Gta Sa.exe V1.0 Us (14383616 Bytes)

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Macabeo Eastman

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May 2, 2024, 4:21:25 AM5/2/24
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gta_sa.exe 1.0 us is the original US version of the GTA San Andreas launch file. It is with this file that most mods, ASI plugins, CLEO scripts and graphical ENB settings work correctly. gta_sa.exe is 14 383 616 bytes in size and is a public no-dvd 1.0 us version of the game executable. So you no longer need to mount a CD / DVD disc into the drive or into the emulator.

This EXE file is used for both the single and samp versions of the game. It solves problems with not working mods, but since it lacks more recent patches from Rockstar, immediately after installation there may be some problems with the game due to its downgrade to the original version at the time of release in 2005. It's good that all these problems already exist
ready-made solutions, which you will find below in the text on this page.

Possible problems and solutions:
- The mouse does not work - install the script Mouse Fix;
- No required screen resolution - install script Resolution 1920x1080.

One-stop solution for problems with the game version 1.0 US:
This script and the mouse will make it work as it should and any resolution available for the monitor will allow you to select and all sorts of bugs and glitches from the developers in the game will be fixed - SilentPatch 1.1.

Thus, after installing gta_sa.exe from this page, it will be enough to install the latest version of CLEO 4.3.22 at the time of publication (if you do not already have it), which already contains the ASI Loader from Silent and then install the ASI plugin - SilentPatch.

Download gta_sa.exe 1.0 us you can follow the links below on this page.

gta sa.exe v1.0 us (14383616 bytes)


Download Zip ––– https://t.co/E7hSZbkYnh



i got new prob it says sorry but this version of gta_sa.exe is not supported try turn of chechexeversion' param in the ini file. support versions 1.0us(14383616 bytes)-1.0us "shark and stefan188" (14380032 bytes) - 1.0us compact (51894632 bytes)

I seem to be having issues with streammemfix 1.0, the game refuses to launch with this plugin installed and gives me an error message about "only v1.0us (x amount of bytes) is supported" or the executable stays running but the game isn't in the background, even after using the memory patcher this mod came with. I downgraded my Steam copy of the game using the newer downgrader for the game. I don't know if that means I have to look for a different exe to run the games with to replace what the new downgrader uses.

Follow up: This streamfix mod doesn't work, I've tried executables it asked me to use (one of which was EXACTLY as the mod asked me for, and it was 14383616 bytes as well), not only does it break mods, but also the game crashes because of the incompatibility with the game files and seemed to messed up my game where putting back the other executables that I was using from the downgrader would not work with mods anymore.

[spoiler=Лог]Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
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Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
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Modified limit of rwObjectInstances to: 4001
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Modified limit of matrices to: 3000
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Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
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Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
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Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
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Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
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Modified limit of DYNAMIC LIMITS: Collision links to: 200
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Modified limit of DYNAMIC LIMITS: ColModels to: 30151
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Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
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Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
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Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
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Modified limit of IPL:inst, buildings to: 90000
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Modified limit of IPL:inst, dummies to: 15000
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Modified limit of IPL: inst per file to: 15096
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Modified limit of IPL: entity index array to: 1000
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Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
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Modified limit of IPL:Entry exits to: 600
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Modified limit of IDE:objs:type1 section to 30000
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Modified limit of IDE:objs:type2 section to 170
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Modified limit of IDE:hier section to 193
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Modified limit of IDE:tobj section to 1000
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IMG archive size limit increased to 32 GB.
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Modified limit of WATER LIMITS -> Water triangles to: 24
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Modified limit of WATER LIMITS -> Water quads to: 2500
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Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
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Modified limit of WATER LIMITS -> Water vertices to: 9856
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Streaming memory available limit set to 2147483648 bytes (2048 MB)
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Modified limit of RENDERER: Invisible entity pointers to: 350
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Modified limit of RENDERER: Visible super LOD pointers to: 100
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Modified limit of RENDERER: Visible LOD pointers to: 2000
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Modified limit of RENDERER: Visible entity pointers to: 2000
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Modified limit of VISIBILITY: Alpha list limit to: 40
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Modified limit of VISIBILITY: Alpha boat atomic list to: 30
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Modified limit of VISIBILITY: Alpha entity list limit to: 300
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Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
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Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
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Vehicle special features are enabled
Number of hydra vehicles = 1
Hydra 0 = 520
Number of ZR350 vehicles = 1
ZR350 0 = 477
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SPECIAL: Plane speed limit disabled.
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Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
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Vehicle audio loader is enabled
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Number of memory changes made: 462
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Error 0x534134, model ID 3257 does not have loaded collision.
Game terminated.

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