Presented shedskin twice at PyCon

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Ian Ozsvald

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Mar 11, 2012, 7:35:04 PM3/11/12
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Hi all. Mark - I figured you'd like to know I presented shedskin twice
at PyCon, first in my tutorial and then in a lightning talk. A bunch
of people have come to ask me about shedskin and pypy/shedskin/cython
were rather strong topics throughout the conference. Hopefully this
drives some more users to try this :-)

Some notes and photos if you're interested:
http://ianozsvald.com/2012/03/12/pycon-2012-notes-from-the-end/

i.

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Mark Dufour

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Mar 19, 2012, 7:16:02 AM3/19/12
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hello ian,

sorry for the delayed reply! :S my inbox has been growing out of
control recently..

but thanks so much for the update, and the link! great to see the talk
was recorded :-) I'm looking forward to watching the video.

there has been a very nice traffic flow to the site over the last week
or so, probably in part because of your talk.

I've been a bit distracted from shedskin lately, but am still fixing
issues and optimizing things as they are reported. a 0.9.2 release
should not be too far off, within a month perhaps.

thanks again!!
mark.

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Mark Dufour

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Mar 19, 2012, 7:18:35 AM3/19/12
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Fahrzin Hemmati

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Mar 19, 2012, 12:33:11 PM3/19/12
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Actually, he does agree! On the second page, he says global static analysis is possible and useful for optimization. Also, he is advocating writing the code in an entirely new language when you identify a bottleneck, not that python is actually not slow.

-Farz




John Yeung

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Mar 19, 2012, 12:50:18 PM3/19/12
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On Mon, Mar 19, 2012 at 12:33 PM, Fahrzin Hemmati <fah...@gmail.com> wrote:
> Also, he is advocating writing the code in an
> entirely new language when you identify a
> bottleneck, not that python is actually not slow.

To clarify, GvR recommends rewriting *the bottleneck* in another
language, but not rewriting the whole project. This style of
application development seems to fit Shed Skin very nicely. If your
project has, say, 10,000 or 20,000 lines of pure Python, but only a
200-line computation-intensive section is giving you performance
problems, those 200 lines are an ideal candidate for reimplementation
as a module compiled with Shed Skin.

John

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