Does Iphone Have Free Games

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Mireille Kreines

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Aug 4, 2024, 4:16:28 PM8/4/24
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HelloI'm new to iOS development and I'm trying to take some screenshots of my app to submit to the App Store. I'm running Ventura 13.0.1 and XCode 14.1. So far I've used these simulators to take screenshots:

What I'm stuck on is getting the 5.5 inch screenshots, which are required for App Store submission. As far as I can tell from some online searching, the latest iPhone with that screen size was the 8 Plus. I've installed the oldest iOS simulator that XCode has listed (iOS 13.7), but it still won't let me run a simulator for the iPhone 8 Plus to get those screenshots. I don't have the physical device to take screenshots on. Does anyone know how to get the 5.5 inch screenshots without having to manually resize them?


You can also try this for getting the iPhone 8 Plus installed:When you create the simulator, if you tap on "OS Version" there is a drop down for "Download simulator runtimes", (which takes you to the "Platforms" settings screen, there is a little "+" icon there select "iOS" and from there you can install iOS 14.3 (which is 5GB) or another iOS version if you like, so your iPhone 8 Plus can run on that instead.

The don't make all of these buried drop-down screens with the little "+" icons easy to discover...


If someone at Apple is reading this, in 2023 it's a nonsense to force developers downloading a 5GB simulator just to make a screenshot that is mandatory for submitting the App on the AppStore. It makes things unnecessarily complicated.


Per @jakir.me recommendation to use iPhone SE 3rd generation and then resizing it, you can use this Figma template to help you do the resizing. Figma is free and you just need to drag and drop the image and resize it to fit the template frame and that's it.


Ran into that as well.After some research - and not being able to get the 8 Plus simulator since it cannot run iOS 17+ - I use the iPhone SE (3rd generation) and then resize the image with some batch command or via preview: selecting all screenshots and then resizing them.


One more thing: when you make a screenshot - and I did many [!!!] they will be saved as PNG. When you upload them they might - probably will - fail since they might include alpha channels. Apple does not like that.So, convert them to JPG with some batch converting mechanism and they will be fine and are no trouble at all!


Being forced to downlod 5gb to get simulator of Iphone 8 which latest IOS is not covered by your app which targets upper version is kind of loss of time and unuseful to be polite. Sincerely Apple need to fix that. Sincerely


There is a new PC folder (labeled PC) created in the new backup program that backs up my files on the internet (dropbox.com) only . However, that same folder does not appear on the Dropbox App on my iPhone or on my PC (dropbox folder) - so none of the new files that are downloaded to the internet sync with the iPhone App. When I manually place files in the Dropbox folder on my PC, it will then sync with my iPhone dropbox app.


There use to be a file in the dropbox folder labeled for my Dell Computer name, and that file still exists, but it does not back up to that file as it use to before this new backup program existed. Almost all the files in that Dell Computer name folder have now disappeared.


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This is complete and utter non-sense to disable this feature. This is the only reason I pay for Dropbox. I need to be able to access my files on my Mac while I am out and about on my iPhone and iPad. Why in the world would you disable this feature and not have the ability to re-enable it? Is there any update as to if this function will be available again? I just renewed my plan for the year a couple weeks ago and now I cannot even use Dropbox how I would like. I am very disappointed in this breakdown and would like to cancel if this feature will no longer be available in the future. Such an oversight...


So you are just manually pasting items into a folder in your dropbox account? Makes it difficult to always go back in and remember to back up things manually. I reference client work often and have to go back into files all the time. Terrible to have a workaround when there was a feature that was previously working well.


Ever since updating to Version 5.8.0 three days ago, I have been unable to add a photo background to my Zoom meetings on the iPhone. I have an iPhone 11 running version 14.6. Blur works, and tapping the + brings up my photos , but when I choose a photo, it does not add it as a background, and all my previous background photos have disappeared. Does anyone know a fix?


@sryoung12001 I am sorry to hear you are having this issue. I just tested on 5.9.6 and did not have the issue. Please confirm what version of iOS you are running. Also , can you try rebooting your phone? I have had a similar issue on my desktop client when I have not rebooted in a while, so not sure if something like that could be happening for you.


So I've been doing phonegap development for a while and have made a couple apps in the app store. I have made iphone and ipad apps and make them completely separate. I know apple allows for the submission of a single app that can be formatted for both devices, my question is how is this done with phonegap? I know I can edit the project settings and select ipad/iphone for the target device. But what do I do in my code to get it to work correctly?


where the two images have been sized for the two devices. In any event, I can handle the html/js/css, I just need to know how to implement a "switch" such that the ipad renders different from the iphone.


Note the deviceType logic is pretty simple (i.e. iPad locked in portrait), you will need to expand the logic to handle orientations and potentially add even further logic to detect Retina devices and in the future higher resolution iPads.


So I just have that code in my index.html file, and then, of course, I have a different index-ipad.html file. This gives me the freedom to do whatever I want and not limit me to just minor style changes. Note, this didn't work inside the jquery onload stuff $(function() ); go figure.


I would have preferred to solve this with a "server side" approach, meaning the objective c layer that this resides upon. But, unfortunately, my skills in objective c aren't quite up to par. If anybody can give me that solution, I would greatly appreciate it!


I have been getting sporadic reports of problems with users with iPhones. So, I decided to do a survey, and the results are stark: Out of my 40+ users, if their platform is Android, they're fine, if they're using iPhone (which accounts for over half of them), they are all experiencing serious issues with crashes to home screen (which often results in data loss), photo uploads (where applicable) and about half of the iPhone users also report extreme heat and battery drain. This appears to be the case no matter which app they use (large or small, photo-intensive or not). It all seemed to have started about 4-5 months ago (nobody can pin it down for sure) and does not relate to any changes I've made since it affects all apps across the board.


I had reached out to support previously when an iPhone user contacted me about these problems, and they were absolutely no help. I granted them access to the apps, all they did was change settings without my knowledge (which only served to cause additional chaos) and offered no actual help or explanation, eventually they just stopped responding.


Sorry for my absence on this thread after starting it. I have a lot of projects on my plate. So, after extensive testing, I can sort of corroborate what @Adam-google posted above. On iOS, when offline mode is on, all four items he lists above occur. If I turn off the app saving photos to the camera roll, it alleviates item 3, and slightly alleviates item 1, but nothing for 2 and 4. When I turn off offline mode, it fixes all 4 items above. Clearly the issue has something to do with device storage access on iOS.


As a stop-gap measure until Appsheet can correct this, I will be deploying an altered version of my apps that do not use offline mode in order to resolve the issue. I have had two users field-testing this, and have found no drawbacks in our use case. I just find it disappointing that I basically had to do my own support, and that an actual fix doesn't seem forthcoming soon.


This appears to be the case no matter which app they use (large or small, photo-intensive or not). It all seemed to have started about 4-5 months ago (nobody can pin it down for sure) and does not relate to any changes I've made since it affects all apps across the board.


There are many, many users on iPhones in the AppSheet Platform. There haven't been any other reports that I have seen of other App Creators having issues. I certainly haven't seen any as co-author on a dozen apps covering hundreds of users.


That's the interesting thing, there's little in common between the apps. Some are huge monstrosities with 15 tables and lots of data and bots, some are extremely simple. None share all the same data sets, although a few share some. All use Google Sheets as data sources, only one sheet has any spreadsheet formulas. There are no automatic processes or bots used except emailed reports that get sent out based on data changes. Again, Android phones do not suffer any problems, the only commonality is that all the problems are on iPhone. I did meet up with an iPhone user and observed all the issues first-hand. I do have two volunteers with iPhones that have done testing for me since they have reported the same issues as everyone else. They are updated, caches cleared, all settings on the phone verified, etc. I created a "copy" of one of the apps to experiment with and test. It is one of the photo-intensive ones since they seem to be slightly more problematic. We have noted the following:

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