BCMGames was yesterday - today is ShogiGUI!!!

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BCM

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Aug 14, 2016, 6:45:26 AM8/14/16
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Hi all,

a few days ago I've found a great program called: ShogiGUI
(http://shogigui.siganus.com/)

Some Features:
- it support English language (after you've figured out going to options, change it and restart the program)
- it support USI-Engines
- it shows thinking
- it uses arrows on the board to show moves
- it also shows all book moves as arrows
- support branches
- analyzis and consider modes
- has a nice Notation-tree-window
- supports use own images for piece, board, ...
- support a score graph
- it even supports second (third, fourth, ...) best move!!! (Is GPSfish finaly supporting the searchmoves-command??? So the - winboard-protocol - version from HGM will no longer be the only one)
- ... (probably some more nice things I haven't tested, now)

Current version is V0.0.5.10 - what we'll have to expect when reached V1.0?

I've encountered some similarities to BCMGames, which makes it obviously that the developers have had a detailed look at BCMGames and used it for inspirations.
This makes me very proud, to be one "creating new standards".

The only sad thing: the community (web) is only Japanese
Maybe one Japanese speaking can contact the developers?
Creating an English language forum would be nice. Or point the developers to Shogi-L or a new section in WorldShogiForum/81Dojo. Still I'm afraid Japanese would be nevertheless used mostly, so there would be someone needed translating the content.

Bye,
BCM

Andreas H.

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Aug 14, 2016, 1:22:47 PM8/14/16
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Hallo BCM,

i had a quick glance on it a few moments ago and it really seems that ShogiGui is inspired by your program!

I apreciate every development in shogi but also a bit sad that there is very few software / books in english compared for example to igo.

So it would be great if the developers would be aware of the european shogi-enthusiasts and could maybe translate thei program into english, too.

Gruß
Andreas

Fabien Osmont

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Aug 14, 2016, 1:33:58 PM8/14/16
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Hi BCM,

So you really see added value in this software compared to yours? I
really like BCMGames and therefore ask myself what would make me change
to ShogiGUI actually.

All the best

Fabien

---------------------------
Fédération Française de Shogi
http://www.shogi.fr
fab...@shogi.fr
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BCM

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Aug 15, 2016, 12:36:24 PM8/15/16
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Hallo Andreas,

maybe I missunderstood you, but the developers already translated the program ITSELF into English language, as I already told (firt "-" of my list).

About english books: it become more and more
When I was young, it was also hard to get igo-books. There still was no internet.



Hi Fabien,

the most added value of ShogiGUI is, that it's still developed.
Also the updates are very frequently.
It also has all must-have-features (at least in my eyes for analyzing games).

I like the tree-view.

It has well done Engine-support, even allow changing engine-values.

I assume, it has well done book-support
(BCMGames it's very experimentaly, it still works, but not effective.)

It has a 2nd board where you can make moves.
(BCMGames has a board for the engine, only shoging the main variation which you can go forward and backward. But it isn't a miss in my eyes to simple edit the main board in branches)

The design seems looking more useable.
(In BCMGames, the single-windows are uncomfortable to redesign.)

And it has a lot of documentation - unfortunately only in Japanese language.
But Japanese words could be translated, BCMGames ...

On the other side:
BCMGames supports objects (circle, triangles, ...), very usefull for commenting.
I assume this feature will never implemented in ShogiGUI, but it is also hardly used in BCMGames.

Maybe mention the "scripting feature", but it's also not much useable (even for me).


Nevertheless, I'll also continue using BCMGames, but ShogiGUI has much potential.


Bye,
Bernhard

Fabien Osmont

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Aug 17, 2016, 3:51:15 AM8/17/16
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Can anybody could help finding out how to switch the interface to English?

KR

Fabien

---------------------------
Fédération Française de Shogi
http://www.shogi.fr
fab...@shogi.fr

On 15/08/2016 18:36, BCM wrote:
>
> Hallo Andreas,
>
> maybe I missunderstood you, but the developers already translated the
> program ITSELF into English language, as I already told (firt "-" of
> my list).
>
> About english books: it become more and more
> When I was young, it was also hard to get igo-books. There still was
> no internet.
>
>
>
> Hi Fabien,
>
> the most added value of ShogiGUI is, that it's still developed.
> Also the updates are very frequently.
> It also has all must-have-features (at least in my eyes for analyzing
> games).
>
> I like the tree-view
> <https://sites.google.com/site/shogigui/_/rsrc/1432603689639/manual/infowindows/treediagram/%E6%83%85%E5%A0%B1%E3%82%A6%E3%82%A4%E3%83%B3%E3%83%89%E3%82%A6003.jpg>.
>
> It has well done Engine-support, even allow changing engine-values.
>
> I assume, it has well done book-support
> (BCMGames it's very experimentaly, it still works, but not effective.)
>
> It has a 2nd board where you can make moves.
> (BCMGames has a board for the engine, only shoging the main variation
> which you can go forward and backward. But it isn't a miss in my eyes
> to simple edit the main board in branches)
>
> The design seems looking more useable.
> (In BCMGames, the single-windows are uncomfortable to redesign.)
>
> And it has a lot of documentation - unfortunately only in Japanese
> language.
> But Japanese words could be translated, BCMGames ...
>
> On the other side:
> BCMGames supports objects (circle, triangles, ...), very usefull for
> commenting.
> I assume this feature will never implemented in ShogiGUI, but it is
> also hardly used in BCMGames.
>
> Maybe mention the "scripting feature", but it's also not much useable
> (even for me).
>
>
> Nevertheless, I'll also continue using BCMGames, but ShogiGUI has much
> potential.
>
>
> Bye,
> Bernhard
>
> --
> You received this message because you are subscribed to the Google
> Groups "SHOGI-L" group.
> To unsubscribe from this group and stop receiving emails from it, send
> an email to shogi-l+u...@googlegroups.com
> <mailto:shogi-l+u...@googlegroups.com>.
> To post to this group, send email to sho...@googlegroups.com
> <mailto:sho...@googlegroups.com>.
> To view this discussion on the web visit
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Henk Haaksma Gm

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Aug 17, 2016, 4:34:44 AM8/17/16
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Hello,

See attached file, prepared by Hideaki Takahashi.

Kind regards

Henk
email to shogi-l+u...@googlegroups.com.
To post to this group, send email to sho...@googlegroups.com.
To view this discussion on the web visit
https://groups.google.com/d/msgid/shogi-l/36ccd9c7-e240-51d0-e3b0-095311050f3e%40shogi.fr.
GUI Introduction.pdf

Fabien Osmont

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Aug 17, 2016, 5:33:16 AM8/17/16
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Wow, great! Thank you!

Twan Burg

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Aug 27, 2016, 9:42:56 AM8/27/16
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Hi, I also like it! 

What I like especially:
-Continuous engine considerations for multiple candidate moves.
-Being able to add comments to every move (so you can annotate games within the program!)
-All the tabs that you can add in the bottom of the screen, including the notation tree.

I was a bit confusing with the notation, because it showed where the pieces come from. But I could edit the notation settings, now it looks more familiar to me!

Thanks for the development! 
And Andreas there are quite many Shogi books in English already. See http://shogibond.nl/shogi-school/boeken/ for an overview. But I hope for many more to come!!

Kind regards, Twan Burg

Op woensdag 17 augustus 2016 11:33:16 UTC+2 schreef Fabien Osmont (French Fed.):

Andreas H.

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Aug 28, 2016, 8:09:33 AM8/28/16
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Hello Fabien - since 1.0.0.3 the interface is in English - as you propably know ;.)

Gruß
Andreas

captbirdseye

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Jun 11, 2017, 5:03:34 PM6/11/17
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On Sunday, 14 August 2016 11:45:26 UTC+1, BCM wrote:

Hi all,

a few days ago I've found a great program called: ShogiGUI
 
I finally got around to downloading the latest version of this software, and after a very quick 'evaluation',
(including converting to English, and installing a couple of other engines), I have a few questions:

1) Does ShogiGUI support handicap play?
2) I can see at least one function which requires that a connection to the internet is in place.
    Can I use ShogiGUI sensibly without an internet connection?
3) There do not seem to be facilities for setting up and solving tsume-shogi problems as there
     are in Shogidokoro. Or, have I missed this?
4) Can anyone comment on the pros and cons of using ShogiGUII as opposed to Shogidokoro?

Thank you.

Roger Hare


BCM

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Jun 12, 2017, 1:56:08 PM6/12/17
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Hi,

1) of course:
Game -> New Game -> Start Position

2)
ShogiGUI works fine without an internet connection
Of course a few features will me missed, like "kyokumen pedia"

3) also available:
Edit Position -> Edit Start
Edit Position -> Initial Position of checkmate problems
...
After finished editing, push the "Mate" button (hopefully have configured it before).

4) because you ask this question, you should better use Shogidokoro
ShogiGUI has a lot of more (powerfull) features, while Shogidokoro is easier to use.
Furthermore, ShogiGUI is also available (as shogidroid) for android.  ;-)

BR,
BCM

captbirdseye

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Jun 12, 2017, 5:17:16 PM6/12/17
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1) Does ShogiGUI support handicap play?
of course:
Game -> New Game -> Start Position
 
Thank you - I missed that.
 
2) I can see at least one function which requires that a connection to the internet is in place.
    Can I use ShogiGUI sensibly without an internet connection?
ShogiGUI works fine without an internet connection
Of course a few features will me missed, like "kyokumen pedia"

As I suspected. Thank you. 
 
3) There do not seem to be facilities for setting up and solving tsume-shogi problems as there
     are in Shogidokoro. Or, have I missed this?
also available:

Edit Position -> Edit Start
Edit Position -> Initial Position of checkmate problems
...
After finished editing, push the "Mate" button (hopefully have configured it before).

I see how to set it up, and to use the 'Mate' button to determine that a mate is available in 'X'
moves, but not how to actually display the moves? I must be missing something obvious.
 
4) Can anyone comment on the pros and cons of using ShogiGUII as opposed to Shogidokoro?
because you ask this question, you should better use Shogidokoro
ShogiGUI has a lot of more (powerfull) features, while Shogidokoro is easier to use.

Fair comment - I've been using Shogidokoro for years and am pretty familiar with it. That's no
reason not to try something new however. :-)
 
Furthermore, ShogiGUI is also available (as shogidroid) for android.  ;-)

I must try it out on one of my Android tablets - I have not found anything for Android which
is really 'usable'. ShogiGUI seems to fill that gap..

I ask all these questions because I would like to include a brief description of ShogiGUI
in my 'Introduction to Shogi', which is an ongoing project (http://eric.macshogi.com/).

Thanks again.

Roger Hare

I have italicised my original questions in the above.

captbirdseye

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Jun 26, 2017, 5:11:09 AM6/26/17
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On Monday, 12 June 2017 22:17:16 UTC+1, captbirdseye wrote:
 
I must try it out on one of my Android tablets - I have not found anything for Android which
is really 'usable'. ShogiGUI seems to fill that gap..
 
I have now tried the Android version. It seems significantly different to the Windows version,
certainly as far as the 'look and feel' is concerned, but it is the only (free) program I have
seen so far for Android systems which is actually  'usable'.

The version number is 1.something. The Windows version is 0.0.6.10. Is there a more up-to-date
Windows version?

Thank you.

Roger.

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