Hi I'm David,
I'm looking to do a few projects with accelerometers and PICs, but while I can work out what chips to use I'm rubbish at soldering and I don't yet know enough electronics to know where to put the odd capacitor and resistor in. I'd like to start by getting a simple accelerometer test bed set up so I can explore what I can use it for.
I can offer assistance in assembly language, C and C++. In particular Z80 assembler which I used back in the 1980s to write some reasonably well known ZX-Spectrum games.
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Hi Clowne / David!>getting a simple accelerometer test bed set up so I can explore what I can use it for.We're reviving our high altitude balloon project, and certainly want some accelerometer data from that. At the moment we're looking at a pre-fabbed 10DOF (degrees of freedom) board: 3 axis accelerometer, 3 axis gyro, 3 axis magnetometer, barometer. If you want to send a few sensors up as an experiment to see what readings you get, we can talk about weights and power requirements.
Separately, I've long had a half-baked idea of mapping the London Underground by making (lots of!) journeys with a set of accelerometers. Pretty sure that the transformation of data from acceleration -> speed -> position would amplify errors massively, but that can be constrained by using known positions of stations to re-normalise. Relatively simple electronics and a fair bit of number crunching, plus surreptitiously taking crude measurements of tube stations to estimate depth, without getting shot (counting steps, estimating pitch of sloped corridors, etc). It'd be an interesting project. All the curved "real" London Underground maps I've seen are just simple curve-fitting to the station positions, and don't represent the tunnels' actual paths. And AFAIK no depth data is publicly available for the tunnels or any but a handful of stations.This is probably something google or apple could do without effort, given that they must have many millions of Underground journeys' worth of phone accelerometer and positioning data. But if they've done it, it hasn't been published.
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I'm currently using FreeCad to design the modular box for the game board. I just need to figure out the inside for the electronics now and the electronics as well. I will probably start a new post for this as it will keep things tidy.
As they say 'see you on the flip side'
Matt
I'm not sure I could think of a physical environment less conducive to
the welfare of board game equipment than a sauna... how does that work?
Blender is excellent at animation, poor at object creation and takes a lot of work for models that then won't slice or print.
It has been mentioned before about blender so I will keep that in mind.
I will have a look at the link posted as well.
I have created a new post in the Hackery section called modular gameboard. To help keep things tidy.
Thanks all.
Have they sorted the, er, ventilation problems in patriot games? I've been to three game nights there -- admittedly not within the last year or so -- and each time got hit by a fug of locker-room smell when I opened the door. Put me off a bit. Nice shop during the day though: good selection and the staff seem to know their stuff.
There's also a board game club that meet on Tuesday nights in a pub (Red house? Red fern?) at the north end of the city centre. Really friendly group, lots of cheerful chat during the games. I've been trying to get along there more, but stuff keeps cropping up on those evenings.
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