ExecutionEngineException (JIT compile error) on Unity3D, mono2x for iOS

30 views
Skip to first unread message

jinu...@maverickgames.co

unread,
May 30, 2016, 9:12:16 PM5/30/16
to Siaqodb - NoSQL embedded database for .NET
Hi,

With this(https://groups.google.com/forum/#!topic/siaqodb/X-3Zpl01wuA), I succeed to build on iOS in Unity.

And I got this Error Message when start app:

'''
ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-native) System.Threading.Interlocked.CompareExchange (System.EventHandler'1<LightningDB.LightningClosingEventArgs>&, System.EventHandler'1<LighteningDB.LightningClosingEventArgs>, System.EventHandler'1<LightningDB.LightningClosingEventArgs>)' while running with --aot-only.

LightningDB.LightningEnviromnent.add_Closing(System.EventHandler'1 value)
'''

On mono2x, iOS reject JIT compile. espacially Interlocked.CompareExchange.



Siaqodb Support

unread,
Jun 1, 2016, 4:25:25 AM6/1/16
to Siaqodb - NoSQL embedded database for .NET, jinu...@maverickgames.co
Jinun,
Indeed it was a problem for mono2x on iOS, please re-download the binaries from our website, it should be fixed.

Cristi

Jinun Park

unread,
Jun 1, 2016, 4:37:07 AM6/1/16
to Siaqodb Support, Siaqodb - NoSQL embedded database for .NET
Ok, I will do that.
2016년 6월 1일 (수) 오후 5:25, Siaqodb Support <off...@siaqodb.com>님이 작성:
Reply all
Reply to author
Forward
0 new messages