Hallo Andreas,
maybe I missunderstood you, but the developers already translated the program ITSELF into English language, as I already told (firt "-" of my list).
About english books: it become more and more
When I was young, it was also hard to get igo-books. There still was no internet.
Hi Fabien,
the most added value of ShogiGUI is, that it's still developed.
Also the updates are very frequently.
It also has all must-have-features (at least in my eyes for analyzing games).
I like the
tree-view.
It has well done Engine-support, even allow changing engine-values.
I assume, it has well done book-support
(BCMGames it's very experimentaly, it still works, but not effective.)
It has a 2nd board where you can make moves.
(BCMGames has a board for the engine, only shoging the main variation which you can go forward and backward. But it isn't a miss in my eyes to simple edit the main board in branches)
The design seems looking more useable.
(In BCMGames, the single-windows are uncomfortable to redesign.)
And it has a lot of documentation - unfortunately only in Japanese language.
But Japanese words could be translated, BCMGames ...
On the other side:
BCMGames supports objects (circle, triangles, ...), very usefull for commenting.
I assume this feature will never implemented in ShogiGUI, but it is also hardly used in BCMGames.
Maybe mention the "scripting feature", but it's also not much useable (even for me).
Nevertheless, I'll also continue using BCMGames, but ShogiGUI has much potential.
Bye,
Bernhard