Arma Commander is large scale strategy game mode, in which player controls Army Battalion, and captures bases on the island. Player can control his troops from the map, or assume their direct control on the battlefield. Mode can be played in Single Player or Coop against AI Battalion, or in Team vs. Team setup.
- Request troops of your selection on the battlefield
- Attack enemy and empty bases on the map
- Each captured base will generate some income to buy reinforcements
- Battalion that owns more bases when time runs out is victorious
Requesting units
Request new groups by pressing REQUISITION button on map screen.
You have to place landing zone and then order new groups.
New groups are bought for requisition points. There is limit on how many groups of one type you can request, and there is also limit on simultaneously deployed groups.
Taking Control of Groups
You can assume direct control of your groups by clicking on 'Switch' button. You will switch into the leader of selected group (if it's not taken by another player), and fight on the batlefield yourself.
Only exception are artillery units, which has to be commanded remotely.
Resupplying
Every group can take losses, run out of ammunition or just lost its transport. For this there is resupply button on group tabs, which will refill the group into its original status. Ammmunition is refilled automatically and reinforcements are dropped on parachute.
Resupply is available when you have enough Requisition points and group is far enough from the fighting.
Capturing Bases
Capturing bases takes some time, so side of the opponent can react on the attack and try to deflect it. Capturing is indicated by symbol of the base on map going red, and percentage appearing next to base name. Progress of capturing is indicated by flag in the center of base going down, switching color and then going up. Only after attacker's flag gets on top of flag pole, and percentage of his color gets to 100% is base captured.
Single Player, Coop, TvT
Arma Commander can be played in single player, as the mode was originally created for. But multiplayer is limited numbers is also supported, both Coop and TvT.
Commanding and subordinates
When playing in multiple players on one side, only one can be commander. Other players can take control of groups, or all of them can cooperate in one group.
Battalions
Player can select in lobby with which battalion he wants to fight with. Each battalion has composition of different group, providing different tactical options and different game experience.
Game Modes
There are two types of mission, differing in starting situation:
Frontline: Both Battalions start with equal resources and starting bases.
Invasion: Invading Battalion start with only one base, but large resources, while defeners have most bases on the map, and very limited resources.
Basically this is my baby project in which I learned proper scripting, created my own Strategic AI and tacke creating UI in RV engine. It's by no means perfect, I'm still tackling problems with some bugs, and network performance. I want to expand it in future to have missions on all islands, create new Battalions, and see how to support popular Arma mods. Any feedback, suggestions or found bugs are highly appreciated!
I tried this mod locally last night with 3 friends and it worked perfectly and my friends loved it to. So i then decided today i would make my own map to put on my dedicated server so my community could play it. But when i put the mission file on my dedicated server and put the mod in my param then start the server i am prompted with this error below.
Probably a newbie mistake but i have not long been doing this server stuff and im under the impression that mods running on a server need a bikey if it is using signature checks ect which your mod seems to not have. Any help would be great and on the plus side your mod is very good and a lot of fun. Thanks
I found out solution for the dedicated server problem. Dedicated server needs bikey which I was not providing. I made an update in which I provide the key, so it should be possible to set up dedicated server for yourself.
@BI_Will... I am not certain your implementation of a server key is correct. I have configured more dedicated servers than I care to remember, so it's not likely to be on my side. The Will.bikey is installed on the server in the keys folder but when I try to join, I am kicked because I have AC loaded and the server does not allow it, even though the key is there.
I also cannot install the RtR and SW expansion packs found on the Battlefield1942f2p website
Does anybody know what registry edits I need to make in order to be able to install the mod into my game DIR? Thanks
Any advice would help. Also I have checked under "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942\GAMEDIR\" to make sure that the registry entry of the Game folder matches the actual location folder, both are an exact match.
I Downloaded the v 1.61 gamespy patch from team-simple website. The executable file managed to patch the battlefield1942.exe file in my game folder, but I still couldn't scan for multiplayer servers in game.
I have followed every different solution listed in the gamespy master server thread, all to the same avail, the game freezes when scanning for multiplayer servers and unfreezes thirty seconds later with no result.
I, at one point in the past, managed to download battlefield from battlefield1942f2p.com, which came with a multiplayer server already patched into the installation. I could scan for multiplayer servers from there. But recently, i had to reinstall windows, and am now unable to find any download with the multplayer server patch.
While the TacPack v1.7 update is primarily focused on obtaining support for P3D v6, other changes include TPM performance and visual upgrades as well as the removal of the legacy requirement for DX9c dependencies.
TacPack and Superbug v1.7 is now available for anyone currently running P3D v4 through v5. v1.7 supports all 64-bit versions of P3D including v6. If you are currenrtly running v4 or v5 TacPack licenses, you may upgrade to a v6 license at up to 50% off the new license price regardless of maintenance status on the previous license. Any existing maintenance remaining on the previous license will be carried over to the new license.
Customers who wish to continue using TacPack for P3D 4/5 may still obtain the 1.7 update from the Customer Portal as usual, provided your maintenance is in good standing. If not, maintenance renewals may be purcahsed from the customer portal under license details.
For additional details, please see the Announcements topic in our support forums. If you have any questions related to upgrading or new purchases, please create a topic under an appropriate support sub-forum.
VRS SuperScript is a comprehensive set of Lua modules for FSUIPC (payware versions) for interfacing hardware with the VRS TacPack-Powered F/A-18E Superbug. This suite is designed to assist everyone from desktop simulator enthusiasts with HOTAS setups, to full cockpit builders who wish to build complex hardware systems including physical switches, knobs, levers and lights. Command the aircraft using real hardware instead of mouse clicking the virtual cockpit!
The following featured products all work with VRS TacPack and offer high-quality combat systems on what would otherwise be benign aircraft with no true combat capability. These products are integrated with the TacPack SDK from the ground-up by their respective developers. These products may all be flown in multiplayer along side other TacPack-Powered aircraft for a true virtual battlefield experience! Look for the VRS TacPack-Powered logo on your next aircraft purchase, and you can be sure it will be a product that brings all that much more fun and excitement to your next flying session! For a complete list of all TacPack-Powered or TacPack-related products, please see the TacPack product page.
Note that while many of these products may work without the TacPack to a certain extent, some may in fact require the TacPack in order to work at all. Please read all system specifications carefully prior to purchase.
Milviz has created one of the most iconic warbirds of the Vietnam era, the A-1H Skyraider is now available and in stunning detail!. The Skyraider, or affectionately referred to as the Sandy, paid its dues over Korea and Vietnam, providing close air support to boots on the ground. First entering service in late 1946 as the AD-1, the A-1H is the culmination of decades of refinements and upgrades done to the original airframe, bringing its official designation up to the AD-6.
During its course of service, the Skyraider was famous for its ability to roll with the punches, and quickly became a favorite amongst both troops and pilots for its durability and weapons delivery capabilities. Many are surely aware of the A-10 and its legendary prowess, but the A-1H is the father of the venerable Hawg: the Skyraider largely pioneered and validated the concept of close air support, after all.
IndiaFoxtEcho has created a detailed rendition of the popular naval attack jet nicknamed "Heinemann's Hot Rod". Features a detailed visual model with multiple liveries, detailed cockpit and realistic flight model. Available for FSX and P3D v4.4+
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