Let be the product of the base-10 digits of , and let be the number of digits of . Consider the map defined by:
Question
Can we formally prove that for every starting seed , the iterated sequence always terminates in the periodic 7-cycle ? Specifically, how can we analytically rule out alternative periodic cycles or orbits escaping to infinity?
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Let be the product of the base-10 digits of n∈Z+, and let L(n) be the number of digits of n. Consider the map R:Z+→Z+ defined by: R(n)=P(n)+L(n)2
> Can we formally prove that for every starting seed x_0 ∈ Z+, the iterated sequence x_m+1=R(x_m) always terminates in the periodic 7-cycle 6→7→8→9→10→4→5→6 ? Specifically, how can we analytically rule out alternative periodic cycles or orbits escaping to infinity?
As Brad Klee observed, the point is that unless n is rather small R(n) is smaller than n.
Here's the more detailed version.
Suppose the decimal digits of n, right to left, are d0, d1, ..., d(k-1), so k is the number of digits. Then P(n) <= d0 . 9^(k-1) while n >= d0 . 10^(k-1), so P(n) <= n - (10^(k-1) - 9^(k-1)), so R(n) <= n + k^2 - (10^(k-1) - 9^(k-1)).
Write f(k) := (10^(k-1) - 9^(k-1)) - k^2; then R(n) < n whenever n is a k-digit number and f(k) > 0. We have f(2) = (10-9)-4 = -3, f(3) = (100-81)-9 = 10 > 0, f(4) = (1000-729)-16 = 255 > 0, and in fact f(k) > 0 whenever k>2; I'll leave proving this as an exercise for you.
So if n >= 1000 we have R(n) < n. So iterating R(R(...(R(n))...)) must eventually produce a number <= 999, so every number ends up in _some_ cycle that includes a number <= 999.
We can then get a computer to use a few milliseconds of brute force to verify that starting with any number <= 999 you end up in the 4,5,6,7,8,9,10 cycle.
So anything <= 999 ends up in that cycle (proof: brute-force checking), and anything > 999 gets mapped to smaller and smaller numbers until it's <= 999, at which point it again must end up in that cycle. So everything does.
(I bet that with a bit more brainwork we could reduce the amount of brute force needed to a level that would be easy without computers, but it's easier not to :-).)
PS. I agree with Brad: don't name things after yourself. If you find something interesting enough then maybe someone else will name it after you, and that's much more worthwhile. (Because anyone can name anything after themselves, and all it shows is that they like their own name; but if _someone else_ thinks it's worth naming something after you, then that shows that someone else thought what you did was valuable.)
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