Dead Island Riptide Xp Glitch

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Shaquita

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Aug 5, 2024, 12:04:46 PM8/5/24
to silemedma
Theres a confirmed glitch in the PC release of the "Born to be Wild" mission during the server room firewall reset portion. After resetting all of the terminals, there is no waypoint to return to the security office and if you do, the guard tells you to go back and finish. There is a PC that is blue screened, but has no keyboard, but it doesn't require resetting in order to complete the side mission.

To get past the glitch, after resetting all of the computers (don't worry about the one without the keyboard), back track to the last mission (as if you are going to where the guard wants morphine) -- you'll have to jump over the desks and break the door glass to the dark hallway outside of the server room (don't worry, there won't be any zombies). This will "reset" the mission and it will see that you've done the computers, and instruct you to return to the security office, where the guy will tell you how to get to the parking structure. **Don't forget to hit the cash register in the concession area both times for a big payout - almost $2000 each time for me**


Sometimes the radio that is supposed to be on the floor next to Bill is in fact inside the floor. Still, it is possible to use it while crouching but it may take some time to aim it successfully.


When fast traveling, sometimes you can't sprint for an undefined amount of time. It happens randomly, especially when you need to get away from danger but suddenly can't because the sprint key has stopped working. Some time later it returns back to normal. Also with fast traveling, you can only spawn at set checkpoints.


The "easy" method is after getting 666 Dev. Mod. This is the blueprint for the Left Hand of Glova. Creating the left hand of glova would require 5 Diamonds. Use the Left Hand of Glova to knock a Thug off its feet and follow up breaking an arm, but it would be recommendable to use your fists (or weak Brass Knuckles) to prevent quick death of the Thug. You will gain XP for every hit when target the top of his shoulder blade correctly. XP varies from player level and Thug level. A good place to do this is where you first enter the Parking Lot.


Sometimes, in any chapter at the resort, if the Character kicks a beachball, that are located throughout the beach, the player will lose all health and die. This can also happen when opening a door. Unlike the PS3 variant of the issue it is reproducible at any chapter at the resort


When faced with death, the value of cash loss varies (showing the code for plylvl*death*moneyloss is broken, as it shows to be based on Inventory value), as well the skill under Xian skill tree is broken, as a player with 200K can die on Logan and will have lost 20K and up were as Xian will still lose a rough equal value (with a 3/3 skill).


Bug affecting this quest similar to the one noted above for the PC save for the fact that I didn't have to walk all the way back to the security guard, but once I started back tracking, only then did I progress in the quest.


While retrieving the Juice Packs from the gas station (where you find the petrol for the quest "Fluid Necessity"), it is possible that the thugs in the garage behind it will continually spawn as you're attempting to remove the blockade and turn off the power making it impossible to do so and forcing you to reload a checkpoint or die. Grabbing the item prior to the quest to have on hand to turn in the A.S.A.P, will cause the boxes to delete in the back of the truck. This happens on all platforms.


While looking over the fence near a work bench after the initial compound with Afran's Soldiers in, the soldiers and Infected appear and disappear rapidly. When going through the building after this, the soldiers and infected are all dead and their bodies glitch in and out of the floor.


After killing a zombie by throwing a weapon at it then retrieving it, reloading a checkpoint, dying and re-spawning, completing an objective, or giving items to Jin to store (taking a weapon out of storage, or traveling to a new area with weapons in her inventory), a weapon or weapons might instantly delete from the inventory it is located in. Full Inventories will not drop items from Jin, but delete the item (there are some cases when the item will drop to the floor).


Furthermore, sometimes when modding a weapon (any weapon/mod combination) at a workbench the weapon completely disappears and can not be retrieved. Ingredients still show as being used, however. Very frustrating if modding a rarer (purple or orange) weapon. This has occurred on multiple, seemingly random occasions in multiplayer mode with no specific combinations being more likely than another to make it occur.


During the quest where you get boat supplies for Mowen, go to resort, do a quest there, then go back, Jin will be gone and when you finish the quest, her voice will come from nowhere, and she will respawn when Mowen drives you to the resort.


Choosing the 'Reload Last Checkpoint' function seems to not be consistent as to where you will end up and it is usually not where you were when you last reached a checkpoint. This has continued beyond the patch released for the Xbox 360. Reloading the last checkpoint also still appears to save any activity you completed after the last checkpoint indicating that the checkpoint function has nothing to do with the saving function of the game.


An extreme danger present, particularly in the City of Moresby, is that a death in the city itself (and not any subsections, like the Police Station) can result in yet another death shortly there after due to spawning the player back into the game inside of an area currently infested with the living dead. Deaths in areas like the Quarantine Zone often wind up spawning the player in exactly the same location (within ten to twenty feet) or in an area right above.


Yet another re-spawning quirk is present throughout the Eastern beach of Banoi Island in Act I (and thus all Acts following). Several "blank" spots dot the map for re-spawning along the beach, at some points, a death sending the player back up to over 200m from their death's location.


This problem can be found any where with in and on the Island. If it is not a spawn directly into the AI that just killed you, you shall spawn randomly at a location on the map sometimes near a safe house.


An instance of unusual or broken zombie spawning can be found in the City of Moresby in the Police Station. Once the Raskol gang members have been cleared from the Police Station, a Hero ascending a staircase has a fair likelihood of observing a soon-to-be rushing Infected Policeman snap into existence as the Hero nears the summit.


There's some underground bathrooms in the pool area near the hotel where you can get stuck trying to come back up the steps. When you try to go up the stairs, the game slows you down when you get about 2 steps from the top some mysterious force pushes you back down the steps. It is possible to get out of there by crouching and walking up the steps.


Another glitch found is that sometimes when you open or close doors, sometimes even when you breach, you'll get instantly killed even if there's no one nearby. This seems to happen if you're too close to the door when opening/closing, and the game thinks you're getting squeezed between something, and responds in killing you as if you were to get hit in the head with a dumpster. But since there is no way to normally get killed in the game like this (traps, walls, falling objects etc.) the reason may be something else. Let's hope it get patched soon.


Reloading a checkpoint previous to later activity seems to have saved all of that activity meaning that if something occurred, was lost or otherwise which the player didn't want, you will have no way to retrieve any save points prior to later action.


A glitch has recently been found that occurs on the PC, 360 and PS3. This glitch makes the game not save your progress since the last time you activated online/cooperative mode. The game for some reason doesn't save your progress when you play with online mode enabled even if you're not, or never have played with another player. The only known fix to this on the 360 and PS3, until the developers patch it, is to turn off online mode as soon as you start playing. If not, make sure you do it when you're ready to quit. But since the game doesn't allow you to turn it off during gameplay, you can safely quit the game to the start screen (where you choose play, continue etc.) and turn it off, then enter the game again and play to a checkpoint, and then quit. Only then can you be sure your game will be saved. This works since the game data isn't reset/deleted until you quit the game entirely and shut off the 360/PS3. For a video on how to save the game properly on PC see video.


When accessing Nick's Hub for the first time to clear out Bob, using an explosive too close to the barricaded door can send the pipe out of place. If the pipe is moved out of place by an explosion, the player cannot finish the mission even after killing Bob.


Occasionally when using the headstomp technique, the zombie can occasionally get up prior to the final crushing stomp causing, especially if the zombie's head has clipped under other geometry or debris, or is the zombie is resting against a wall. Although this is technically a proper result given the location of the zombie's head, the player should not be able to target and preform the stomp.


Not really a glitch, but in chapter 8, when you're told to clear out the Supermarket that some punks have taken over after you've done that you can return to the Supermarket and re-loot it again for infinite money, as there's about 6 or 7 cash registers, each with around 1000-5000 dollars in them, which reset every time you leave the Supermarket (leaving to the sewers and going back in). This also works for all other cash registers, like in small stores etc. and places with other high-value stuff.


Also, after you leave city hall and after the Supermarket quest, there was a weird glitch. I opened a door at the top of the stairs (City Hall part 2) and it opened into the wall instead of closing, and I could still walk through the doorway. I didn't know if it was just my system, but I beat the game a few times and it still does that, regardless of time passed. It is where there are a few metal containers at the top of the stairs, right above where the Police Guy had a quest for you to find some alcohol. Don't worry, it happens to me too on ps3.

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