Dear Mickael,
Thank you for your suggestions.
> - physical model of some item in SIGVerse is false, and doesn't match
> with the appearance
Basically, both of physical model and appearance model should be defined by users.
Currently, official SIGVerse package provides detail appearance model and
rough physical model. Since definition of detail physical model takes so much time,
please forgive me providing such rough model. It is not bug, but limitation of resource for development.
> - The parameter scale in world xml file modify may cause bugs. (modify
> the appearance but not the physical model)
This might be bug. I'll confirm.
Thank you for other suggestions. I'll store the suggestion to future revision tasks.
Best,
------------------------------------------------
Tetsunari Inamura (Associate Professor)
National Institute of Informatics, JAPAN
The Graduate University for Advanced Studies, JAPAN
TEL :
+81-3-4212-2518 FAX :
+81-3-4212-2120
URL :
http://www.iir.nii.ac.jp/index_e.html
Email :
ina...@nii.ac.jp
From: Mickaël Nicolaccini <
m.nico...@gmail.com>
Subject: [SIGVerse-users: 16] Bugs report & suggestions
Date: Fri, 19 Apr 2013 18:00:41 +0900
> Dear SIGVerse users,
>
>
> I started to work on the human interaction and the physical interaction in
> SIGVerse.
> About Collision event, currently this event is catch in the function
> OnCollision in the Class: Controller.
> This function is called where something collide an agent who has the
> onCollision function.
>
> I notice some bugs:
>
>
> - if there are a collision, the OnCollision function is called even if
> simulation is stopped
> - physical model of some item in SIGVerse is false, and doesn't match
> with the appearance
> - The parameter scale in world xml file modify may cause bugs. (modify
> the appearance but not the physical model)
> - Collision doesn't manage multi part collision'' (when a same entity
> collide something with more one part) e.g.: a collision between a table
> and the right and the left hand of the robot)
>
> For the moment the event is made of 3 vectors of string
>
>
> - one vector for doers name : entities who collide the agent
> - a second vector for parts name of the entities which collide the agent
> - a third vector for the parts name of the agent who are collided
>
> The doer and his parts are linked by the index vector
>
> e.g.; vect_doers[1] == '''robots'
>
> vect_parts[1] == "nameofsomeparttheRobot"
>
>
> Suggestions:
>
> To minimize the code changes, I propose to change the second vector to a
> vector of vector of string in order that we can store several parts.
>
> If you have some comment or you want to correct bugs, please answer
> using the sig-verse user Google groups.
>
>
> --
> Sincerely,
> Mickaël NICOLACCINI . ミカエル ニコラシーニ
>
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