For the uninitiated, the Dueling Dragons ride was a pair of intertwined roller coasters at Universal Islands of Adventure, open from 1999 to 2010. The queue took you through a ruined castle destroyed by two rival dragons: the icy Blizzrock and fiery Pyrock. After passing by Merlin who warned you not to proceed, you got to pick from two different coaster tracks: fire or ice. Cool, right? (Or hot, I guess, depending on which you picked.)
Meanwhile, in the Felmnier castle, Queen Marvella has been newly crowned after an arranged marriage to the long-reigning king. The queen remained guarded at all hours, but one night, fate had something new in store. Somehow, a group of tall, cloaked figures got past her guards and stole her in the night. No one knows who or what took her, but one thing is for sure: the king wants her back. Now.
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All updates to this page .viewgame__mainSummary margin: 0; padding: 0; Dragon Fate by Kris Schnee
Fantasy
2016
Web Site
(based on 13 ratings)
5 reviews About the Story In the hills of Gerrick's Boon, strange stories reach your ears. Alchemy, a rare art elsewhere, here seems more commonly taught than reading. Judging from the wordless shop signs lining the four dirt streets, anyway, and from the amazing variety of liquor at the tavern of the Noisy Owl. It's there, after some other tall tales, that you hear about the dragon. A story of exploration, adventure and transformation. Suitable for mature audiences.
4 of 4 people found the following review helpful: A mid-length RPG CYOA with 15 endings and moral choices, April 16, 2016
by MathBrush
This is an excellent gamebook style RPG centered around a dragon's lair. There are two real goals in the game: to maximize a treasure score, and to choose how you interpret the events of the game, by means of various moral choices. This leads to 15 possible endings.
The game gave me the feel of old Dnd modules, the kind where you don't realize that a sword is a cursed demon in weapon form, or where you don't know if trapdoor is safe to open.
I played several times. The game is polished and descriptive, and the interactivity was very effective. But I felt emotionally distant from the protagonist and their life.
Recommended for DND fans.
1 of 1 people found the following review helpful: A blast from the past, April 11, 2016
by Felix Pleșoianu (Bucharest, Romania)
You know, people who grew up with gamebooks, like I did, often wax nostalgic about the medium. It's not as common to see someone try and bring those simple pleasures back to life, even for a glimpse. That's why I was excited to hear that Kris was working on Dragon Fate -- a good old-fashioned fantasy adventure where you, an adventurer, investigate claims of a dragon sighting off a small mountain village, hopefully getting rich in the process. But there's more up there than you bargained for... Briefly put, Dragon Fate does everything right. The writing is to the point, but pleasant (Kris is a writer, and it shows). You can choose what kind of character you play. There's a diceless rule system that allows for freedom in how to tackle the various challenges, and you even get to decide the meaning of the mysteries you uncover, which will have an impact on certain endings. (The story features transformation themes.) The game is non-linear; you can explore in any order, and you'll want to visit everywhere multiple times to catch everything as you level up. The game also boasts no less than 14 endings (not counting death from injuries), but isn't judgemental about them -- you decide whether they're good or bad. All in all, a very replayable game. All that makes the game more of an RPG than some titles actually claiming to belong in the genre. And to think it's made in plain old Twine! It's not exactly some deep meaningful story, either, but still entertaining, definitely head and shoulders over most of the classic gamebooks it reminds me of. Even the size is just right -- not so large as to require multiple play sessions, but neither so small as to leave the reader disappointed. There are places where there's nothing to suggest that coming back later might be fruitful, but that hardly impacts the enjoyment. So, enjoy!
Automated names are the names that automatically given by the game after your dragon's egg hatched. You can change these names to whatever you would like. However, changing dragon's name after the egg hatched would not considered as an automated name. Automated name could only be maximum of nine characters in length.
This novel takes place in two different times, such is the fate (no pun intended) when dealing with time travel, you know. In one timeline we have Dalamar, who is perhaps my favorite elf, attempting to correct mistakes in the present before anything goes awry. But the biggest issue is with the group trapped in the past: Destina, Raistlin, Sturm, and (Paladine help us) Tasslehoff. These companions find themselves farther in the past than expected. In fact, they are dropped right into the final few days of the Third Dragon War, just days before the deeds that inspired the entire world, when Huma uses the dragonlance to end the tyranny of Takhisis and her invasion of Krynn. But while our heroes try to find a way home before the accursed and chaotic Graygem of Gargath alters time as we know it, they are thrown into battles and war with none other than Huma and Magius! You know what they say, you should never meet your heroes. Or should you?
Frick does more than just give us a bunch of characters to love. The world building is fabulous, because even though Forcing Fate may give me vibes of Eragon by Christopher Paolini, A Kingdom of Exiles by S. B. Nova, or even Blood & Steel by Helen Scheuerer? Frick has crafted a unique new realm all her own, which I am eager to explore! I need to know why some dragons turn wild. And how can anyone stop the Shadows? The list of theories and questions goes on and I need answers over here, glitterbugs!
On July 28th, 2023, Universal announced that they would be featuring a haunted house based on the legacy Islands of Adventure attraction Dueling Dragons during Halloween Horror Nights 32. The house would take place before the events of the ride, and would feature two warlocks, Pyrrock and Blizzrock, being transformed into dragons and fighting to the death.
This house takes place right before the original rides' storyline after Merlyn had been turned into the Enchanted Oak. Two warlocks from the ride Blizzrock (an ice warlock) and Pyrrock (a fire warlock) travel to Merlyn's Castle and in order to fight for control over his now unguarded spell book, which is witnessed in the house. They would travel through The Fairy Forest, eventually reaching Merlyn's Castle. When both of them reached the spell book, it is revealed that Merlyn put a spell on the book. The spell turns them into dragons, and they continue the battle anyway while guests are going through the crumbling castle.
The adventurers enter through the facade of Merlyn's castle being warned by Merlyn of the armies inside before another troll jumps out from the right. One of Pyrrock's dragon fingers are revealed through the castle's stone walls above on the left as the adventurers continue into the castle. Once inside, the adventurers find themselves in the middle of Pyrrock and Blizzrock both battling eachother with their magic on their way to the room containing the spellbook.
The adventurers enter the next room where Merlyn's Spellbook sits on a pedestal, glowing with magic. As they enter, the adventurers are caught between Blizzrock and Pyrrock once again as they attempt to cast spells on and retrieve Merlyn's Spellbook. Unbeknownst to the Warlocks, casting these spells onto the spellbook only triggers the countermagic spell that was set by Merlyn before his transformation into the Enchanted Oak. This countermagic spell is one that transforms those apposing it, into dragons.
The adventurers then enter another hall where they are attacked by Blizzrock on their right, who's transforming into his dragon form as his dragon claw swipes at us. The adventurers continue out into a fiery hallway full of charred human skeletons and remains where they are attacked by one of Pyrrock's Fire Demons on their left, and by Pyrrock in their dragon form as one of their claws also swipe at as.
The adventurers then enter another room of the castle that is destroyed. Frozen knights dangle above them as Blizzrock's Ice Demons surround the adventurers on all sides as they try to make their way deeper into the castle. Blizzrock attacks the adventurers on their left with their icy dragon breath as they continue forward only to be attacked by one of Blizzrock's skeletal soldiers as they exit out of the destroyed room.
The adventurers then enter a dark catacomb of skeletal prisoners hanging from walls or laying on the ground. They are then attacked by one on the left and continue forward as they exit out into the open and are attacked by the skeletal armies of both Pyrrock and Blizzrock on both sides. In front of these adventurers sat both Pyrrock and Blizzrock fully in dragon form breathing fire and ice on the adventurers below them.
With his team all dead and his body badly bruised and beaten, Bardock makes his way back to Planet Vegeta. Players will need to slowly limp their way down a few corridors in an attempt to mobilize the Saiyan forces, but none of them believe that Frieza would ever turn against them. With the fate of the planet now in Bardock's hands alone, players will be tasked with flying up to confront Frieza, though, before they do, they may want to tackle the "Melone's Hunch" substory.
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