You might be interested in SVN commits I've made today - specifically
Particles and SLcomp example modes. Those are pretty simple but
illustrate the point so far - ShaderMan.Next can be used to power
something that doesn't resemble SL, like, compositing engine or
particle system.
Please let me know what do you think of it.
Alexei
You should also consider commiting your texture examples/files as your
'PIL' and 'SLcomp' examples don't work without them (with the
exception of your machine). ;-)