I think this is a
bug in ShinyRGL. If memory serves, ShinyRGL will try to plot whatever
you return as a WebGL scene. So if you don't do something like plot3d()
within your renderWebGL() function, it's not going to handle that case
properly. It should check to see if you returned NULL before trying to
plot the scene.
Feel free to open an issue here:
https://github.com/trestletech/shinyRGL/issues and I'll take a look at
this (hopefully) shortly.
Best,
Jeff
On Monday,
February 10, 2014 6:22:21 PM UTC-6, ForestCAS wrote: