I don't (like to) say bad things about other shogi-software, because I
think it's better, the more software exists. Maybe much software gives
someone the energy to write own (better) software.
But in this way I like to ask, because maybe you didn't knew it.
You wrote: "I could find nothing except Reijer Grimbergen's playing
program Spear and Matt Casters' web oriented GSDB, ..."
Din't you also found "Kifu4Windows"???
Maybe you don't, because I have to say that your Shogi Viewer has no
advantages to Kifu4Win.
The only thing your program get points: your program is in english,
while Kifu4Win is japanese only. ;-)
But it's not difficulty to use the program also in this way.
Kifu4Win supports subvariations (VERY important for game analizing)
and also Kifu4win supports own graphic bitmaps, even in different size
you want.
So I ask, why using your Shogi Viewer instead of Kifu4win?
Oh, but your WMF-export is very nice !!!
(Still I would like more, when showing at hands, there are for example
only ONE silver with number beside, instead of many silber, like this
is with pawns. Understood? Also it would be nice to have options, to
show or hied the coords, also show letters or japanese-numbers at the
riht side)
By the way:
finaly after a long time of thinking, I decide to write my own
program. I don't like to waste much time for writing a program which
has only a very little bit advantage to Kifu4win.
So my MAIN aim was to support game engines (this is the big
dissadvantage of Kifu4win). After some tries without results, I
shortly made AGAIN some tests (I didn't know, what the hell I was
doing ;-) ) and finaly I had success.
NOW, I can make the best shogi Viewer+Editor, TILL NOW NOWHERE
EXISTS!!! ;-)
I will tell soon about it at the Shogi-L.
I'm preparing a page about futures and will ask, what important
things should be supported, beforee I make program-constraction which
often is hard to change.