Mugen 1.1b1 Download

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Cesar Sergeantson

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Aug 4, 2024, 6:07:05 PM8/4/24
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HelloI'm trying to figure out how to get my MUGEN 1.1b1 to detect a character's order. It can pick up order 1, order 2, and order 3, but strangely, anything with an order above 3 appears in order 1. I'm not sure if I need characters in order 4, order 5, order 6, and so on in order for it to pick up order 9 or even order 30 characters, but I'm unsure if that would work. This never happened in MUGEN 1.0 as I have several order 30 characters that have never appeared in order 1, and I don't have any characters in any order between 7 and 30. Do all characters need an order number for MUGEN 1.1b1 to pick up all order numbers, or do I need a newer MUGEN 1.1 version for it to work? Thanks in advance.

I've also found another issue with 1.1b1. I have my max matches set to 10,5,1 for arcade, yet I just played it out and I found something very interesting: There were 10 order 1 matches, and for the first few fights the correct order characters appeared, and then it was scrambled up. However, there were only 2 order 2 fights, both being with characters in that order, and then there was an order 3 fight with the correct character, and then Arcade was cleared. As opposed to there being 16 fights, there were only 13. I'm not sure what it is with 1.1b1, but something tells me the issue is hard-wired.


Are you sure? All of my characters have an order number now, but I'm seeing order 2 and order 3 characters appearing in order 1 on occasion. It also isn't like this in MUGEN 1.0, where my setup is like this:


I only had the same problems in MUGEN 1.0 when characters were over order 30, but when the ones that weren't supposed to be fought were in order 30, the problems went away. Most of my characters in MUGEN 1.0 don't even have an order number, but characters still appear in their proper order.


I found a character in order 30 on my roster, so I just fixed that. However, it doesn't explain that for my MUGEN 1.0. There are 188 characters in my MUGEN 1.0 that are in order 30, and none of them have appeared in any order they weren't supposed to be in. The only time it happened was when they were in order 99, and I haven't modified arcade.maxmatches or team.maxmatches in order to go up to order 30.


I double-checked to make sure none of the characters were order 30 or above; any that aren't supposed to appear in arcade are in order 9, but the orders are still scrambled up in order 1 for some reason.


Everything is correct, but from experimenting further, I think you may be right about the stage having to be there. Only 2 order 2 characters appear now, and they're the only order 2 characters with stages. I'll set all characters with no stage to a random stage to see if that does anything.


Every character in arcade mode needs to be assigned to a stage, even if said stage is 'random'; omitting the stage parameter will cause ordering problems. If you want to prevent a character from appearing in arcade mode, give it an order of 0, though you'll still need to give it a stage, else it'll still appear.


[color=blue:86df9e3a19]I am writing here today in regards to M.U.G.E.N - the 32bit 2D game engine built for Microsoft Windows using Visual Studio Express and SDL.[/color:86df9e3a19]

I represent 3 sub-communities of the M.U.G.E.N 2D Freeware fighting game engine community (links in signature).

I am foremost a graphic designer/content creator hence have very limited understanding of SDL, C++ and OpenGL, so please pardon my ignorance-I will do my best to explain what we are looking for.


[color=red:86df9e3a19]1) We want to confirm whether or not it is possible to take the 32bit MUGEN 1.1b Game Engine, and convert it to a Windows 64bit version, to allow uncapped access to more than 4GB of system memory and/or GPU resources when running on a 64Bit Windows OS.


[color=blue:86df9e3a19]If what we are requesting here already sounds preposterous, please stop reading and I apologize for wasting your time.

If however you are still interested and this sounds like something that is possible, please continue reading.

Here is a brief background of MUGEN, the status of our community and why we are trying to do what we are doing.[/color:86df9e3a19]


[size=18:86df9e3a19]What is M.U.G.E.N?[/size:86df9e3a19]

For those unfamiliar with M.U.G.E.N, it is is a freeware, 32bit 2D fighting game engine built for Microsoft Windows using Visual Studio Express and SDL. It supports OpenGL 2.0 and higher.

The most recent public release of the engine is M.U.G.E.N 1.1 beta 1, released August 7th 2013.


[size=18:86df9e3a19]The current state of The M.U.G.E.N community[/size:86df9e3a19]

The general consensus throughout the M.U.G.E.N community is that Elecbyte have retired and no further development on the engine is to be expected.

Despite the engine being outdated and the absence of its creators, the community is still very active and new M.U.G.E.N content is constantly in development.

Support for the engine, including troubleshooting, tutorials, and even unofficial download links to the M.U.G.E.N engine are maintained by the MUGEN fanbase and community itself.


Why do you want a 64Bit MUGEN 1.1?

The issue with the current Engine, MUGEN 1.1b is that it is a 32bit application that only supports use of up to 4GB of system Memory.

We require it to have access to more than 4GB of system memory, and understand that the only way to achieve this is for it to be converted to a 64bit application.


Mugen 1.1b1 was the first version to support OpenGL with 32bit png color and HD/UHD resolutions - content creators began attempting to rip and import content from 7th Generation console games which utilize High Definition image files and sprites, which are much larger in both dimension and file size, in comparison to the low resolution file sizes of 1990s- early 2000s arcade games as you can imagine.


MUGEN 1.1 will crash with an out of system memory error if it is forced to try and use more than 4GB of system memory.

This happens particularly when MUGEN is forced to try and load large numbers of large image files simultaneously.

For this reason, there is a huge limitation now on what content creators can create in mugen going forward.

Despite having the ability to import and create quality High Definition content - the engine is largely restricted this this memory usage limit.


We just want to know whether it is possible for a developer with SDL/OpenGL skills to modify and increase the memory usage limit only.

Moreso, we want to confirm if the developer can achieve this on the current MUGEN 1.1 engine without needing sourcecode access.


The other way is by dumping the assembly source and then make changes.

This sounds interesting - so you mean it would be possible for a developer to do this by just having access to the engine, without needing the sourcecode?

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