StarFighter or Star Fighter 3000 is a 3D flight-based shoot-em-up developed and published by UK company Fednet Software, and released in 1994 for the Acorn Archimedes. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.[2]
Star Fighter 3000 was first released for the Acorn Archimedes in November 1994 by Fednet Software, a company created by Tim Parry and Andrew Hutchings to publish the game. Earlier games the pair developed were Chocks Away and Stunt Racer 2000, which were published by The Fourth Dimension.[3] One element of the gameplay noted in the game's review was the ability for the player to fly the fighter out of the planet's atmosphere, with the sky darkening until "outer space begins to appear", also providing encounters with "hostile emplacements in orbit".[4]
In 2002, a second branch for RISC OS was developed for newer machines. It was a back-port of the 3DO code. Development was done under the software label FlaYmz; headed by Nathan Atkinson (formerly of Visions of the Impossible) and coded by Lee Noar. Paul Thomson (VOTI and DFI) and Lee Johnston (VOTI) worked on the new introduction. The conversion was extremely difficult because little paperwork was available to explain how the 3DO handled some of the graphics routines. Lee Noar had the difficult task unpicking this code. This version featured the graphical and gameplay enhancements of the 3DO version.
FlaYmz worked with MicroDigital to produce a killer game for release of the Omega computer, showing off the power of a dedicated graphics card in a RISC OS computer. The port was developed on StrongARM RISC PCs which, for most of the development, were too slow to run the game at a decent fps. However, the deal fell through when MicroDigital started showing financial difficulties. Optimisations were done to the code to make it playable on the StrongARM. Later, in April 2008, this version was made available for through RiscWorld magazine, the full version being bundled free with Volume 8, Issue 6.[3] FlaYmz had no involvement in the release in 2008, having disbanded shortly after Microdigital failed due to the market decline.
The 3DO version was developed by Tim Parry and Andrew Hutchings. It was developed after the original Acorn version was released. This version is slightly different from the original RISC OS game. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player must collect a series of 3D shapes after blowing up certain objects. In the Acorn RISC OS version, the player collects and spends money on ship upgrades. Another difference is that the player can blast pathways through mountain ranges with the laser.
Star Fighter 3000 was also released for the PC, Sony PlayStation and Sega Saturn in North America by Acclaim Entertainment[7] and in Europe by Telstar.[8] These versions were ports of the 3DO version. Unlike the original Acorn version and 3DO version, Tim Parry and Andrew Hutchings had no involvement in their development.
Reviews for the 3DO version varied widely. Electronic Gaming Monthly criticized the controls for being too loose but praised the huge number of missions, the addictive gameplay, and most of all the ability to fly freely in any direction.[9] GamePro summarized that "Star Fighter doesn't quite soar with the eagles, but it doesn't flop with the turkeys, either." They noted the ability to fly in any direction and the large number of missions as positive elements, and the slow game speed, undetailed graphics, and pronounced pop up as negative elements.[19] A reviewer for Next Generation also found the game uneven and cited the large number of missions, slow game speed, and "ridiculous" pop up. However, he additionally commented that the ability to deform the landscape with weapons fire is fun, and that "enemy installations tend to be designed as if someone were really trying to defend themselves".[12] Maximum panned it for its "dreadful control system", pronounced slowdown, and grating music, as well as the simplicity of the early missions. They did praise the game's visuals, but concluded that "when inevitably compared to Air Combat, this ultimately fails to present a credible alternative."[11] Power Unlimited gave the 3DO version a score of 77% writing: "The sceneries are very nice and the handling of the ship is fine."[18]
Reviewing the Saturn version, Rob Allsetter of Sega Saturn Magazine said that while the game is technically proficient, the controls are oversensitive, the graphics blocky, and the action so lacking in variety that it soon becomes predictable and dull. He added, "As a shoot 'em up it lacks pace and easy accessibility to make it great, and as a flight sim it lacks depth. As a result, Starfighter 3000 floats about tepidly in between."[15] Next Generation's brief reviews of the Saturn and PlayStation versions opined that they were not bad, but somewhat lackluster.[13][14]
Stephen Poole of GameSpot gave the PC version a 4.4 out of 10, saying that flight simulators are much better suited for PC than console, and as a straight conversion of a 3DO game, Star Fighter retains the shortcomings of its console origins. He especially criticised the poor graphics, story and controls.[10]
In 2011, Andrew Hutchings[21] entered a new game, inspired by Star Fighter, in the 2011 'Dream Build Play' contest.[22] Written for the XNA platform, it was released for Xbox 360 and Windows PC.[23]
First, I searched and found LOTS of results...43 pages of results, specifically, for starfighter 3000. I'm still owrking on narrowing it down to stuff that's relevant, but, in the mean time, if you guys would lend a hand, it would be most appreciated.
Now, there's a post there with a page of text for a Starfighter 3000 DosBox configuration file...am I supposed to do something special here? I expected to be able to install DosBox, mount the drive, type "install" or one of the other executable files, and away we go. All I get is the initial install screen (language selection), then it freezes.
I do thank you again, though, but I do feel the need to point out that not everyone who hasn't posted before is completely unfamiliar with how forums work or lacks the ability to search. Also, most games are released on multiple platforms, including consoles. This forum does, in fact, have a lot of easy to find references to Starfighter 3000, but not the DOS version.
Now, if the DOS version is supposed to be the same as the 3DO version, which I do not believe it is, then I must being doing something wrong because people at least claim the 3DO version is runnable (not playable) within DosBox. I would appreciate clarification on the similarities, if any.
There has been relatively little discussion of any console games here in my experience, and certainly not games for the 3DO console. Starfighter for the PC is only a 3DO game in the sense that it was published by 3DO.
Starfighter 3000 was "published" by 3DO for the 3DO console, nothing else. From what I'm gathering, the version most people are trying to run in DosBox is the 3DO (console) version. The DOS version, which was not developed, published, or in any other fashion associated with, the 3DO version, is extremely rare.
I'm not above the idea of being mistaken...but that's the impression I've always been given. Either way...I looked back at the thread you posted earlier (which I had dismissed as not the same version of the game), and it says he's at least got it to install. I can not get it to run the install...at all. It just pops up to the language selection screen and, after I pick a language, DosBox freezes. It won't let me run the game from the disc or the install program...I've tried running from the CD and have been told taht getting DosBox to recognize a cd drive can be tricky so I copied the entirety of the disc to my hard drive...changed nothing.
It won't let me run the game from the disc or the install program...I've tried running from the CD and have been told taht getting DosBox to recognize a cd drive can be tricky so I copied the entirety of the disc to my hard drive...changed nothing.
Well I expected to be able to run the install program from within DosBox, off the hard drive, but you're right...it may not cooperate not being on the disc. I've pulled it off on a coupe other games, but they were designed for XP so it was a little less picky, I'm sure. I would like to be able to get this to run sans the disc, though...I'd like to be able to lock it back up with all my other old DOS games.
One common procedure for stubborn games is to rip the CD to a bin/cue which can be mounted in DOSBox using IMGMOUNT. The result behaves pretty much exactly the same but no longer requires the original disc.
I abandoned figuring this out with XP. It seems I can get it to work but it requires a big effort and this machine isn't meant for playing (it's what I work with). So, Ibroke out an older machine...it runs windows 98. When I first bought the game I played it on windows '95 or '98...I can't remember which, but I'm sure it wasn't DOS.
This '98 machine (laptop) does not have a CD drive...or any optical drives...I had to flash everything to my USB drive and transfer it that way. Doesn't work, though, as I've read the game absolutely MUST have a disc in the CD drive to operate. Do you know of any ways around this?
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