they will climb into a collapsed siege tower, where an English soldier will be heard yelling for help and then found trapped on the further side by rats. The trio will have to use a nearby torch to drive away the rats to move forward, but if they walk forward too much the rats will be pushed to the soldier and devour him. To save this soldier, approach him close enough to locate the embers of a light source to the right, head back to put down the torch so that Amicia has her two hands free, and finally throw an Ignifer to lit up the embers. Now protected by light, the soldier will no longer be eaten by rats and the achievement will unlock.

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