SystemException: Duplicate native method found : mdb_env_open. Please check your source carefully.
at UnityEditor.MonoAOTRegistration.ExtractNativeMethodsFromTypes (ICollection`1 types, System.Collections.ArrayList res) [0x00072] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoInternalCallGenerator.cs:27
at UnityEditor.MonoAOTRegistration.BuildNativeMethodList (Mono.Cecil.AssemblyDefinition[] assemblies) [0x0002d] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoInternalCallGenerator.cs:49
at UnityEditor.MonoAOTRegistration.WriteCPlusPlusFileForStaticAOTModuleRegistration (BuildTarget buildTarget, System.String file, CrossCompileOptions crossCompileOptions, Boolean advancedLic, System.String targetDevice, Boolean strippin
g, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.AssemblyReferenceChecker checker) [0x00021] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoInternalCallGenerator.cs:87
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPa
ckage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualD
ownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:201)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:148)
iOSBuilder:PerformiOSDebugBuild() (at Assets/Editor/iOSBuilder.cs:65)
I tried to change DLL to net35(backward compatible 4.0), the build succeeds and make provisioning sign error.
I wonder what did I wrong.
Thanks.