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Giovanna Qiu

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Jul 16, 2024, 1:51:46 AM7/16/24
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He noted that newsstand sales of most consumer magazines were falling steadily as online alternatives proliferated. Sales of the "adult sophisticate" category of magazines at the exchanges had declined 86 percent since 1998, he said.

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In some respects, the exchange service's decision will have limited impact. Military personnel will still be able to bring explicit magazines onto their bases that they purchased elsewhere, and will have access to online pornography.

ALTHOUGH SOMETIMES PURCHASED BECAUSE OF A PLAYMATE'S ALLURE, most Playboy magazines get read cover-to-cover, confirming the quip "I buy it for the articles." Because less than ten percent of each issue contains nudity, the majority of monthly pages are well-known editorial features, such as the Playboy Advisor or the Playboy Interview, advice columns, cultural commentary, humor and literary selections. Using Esquire as a model, Hugh Hefner published fiction to position Playboy as more than a mere "skin-magazine." Hefner juxtaposed the nude pictorials with literature because he believed that, for proper stimulation, both the mind and body should be addressed. The quantity of fiction published in Playboy is astonishing, making fiction the single largest component of the magazine. In just its first year of publication, from December 1953 to 1954, Playboy devoted 168 pages to literary selections, over thirty percent of its content (Lambkin 26). In the 1960s the magazine maintained over 200-page issues and published elite critics and authors such as Alfred Kazin, William F. Buckley, Leslie Fiedler, Ray Bradbury, James Baldwin, and Vladimir Nabokov. Most of Playboy's fiction is either written by popular, contemporary authors or can be classified as a parody by an unknown author of a famous story. The cultural currency of contemporary authors or familiar narratives helped sell copies--by 1973, Playboy's paid circulation peaked at seven million per month (Pitzulo 12). Playboy editors particularly sought out authors or fictional selections that would help them re-masculinize the act of reading in the midst of the Cold War gender debates. To fulfill this objective, editors first looked to Ernest Hemingway because the Hemingway code hero exemplifies the quintessential Playboy qualities--strong, adventuresome, educated, and womanizing. Then, after his death in 1961, Playboy used Hemingway's obvious successor--Norman Mailer.

Like many magazine and newspaper publishers, Playboy has a brand name that is more widely known than read. Circulation has fallen as more people looking for adult entertainment and racier pictures of nude women turn to free sites online.

You're looking at OpenBook, NAP.edu's online reading room since 1999. Based on feedback from you, our users, we've made some improvements that make it easier than ever to read thousands of publications on our website.

Ratchet & Clank: Up Your Arsenal has been creating quite a buzz among the gaming press in recent months, already garnering three perfect scores from PlayStation Magazine, Official PlayStation Magazine, GMR and Game Informer. "Fit to carry the title of perfection, Ratchet & Clank: Up Your Arsenal is a towering accomplishment that absolutely blows away the team's previous efforts with its razor-sharp gameplay, diversified missions, and flawless balancing," said Andy Reiner, Executive Editor of Game Informer, the world's largest multi-platform gaming magazine on the market today. "The missions show great variety, online play rocks, and the enhanced controls streamline the experience."

To support the mainstream appeal of Ratchet & Clank: Up Your Arsenal, a massive print advertising campaign, will reach more than 40 million readers through a vast variety of national consumer publications this holiday season including, Maxim, Stuff, Sync, Playboy, Blender, FHM, Transworld Skateboarding, Transworld Snowboarding, Powder, and more. Targeted publications also include leading gaming magazines, such as Electronic Gaming Monthly, The Official U.S. PlayStation Magazine, Game Informer, GamePro, PlayStation Magazine, PLAY and PSE2.

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