It's the lawn of a new battle! Plants vs. Zombies: Heroes mobile lets you collect and choose from hundreds of characters across the PvZ Universe in this epic collectible card game that takes you beyond the backyard.
For the first time ever on mobile, play as either plants or zombies and unlock their lawn-inspiring super powers. Collect hundreds of characters, including new roster favorites from Plants vs. Zombies: Garden Warfare 2 like Super Brainz, Z-Mech, Citron, and Rose, and adventure through an all new PvZ Universe with a unique, comic-style narrative. Pick your favorite hero, assemble your team, and use your heroic skills to outwit your opponents in battle.
In adventure mode, lead your favorite plant and zombies on epic missions to battle and take down all opposing Heroes across locations as zany and diverse as the Heroes who inhabit them. Experience the story of Plants vs. Zombies: Heroes via comic-styled story sequences revealed as your adventure progresses. Use the adventure mode to tone your skills and fine-tune your strategy, experimenting with different heroes and powerful teammate combinations along the way.
Each day, the plants and zombies battle as usual. After several zombies have been destroyed, Dr. Zomboss suddenly appears in his brand new Zombot Hero-Tron 5000, and uses the Zombot's hero laser to transform a zombie into Super Brainz. Dr. Zomboss is so ecstatic that he ends up accidentally pressing a button that says "Do Not Push!" The Zombot malfunctions, resulting in the hero laser transforming a nearby Sunflower, Wall-nut, Bonk Choy, and Peashooter into their respective heroes, Solar Flare, Wall-Knight, Grass Knuckles, and Green Shadow. Then the Zombot explodes, and the hero laser transforms several other plants and zombies around the world into heroes. Now the battle fully begins, as both sides are going to gather all heroes in the world to be the victor.
In space, an Imp is riding in a rocket when Dr. Zomboss presses a button, and the Imp, along with other zombies including a Conehead Zombie and a Gargantuar, are blasted onto Meteor Z. As the rocket hits the surface, the zombies turn into galactic zombies, the Conehead Zombie turns into an Interdimensional Zombie, the Gargantuar turns into a Gas Giant, and the Imp turns into Huge-Gigantacus.
While Beta-Carrotina was chasing Huge-Gigantacus, Meteor Z crashes into Earth, drilling into the archaic Hollow Earth with prehistoric plants and zombies. Said plants and zombies end up being released to the surface after the crashing of Meteor Z.
After Hollow Earth was discovered, Neptuna launched an invasion known as the "Triassic Invasion". She floods Hollow Earth with oceanic waters and sends an army of zombie explorers, pirates, and barbers to find the Mustache Monuments. Aligning all of the Mustache Monuments is said to give Neptuna immense power if she were to succeed.
The main objective of the game is to defeat the opposing hero by reducing their health to 0 (or by letting your opponent run out of cards to draw). This is done via the cards played on the field. There are three types of cards: fighters (plants/zombies), tricks, and environments.
At the start of each turn, the number of sun/brains given increases by 1, allowing for more powerful cards to be played later in the game, so the player must not only rely on them otherwise they have nothing to play on the first turns.Each deck needs to have exactly 40 cards shared between tricks and plants/zombies. Additionally, each hero has four superpowers which can't be changed and don't count towards the limit. Each card is allowed to have up to 4 copies, and they are classified as either Basic, Premium, Galactic, Colossal, or Triassic, followed by their rarity. Only 10 cards can be in your hand at once. In this case, you cannot draw or Conjure any more cards, and you will not be able to block any attacks until you play some cards so that you have 9 or less cards in your hand. However, it is possible to have more than ten cards in your hand through the Bounce effect.Each class has five basic cards, of which you get four copies whenever you unlock said class. Premium and other non-basic cards can primarily be obtained at the store through card packs, or a free Premium pack obtained by losing multiple battles in a row (three to five; only once if not yet accepted), and their rarity determines the chances of obtaining them via packs. The player can also utilize Sparks to craft them, though Sparks can only be obtained by recycling premium cards. Cards of a higher rarity cost more sparks to craft. There are also limited time offers that offer specific cards or a hero not yet owned.
Like most collectible card games, Plants vs. Zombies Heroes employs many terminologies that are used to refer to the many different mechanics of the game, interactions of cards with each other, and many more. The page above lists and explains the terminologies.
Heroes are the main playable characters in Plants vs. Zombies: Heroes, and the ones required to be defeated so the game can end.
Heroes have unique Superpowers and Classes, the latter of which determines which cards they can play, making each one different from the others.
The Guardian class focuses on protecting Plants by using Team-Up Plants with high health, increasing their Health, moving them, or includes ones with the Armored trait that decreases their damage taken. Speaking of protecting, Plants with Hunt also serve to protect your Hero, as long with cards that move zombies to theirselves such as Gravitree or Hot Date. And also Body-Gourd protects by setting your Super Block-Meter to full. Its Plants often possess the Team-Up, Bullseye, or Amphibious traits.
The Kabloom class focuses on filling the field with as many Plants as possible, increasing their Strength (or all their Strength and Health at once), or transforming them. Some of its Plants can do high amounts of damage to the opponent with their Anti-Hero trait or even regularly. It also gives the player a wide variety of control options through cards that directly do damage to Zombies or the Zombie Hero, often to many of them at once.
The Mega-Grow class focuses on increasing the stats of existing Plants and allowing them to perform bonus attacks through tricks or the Double Strike trait. It also gives the player access to drawing extra cards and moving Zombies.
The Smarty class focuses on avoiding fights with cards that Bounce or Freeze Zombies, or transform them into weaker Zombies. It can also attack from the difficult-to-access aquatic lane using Amphibious Plants, and has Plants that can attack next door either with the Splash Damage trait or their own unique abilities.
The Solar class gives the player extra sun through sun-generating Plants, and extra health through healing cards. It also contains cards that instantly remove Zombies from the field, and those that can directly hit the Zombie Hero with their Strikethrough trait.
The Beastly class focuses on increasing the stats of Zombies and continuously attacking the Plant Hero with Frenzy cards. The Beastly class also contains control cards that can heal the Zombie Hero and decrease the stats of Plants (or destroy them outright). In addition, it is one of the few classes with access to Amphibious cards.
The Brainy class contains a wide variety of Tricks with various effects such as summoning Zombies, destroying high Strength Plants, drawing extra cards, giving Bonus Attacks, and providing the Zombie Hero with more Brains. Some of its Zombies also have the Bullseye trait or abilities allowing them to perform Bonus Attacks.
The Crazy class focuses on playing or making as many zombies as possible while increasing their strength. It also allows the player to do direct damage with tricks and damage large numbers of plants at once. In addition, many of its zombies have abilities that activate when they are hurt or destroyed. Some of its zombies have the Bullseye or Overshoot trait, giving them an advantage in terms of directly attacking the opposing hero. Some of them have low costs for high value while giving the opponent an upside, like Unexpected Gifts or Exploding Fruitcake.
The Hearty class focuses on protecting and healing the Zombie Hero by using Armored Zombies and increasing their Health, by making the Plant Hero lose sun, or by decreasing the Strength of Plants. It also has cards that simultaneously increase the Strength and Health of multiple Zombies, move Plants, or destroy Plants with low Strength. Some of its cards even have the Frenzy trait.
The Sneaky class focuses on attacking the Plant Hero directly, containing many cards with the Anti-Hero, Strikethrough or Amphibious traits. Many Sneaky cards can move Zombies to empty lanes to ensure hits on the Plant Hero, or Bounce Plants that are blocking Zombies. They can also destroy Plants using Deadly Zombies, and avoid being destroyed during the "Plants Play" phase by hiding in Gravestones.
Cards are used to create your hero's decks. In each deck, there are 40 cards consisting of Fighters, Tricks and Environments, as well as 4 Superpowers, including the Signature Superpower that is unique to each hero.
The Boss Battles of each mission have a special gimmick (like a change in the number of cards given, increased or decreased health, or pre-summoned fighters) that can have a powerful effect on the required playstyle. Starting from Mission 21 for each side, the third battle will also have a special gimmick.
After playing 20 games to get the free plant hero, my game crashed after the match is over and I never received my free plant hero. I have been trying to contact the support for a while now and all they have been doing is telling me to keep beating the levels. I am now at the point where I got 5 zombies heroes and 2 plant heroes (since I never gotten my free hero) and they sent me to this forum today for help. Is there any way I can receive my free third plant hero? I have been trying EA help for days now and it is too late to reset the game since I am too far in the ranking system for zombie and I don't want to lose my zombies cards and heroes.
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