Can anyone link me the monster girl quest paradox part 2 save file, I don't much care abouts the progress or route, but it would be best if you have file with 100% progress of Alice route ???
Hello fellow fans of coexistence! I have gone through the work of reuploading Rogue's Translations for the original MGQ trilogy since many of the links on their page are now dead. Additionally, I've put together a repository of save files for the the game as a useful resource for those who would like to jump to a specific point in the game or a completed monsterpedia. Please note that these files only work for the combined version of the game that uses Rogue's Translation.
I got this problem when i converted the arc.nsa and arc.nsa1 into the chapter 3 folder i lost my encyclopedia data and my saved games. Instead i got some random saved game when im lvl 64 that im not even close to. I just finished the first part and thought merging all games together after would be good so im about to start the second chapter.
The game follows Ratchet and Clank, who after defeating Drek in the conclusion of the previous release, are recruited by Megacorp's CEO, Abercrombie Fizzwidget, and taken to the Bogon Galaxy. While Clank is given an apartment on planet Endako, Ratchet is trained to work as a commando, tasked to locate a thief who has taken a biological experiment. The two later realize that the operation is not all as it seems, and must work to save the galaxy from the Protopet menace.
While the core third-person action-adventure gameplay is similar to the previous entry, Going Commando features notably more role-playing game elements, allowing players to upgrade both their nanotech (health) and weapons by defeating enemies through absorbing their nanomites.[1][2] Players are also given more weapons and armor to purchase at Megacorp vendors with collected bolts. There are also many more challenges, such as gladiator battles and hoverbike races, which they can participate in to earn bolts (or alternatively raritanium to upgrade their ship). Players are still required to complete objectives on planets to unlock new planets or to obtain gadgets required to complete other objectives and progress the story.
Other times, they may instead participate in gladiator battles in Galactic Gladiators or Megacorp Games; obtain desert crystals on Tabora or moonstones on Grelbin; compete in hoverbike racing on Barlow or in the Megacorp Games; or to fly their ship to complete an objective. These minigames also reoccur inside objectives, which can be completed to earn bolts, used to purchase new weapons or armor. The player can also obtain platinum bolts, nanotech boosts, and various other hidden weapons, as well as earn skill points.
The next is how the game handles saving. As with the first game, which (I think) was influenced by Undertale, there is meta-weirdness going on. Unlike typical RPGs, you can't just rewind to a previous save point. Whatever you put the player character through will be preserved between save states. I found this out the hard way after letting the character get comprehensively sex-drained, loading a previous save and then finding out the character still had all the levels lost and a pile of negative status ailments from his 'fun times'. At the time I didn't know how to recover from that and was forced to start again. Thankfully, after getting more familiar with the game, this isn't that much of a problem. Levels are easy to regain and most ailments go away with a good night's sleep. The hotel the main monster girls end up in also gives you the opportunity to re-experience the sexy times without having to go back to a previous save, but I think the game could benefit from a similar monsterpedia re-fight option (at the relevant power level) the original Monmusu Quest has. That's mainly because I like being legitimately surprised and beaten by the monster girls' sexy moves rather than taking the begging option to experience them.
The last is that the game isn't complete yet. You get part one, with parts two and three (and maybe more) coming later as free (I think) updates. This was how it worked with the original Shrift and the dev did deliver on that, so they probably will again. As it is, the game still has plenty of content for a H-game, so don't let that hold you back from diving in right away. There's about 7-8 hours here, probably more if you want to grind up to unlocking all the H scenes.
OMORI then decides to "save" SUNNY from being fully consumed by his trauma by merging with him. Upon doing so, OMORI assumes complete control over SUNNY's mind and body, causing the latter to cease to exist. From this point on, SUNNY resigns himself to an endless cycle of dreaming forever within HEADSPACE via escapism and full repression of the truth. However, he is unable to face the truth nor reconnect with his friends ever again. After waking up once more, only the NEUTRAL ENDINGS can be obtained from this point on.
After completing Part 2 of the game (the "Ended Alexei's Ambitions" achievement) you can travel to Deidon Hold to participate in this mini-game. Speak with the man in the lower half of town surrounded by dogs. You need to complete Course 1 specifically in 40 seconds or less to earn this achievement. Be sure to get on the first snowboard, try to collect any clocks you can (these remove a few seconds from your time - jump into the floating ones with ), and grab red meat to speed up. Green meat also speeds you up, but inverts your controls (left becomes right and right is left) so I'd avoid those.
I'd suggest prioritizing control over speed, so don't hold the entire time, but instead let go to ease around curves so you don't crash. If you hit an obstacle you'll lose your board, but if you grabbed an extra board, you can get back on with . Honestly though, if you hit something just retry from the start. This took me about 15-20 tries before I really got the hang of it and then I did all the courses for the character titles in one try each.
Obviously we will need Karol in the party for this mission. Assign Nice Recovery Smash and after Zagi is taken down to about half health when he starts emitting poison from his blastia, use the arte on Zagi to stop the poison and complete the mission.
This is a new optional end-game dungeon in this version of the game, often referred to as the "Telescopic Graveyard" based on the PS3 version. You can access two of the six floors after getting the four spirits during the story, but don't bother with it at that point unless you want to grab the Fell Arm weapons for Patty and Flynn on those two floors. All six floors will be available after beating the main story. Again, follow kouli's side-quest guide to unlock the dungeon (though the events for this one can't be missed, unlike the EX Dungeon). I would suggest waiting until your speed run / max level playthrough to do this. Even at Level 200 and on Easy difficulty, the final boss is quite tough. It took me about 15 minutes to kill it.
As for tackling the dungeon itself, it is more straightforward than the EX Dungeon. Sort of. There are no special requirements to complete it aside from traversing the many rooms and floors. Be sure to explore thoroughly and collect every unique treasure box (marked as "Special" rooms on the map linked below), use every save point, and scan every enemy. Work your way down through all six floors and defeat the final boss to unlock this achievement and a title for Patty. Of note, the boss has six parts and each must be scanned separately.
Use this map to navigate the dungeon.