Brown Maps V7

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Shaquita

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Aug 5, 2024, 7:00:49 AM8/5/24
to silemedma
FiveBoom-compatible maps based around an earthy, green-and-brown texture theme, and design mostly inspired by Ribbiks' earlier work. Starts with tiny sandbox maps in MAP01 and 02, ramps up the difficulty with combat-puzzle stuff in MAP03 and 04 and builds up to a slaughter finale in MAP05. (MAP06 is there as a bumper.)

- uses UMAPINFO, your port must be compatible with it

- mainly targeted at/tested with DSDA-Doom, also tested with GZDoom

- pistol starts intended

- HMP was balanced first in all maps, so don't feel bad about giving it a shot


I can credit MtPain27's Not Quite Sunlust episode for this wad's conception. The maps that mainly inspired mine here (most of the ones in Crumpets, Stardate 20X6 MAP02 and 03, and Combat Shock 2 MAP03) I played in close proximity to each other as a result of watching their reviews in that episode and trying the wads out myself, and they wouldn't have come together in my head the way they did to inform what I was making otherwise.


Stone Flower 20X6: bonus resources for the maps all taken from Stardate 20X6, namely the green-to-magenta palette and music replacements for all maps (except 05, which already shares a track with 20X6.) I thought it looked cool and it could spice up a replay. Included as stn-flwr20x6.wad.


for the most part maybe, these weren't speedmaps and I doubt you could call the final map a Crumpet given its size lol. (I also haven't played Crumpets 2 yet so maybe when I do I can make something you could properly call a Crumpets 3.)


Outstanding levels. I'm a big fan of the original Crumpets, so I'm a big fan of "crumpets, but better". Map02 was very fun to explore. If you want, here's FDAs of me getting my butt womped on HNTR: noisy_stone-flower-RC1_hntr.zip


[responding based on what google translate thought you said, I don't speak spanish at all] I don't think the title is referencing what you think it's referencing, it's taken from a Tom Jobim album title


Ah, a bit disappointed! Flor de Piedra (which translates to Stone Flower, like this) is an Argentine cumbia band, which makes it waaay far off but at the same time curiously close enough to the actual thing being referenced. Looks cool as hell though, sadly I'm not too good of a player yet to try this out and enjoy it propperly. Cheers, sorry for the misunderstanding.


I enjoyed Forsaken Compound and was curious to see what you would do with Doom II. I'm currently on MAP05 and it is a very fine set, very true to the Ribbiksian vision. I find it difficult on UV (though I freely admit I'm rusty as heck). Beautifully dark visuals. I have one possible bug report - 2 monsters that didn't teleport in MAP04. Screenie attached.


One of the best wads I've played, it looks beautiful and it plays great, there was care and thought put into the difficulty settings so I'd advice anyone having trouble to try them out, the final map was still tough for me on HMP : )


Excellent quality through and through, immersive in atmosphere and designs. Amazing that you got this done in about two and a half months (according to the txt). Map 5 exceeded my personal memory limits, so I couldn't remember areas and kept walking in circles, but eventually I found the keys, so the design was forgiving to players like me that way.


I'm thinking after this I'll try making smaller, disjointed maps, where I can just explore texturing and layout and fight ideas I come up with. this mapset (especially the final one) was a lot of work so I don't want to burn myself out by continuing to just do projects of the same size. I get a lot of big ideas when it comes to mapping though, so you can probably expect another episode-sized mapset from me somewhere down the line.


Great set, played 3 maps so far. I love that trend to create visually attractive views without geometry overcomplications. Second map made me a little bit confused between the fires, but still manageable. Third map is just epic, choice between impossible and hard fights, it's so ribbiky.


Played first 3 maps and I really like this set so far. It reminds me of stardate20x6 but not quite as tough, as even on UV I can get down to low health and find enough health packs to not instantly die the next area. Great work!


the wad's on idgames now!! I also updated it to a final-er version to get rid of IWAD patches and change the stn-flwr20x6.wad bit to just be a resource addon. thanks a bunch @baja blast rd. for helping me out with both of those things.


What a fun set, congrats on the release! I was looking for a short but sweet WAD to play between Stardate 20X6 and 20X7 and this seems perfect. So I'm creating a 3-part series as a fun side project:




Additional information on issues related to large carnivore status assessment is available in other reports. For example, Linnell & Cretois (2018) summarise data on large carnivore depredation on livestock, Linnell (2013) summarises data on social conflicts associated with large carnivore recovery, and Boitani et al. (2015) summarises key actions required to address the main threats facing large carnivores in Europe.


In short, large carnivore presence was mapped at a 10x10 km ETRS89-LAEA Europe grid scale. This grid is widely used for the Flora-Fauna-Habitat reporting by the European Union (EU) and can be downloaded at: -and-maps/data/eea-reference-grids-2


The map encompasses the EU countries plus the non-EU Balkan states, Switzerland, Norway, and the Carpathian region of Ukraine. Presence in a grid cell was ideally mapped based on carnivore presence and frequency in a cell resulting in:


The data available consists of shapefiles at a 10 x 10 km resolution compiled for the period 2012-2016 for the Large Carnivore Initiative of Europe IUCN Specialist Group and for the IUCN Red List Assessment. The zip files available are for four species and their distribution in Europe (for further details see also attached report files for each species):


The L Brown Collection is the largest, privately owned collection of digital historic maps in the world.

It is owned and curated by Leslie Brown who resides in Dublin, Ireland.

All images displayed on this website are protected by copyright and are not for download.


The L Brown Collection is the largest, privately owned collection of digital historic maps in the world. It is owned and curated by Leslie Brown who resides in Dublin, Ireland.

All images displayed on this website are protected by copyright and are not for download.


The L Brown Collection is very extensive and we are in the process of uploading every map to this website. Under each individual heading below, the so far completed galleries containing maps, are highlighted in brown text. Galleries pending upload are shown in grey text.


This dataset includes boundaries for most public water supply systems (PWS) in Kansas (525 municipalities, 289 rural water districts and 13 public wholesale water supply districts), and infrastructure data for rural water districts (RWDs) and public wholesale water supply districts (PWWSDs). RWD boundaries delineate the service area (not incorporated area) of the district; municipal boundaries are generally the city limits included in the 2000 U.S. Census Bureau Tiger files, although some municipal boundaries may be the actual water distribution system service area. PWWSD district boundaries are the composite boundaries of the district members. Infrastructure includes the general location of: the main pipelines in the distribution system; the source water wells and surface water intakes; facilities (storage tanks, pump stations and surface water treatment plants); and interconnections between PWS systems for wholesale water distribution. These data were collected by the Kansas Rural Water Association (2004-2006), working directly with the public water supply systems, using printed maps of the 1992 datasets. Updates were hand-drawn on the maps and then heads-up digitized at the Data Access and Support Center. This dataset was developed to support programs at the Kansas Water Office and the Kansas Department of Health and Environment. These data should be used for planning or general reference purposes only.


If you poke around Denver's map scene long enough, you will inevitably come across Wesley Brown. He's known by some as "the map guy," and he has earned his monicker. With about 1,000 original pieces in his home, he's a prolific collector of all things cartographic.


Some of his holdings date back centuries, like a hand-drawn mariner's map of the Mediterranean from the 1500s. But Brown grew up in Denver and he has a special place in his heart for maps of his hometown. He recently gave us a tour of his map room, and he gleefully walked us through the city's early transformations as only a series of artistic maps could capture them.


Brown's collection includes original prints of hand-drawn, "birds-eye view" maps of the city. They were all the rage around the turn of the 20th century, and Denverite writers have long fawned over their elegance.


These maps were made by "itinerant" artists who traveled from city to city selling this specialized service, Brown told Denverite. They'd roll into town and collect orders from local residents and businesses who wanted a print of their own. Some businesses paid extra to have their buildings featured in extra-detailed insets around the map's perimeter.

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