This cable ripper slits the outer covering from non-metallic sheathed cable to expose the inner insulated wires. The ripper creates end or mid-run slits and features wire gauging holes for ease of use.
At quick glance, a Ripper appears visually akin to a brown, smooth-shelled turtle, but a closer inspection will reveal three pairs of segmented legs on its sides, confirming the animal as insect-like. On its rear is a short tail and, in later designs, the head is partially enclosed by three horn-like protuberances which result in the Ripper's face being shrouded in shadow apart from its glowing eyes.
One of the two most notable qualities of Rippers is their ability to perpetually fly, albeit very slowly, in a strictly horizontal and straight line. When they eventually touch a surface, they will turn the opposite way and move straight ahead until they touch another surface, repeating a back-and-forth flight pattern without ever gaining or losing neither speed and vertical reach.
The Rippers' second quality is their invulnerability to the majority of Samus's arsenal despite the creatures' small bodies. Only a few select potent weapons can kill them, such as a Super Missile, the Speed Booster/Shinespark or the Screw Attack. However, the original Famicom/NES Metroid game features less durable, red colored Rippers alongside the common brown type, the former which require either 100 Beam shots or a mere single Missile to kill, while the latter are completely invulnerable. In the game's remake, Metroid: Zero Mission, purple Rippers replace the red type; they're as durable as brown Rippers, yet faster in movement. Super Metroid was initially going to feature two different colored Rippers, brown and green types,[3] but the latter was removed in the final version of the game.
Because of their sluggish, unceasing flying movements and near-indestructability, they are infamously inconvenient when Samus moves through halls or shafts filled with Rippers, particularly when using her Wall Jump technique. If she possesses the Ice Beam, Rippers can be frozen and used as platforms to reach otherwise inaccessible areas. In Super Metroid, Samus can also use them as Grapple Points for her Grappling Beam to cross over hazards and, with enough momentum, she can throw herself high up into the air; the Rippers halt in midair each time they are linked to the Grappling Beam.
The most advanced form of Ripper. Jet-propelled with exhaust flames at their rears, Ripper IIs travel at speeds surpassing that of any Ripper. They also have more bulk and are more rectangular in shape. According to the 1986 manga/strategy guide, a Ripper can evolve into a Ripper II, though It is unknown if this remains canon. The Tripper seems to be a variant of the Ripper II.
A rare and unique Ripper, seen only during a boss fight in Metroid: Zero Mission. The Winged Ripper's defining characteristic are its pair of small insect wings which allow it to travel at varying altitudes, rather than the usual back-and-forth patrol. It is the most durable variation of Ripper; the only way to kill it is by making the boss fall on top of it.
Prior to the events of Metroid Fusion, Rippers were captured by Galactic Federation scientists and brought on-board the BSL Station for research, but due to the X Parasite outbreak, these Rippers were all infected and mimicked by the X. Contrary to most other lifeforms on the station, the X did not alter the DNA of the Rippers to give them new abilities, different behavior or any physiological changes except for a slight increase in size. Thus, X-infected Rippers are all brown and float horizontally back and forth, making them perfect imitations.
Rippers do not appear in the final version of Metroid Prime, although a redesigned version of the creature exists in Concept Gallery art, along with unused scan images and an unused 3D model in the game's data. The artwork also appears on page 39 of Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide and on page 119 of the Metroid Prime Official Strategy Guide by BradyGames.
The unused Ripper is drastically different from its 2D counterpart, having a more alien-look to it. It has a sort of "hook" at the bottom, which was intended to serve as a Grapple Point for Samus. A funnel is also featured on the rear end of the creature, likely where the plasma propelling the creature was to be exhausted. The Glider creature encountered in-game replaced the Ripper in its role as a mobile Grapple Point when Retro Studios decided to make the game's creatures more original (including changing Magdollites to Magmoors and Metarees into Shriekbats). However, because the Ripper was never removed from the Glider's ANCS file, it can easily be implemented back into the game by changing the Glider's object property.
With so many different seam ripper options, how do you choose the one that's best for you? In this video, our in-house sewing expert takes you through our assortment of Dritz seam rippers and explains each one's unique features. Watch and learn which seam rippers are more than just a blade to cut stitch threads!
I started sewing when I was an art school student at the University of Manitoba in order to create a design class project. I fell in love with the process and never looked back. Once I got the hang of it, I started making fun hats to sell at festivals and craft shows. When my babies were born, I turned my love of sewing towards making baby gear, which I turned into a business called Small Potatoes, selling handmade baby clothing and accessories.
In my day job I work as a graphic designer and in 2017, I discovered modern quilting and it was like a light bulb went on and I discovered a way I could combine my love of fabric, sewing, colour, and design all into one snuggly hobby. I made my first quilt before I really knew what a quilt pattern was, I just jumped in headfirst into design. After that I discovered EPP, FPP, and eventually curved piecing. I like to try new techniques and figure out what works best for me and my quilting journey.
My sewing bag is actually a little box. I have long been a fan of Kate Spade handbags (I have a colourful collection of her bags from over the years) and one year I received a wallet as a gift and it came in this perfectly sturdy magenta and orange box which I saved because the colours spoke to me. When I started doing EPP I realized it was the ideal size for toting my sewing gear around with me. And as a bonus, the sturdy box lid can double as a work surface to glue baste my paper pieces on my lap!
I received this fun little diamond needle minder at an embroidery workshop I took at QuiltCon 2019 and it lives on this bright green piece of card stock so I can always find my favourite needle in this chaotic little box.
I live in Winnipeg, Canada and I work out of my home. I am a member of the Winnipeg Modern Quilt Guild and serve on the board as the Social Media Coordinator. I have a website where I sell my quilt patterns and I am fairly active on my Instagram account @holdmyseamripper where I share my works in progress, trials and errors, and my latest quilt pattern designs.
Summer is heading our way and outdoor entertaining is going to kick into high gear. Prime opportunity to dive into some pretty fabrics and stitch up your own homemade Jolly Jelly quilted table runner!
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My personal favorite is this ergonomic one (affiliate link), which also includes a rubbery tip on the end of the seam ripper that you can use to help remove the tiny threads left behind on the the fabric after ripping.
To extract the small pieces of thread left after using the seam ripper I wrap sticky tape around the fingers of my left hand with the sticky side outward and pat it over the little threads. The sticky tape easily and neatly picks up the threads with no mess.
Melissa Mora is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. As an Amazon Associate I earn from qualifying purchases through my affiliate links.