TheSerious Editor is a tool used by Croteam for editing and creating content in the various Serious Engine versions. Some of the features seen in various versions of the Serious Editor include a level editor, importing and exporting textures, and importing models to be used in games that use the Serious Engine.
Originally, the primary tool in the Serious Editor is a level editor that lets people create new ones and edit existing ones. However, other tools have been added for creating, editing and importing content, giving the user more control over creating and editing content.
All major versions of the Serious Editor have been made available to the public in one way or another. Some have been included with the game (Serious Editor 1, the Serious Sam 3: BFE version of Serious Editor 3) or added later on (like Serious Editor 2). They are also available to install on Steam without having to download it manually. However, the respective game must be purchased to be able to install them.
Serious Editor 1 is the first version of Serious Editor and is used for editing Serious Engine 1 content. This version. In addition, there are some editing programs that run on different .exes, like a program that lets one import models from tools like 3DSMax to the format Serious Engine 1 uses for models.
Serious Editor 2 is the second version of the Serious Editor and is used for editing content in Serious Engine 2. Compared to Serious Editor 1, every tool is now in one .exe, several more tools have been added, such as a tool that lets one create gibs from a model, and existing tools (like the level editor) have a completely different GUI.
Serious Editor 3 is the third version of the Serious Editor. It is used to edit content in both Serious Engine 3 and Serious Engine 3.5. This editor is very similar to Serious Editor 2, but has some minor improvements, such as a more user-friendly level editor.
Serious Editor 2017 is the fourth version of the Serious Editor. It is used to edit content in Serious Engine 2018, used for Serious Sam Fusion and the current versions of The Talos Principle. This editor is very similar to Serious Editor 3 in terms of design, and retains many of the same features as Serious Editor 3.
Dr. Gunther Eysenbach, MD MPH FACMI, is founder, executive editor and CEO of JMIR Publications, a digital health and open science publisher, which he founded in 1999. Eysenbach is recognized by many as one of the leading academics in the field of digital health and eHealth and a pioneer of open access and open science. He is also a producer, editor and publisher of influential knowledge translation products. According to Ioannidis et al (Plos Biol 2019), Eysenbach is the most cited academic in medical informatics. In 2002, he created a new scientific discipline, "infodemiology,"which is now recognized by WHO as a core area of practice when dealing with an "infodemic." Eysenbach also cofounded TrendMD, a Knowledge Translation tool, is an angel investor in Digital Science and Digital Health startups, and is Adjunct Professor at the School of Health Information at the University of Victoria (Canada).
Dr Naseem Ahmadpour is faculty at the School of Architecture, Design, Planning, University of Sydney and the program director of the Major in Design. She was awarded her PhD in human-technology interaction from University of Montreal (Ecole Polytechnique), Canada. She leads Affective Interactions lab at the University of Sydney where she conducts research at the intersection of Design and Human-Computer Interaction (HCI). Her research is interdisciplinary and broadly explores and critiques new imaginaries for the future of care and work, as well as ethical approaches to and consequences of sociotechnical systems that increasingly shape that future. Specifically, she is interested in the applications of virtual reality technology and the opportunities and risks associated with immersive experiences mediated by this platform.
Ren Baranyi holds a position at the Institute of Information Systems Engineering Research Group for Industrial Software (INSO) at TU Wien, leveraging over 15 years of dedicated involvement in Serious Games, Gamification, and healthcare. With expertise spanning Sports and Lifestyle Medicine, Prevention, Physiotherapy, Rehabilitation Medicine, and exergame development, his primary focus is the seamless integration of Serious Games and Gamification into healthcare practices.
Baranyi specializes in conceiving and crafting digital platforms aimed at simplifying rehabilitation and promoting healthier lifestyles. He is notable for his work in supporting the design, analysis, and development of more than 60 Serious Games and Gamified healthcare applications, aiming to reshape the digital healthcare and rehabilitation landscape.
Andres Bustillo holds a full Professor position in the Computer Engineering Department at the University of Burgos (Spain). Here he leads the XRai-Lab, which focuses on applications of XR to different fields. After joining the University of Burgos in 2007, his research interests were focused on the application of different machine learning and data mining techniques to complex data analysis. In the last ten years, his research has evolved to focus on the development of VR simulators for industry, cultural heritage and health care, focusing especially on mental health. Currently, his main research goals are the design optimization, gamification and the integration of artificial intelligence techniques in those VR simulators to increase learning outcomes.
Dr. Gerber is Professor and Division Chief of the Division of Health Informatics and Implementation Science at UMass Chan Medical School. He is an internist, health services researcher, and software developer. He has developed various educational, entertaining, and interactive apps and online resources to support chronic disease self-management, and evaluated several of them through randomized controlled trials.
Anna McDaniel served as the fifth Dean of the University of Florida College of Nursing, and currently serves as Scholar in Residence with the Herbert Wertheim College of Engineering (HWCOE), in the Department of Industrial & Systems Engineering (ISE).
During her deanship, McDaniel led the transformation of the research and education missions of the college, including implementation of simulation pedagogy and extensive renovation of the simulation training and innovation center.
Dr. Soron is the founder and managing director of NiHealth and Telepsychiatry Research and Innovation Network in Dhaka, Bangladesh. He completed his MD in Psychiatry after completing an MBBS and MPH. Afterward he completed an MSc in Global eHealth from the University of Edinburgh, UK. He started his career as Assistant Professor in Psychiatry and subsequently established the Telepsychiatry Research and Innovation Network to increase access to mental health using technology and conducting research to reduce the wide mental health treatment gap in Bangladesh and other Low and Middle-Income Countries. He brings the concept of blending nature into digital health solutions in designing his next venture Naturalistic Intelligent Health (NiHealth). Along his professional journey, he has gained experience in strategic and policy development and developing and deploying low-cost innovative digital mental health solutions.
Dr. Soron is active in investigating the potential areas of user-centered, cost-effective technological solutions for mental health and their integration among vulnerable communities, specifically people with autism spectrum disorder and slum dwellers in Low and Middle-Income Countries (LMICs).
Barely a week can go past without hearing the same complaint and concern from developing photographers. "My pictures look different on xx than on my screen. Be the xx representative of another display, a web service, a mobile device, a TV, a different computer or a print, the complaint is the same. Let's solve this issue.
If you only shoot JPEG in camera and never edit, you probably aren't one of the people complaining. Then again, if that's you, you probably aren't reading this article anyways. So no offence, but I'm writing for the rest of us.
If you choose to edit, whether the file original is JPEG or a RAW, you have opened a file in your photo editor of choice and seen it on display. Maybe you even have your camera handy and look at the same image on the LCD on the back of the camera. You notice that the two images don't look the same. The differences will be more obvious if your file is a RAW, but will still occur if you only shoot JPEG. Why is this?
You've gone into a big box store to look for TVs. You notice immediately that the new TVs have bright saturated colours, and that the displays are very bold. When you get your new TV home, your retinas start to scream until you figure out how to turn the TV from DEMO or UltraHyperSuperVivid mode to something more appropriate to home viewing. You see a drop in brightness, saturation and overall punch. Your eyes also stop bleeding. There's no reason to expect anything different in computer displays. They ALL come set too hot for normal use. If you buy an external standalone display that isn't a Wacom Cintiq or EIZO, the display comes from the factory set for Gaming. Meaning too bright, too saturated and with an odd colour shift. Moreover, that display either built in to your laptop or a standalone may have an ambient light sensor that adjusts the screen brightness based on the brightness of the light falling on the screen.
You can fix this. You do so by adding a calibration tool to your arsenal. Simple calibrators such as the Colormunki Smile and Spyder5 Express will help you get your screen colour correct with minimal time and cost investment.
These entry level calibrators are great value. It's important to note that these units don't do a couple of potentially critical steps. Neither does ambient light measurement, nor do they adjust screen brightness. So if you are working in a location where the light level is too bright, your screen may be set too bright as compensation for the room light. More importantly, in my view, is that you may get your colours bang on, but if your screen is too bright, your outputed files and prints will be much too dark on averagely illuminated displays and paper output.
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