As a C/C++ programmer, I always used double and long. never int or
float as int and float width could vary depending on the machine which
prevented portability.
On Jul 18, 2:42 am, "Hicks, Matt" <
mhi...@captiveimagination.com>
wrote:
> Hey guys, we finally merged in simplex3d branch to default and immediately
> afterward I converted from Double to Float for the engine in order to better
> support mobile devices. However, based on this article Lex sent me:
>
>
http://developer.android.com/guide/practices/design/performance.html#...