The gameplay is very simple, just completing repetitive quests (earn x currency, upgrade x, etc) for cards to upgrade your dragons and areas. These dragons will then earn you gold, which is also required for upgrades.
What makes the game enjoyable is the slick presentation, with little quality of life features like showing the estimated time until enough gold is earned for a quest or highlighting any available chests / upgrades.
Each level will have 30-50 characters to spot, with each find earning you flowers that can be spent on powerups or coins. These coins are then used to purchase collectible cards, of which there are 142 in total. Each of these characters is uniquely designed and well-drawn, giving the impression of real personality.
Moonlighter combines the action and adventure elements of a roguelike dungeon crawler with the magic of a shop management simulator. As the game title suggests, the player is essentially "moonlighting" as an adventurer at night and working as a shop owner by day. The player enters procedurally generated dungeons and explores them in search of treasures to sell in their shop. Each of the five dungeons has a different theme and the player will find related items when they defeat enemies in that dungeon. When a player has collected a full load of treasure (or simply is too injured to go on), they can activate a magic pendant that generates a warp back to town. This pendant will cost some gold to activate, so make sure you have some gold stored up before going to a dungeon, otherwise you'll be forced to use the Merchant's Mirror (more below) or pass out.
The town of Rynoka is initially home to just one store, Moonlighter, owned by the player. As the game progresses, the player can invest in the town and invite other merchants to come and set up shop. This opens up the opportunity to craft weapons, armor, and potions, as well as to purchase decorative items for your shop and other things.
Progress is made in the game in a few different ways. Ultimately the goal is to open the mysterious 5th dungeon, but in order to do that the player must first unlock each of the first four dungeons and defeat the guardian inside. Once each boss is defeated, they provide one of the four keys needed to open the final dungeon (as well as some rare loot)! To progress through dungeons, players will need to craft upgraded weapons and armor, as well as enchant that gear to be even more powerful. All of that will come at a steep price in both gold and rare items from the dungeons. Therefore, much attention needs to be paid to maximizing the amount of gold earned selling items in your shop as well as spending some of your hard-earned money on shop upgrades to further increase your money-making capabilities!
After watching the opening cutscene, you will find yourself in the dungeon. There is a basic tutorial that will lead you through learning the basic controls needed for adventuring. It will end in an impossible-to-win battle, dumping the player out to the entrance of the dungeon where Zenon will meet them and provide some more background about the setting and dungeons, as well as helping get you started on your shop-keeping.
The first thing you will need to do is enter the Golem Dungeon and bring back a full load of treasure to sell. Your inventory consists of 20 slots, 5 from your pockets and 15 from your backpack (neither are upgradeable, sadly). You can fill up your inventory by collecting loot dropped by enemies, or by looting chests scattered around the dungeon. Many of the higher valued items are only found in chests. However, plenty of items in chests are 'cursed'. These 'curses' affect the items in various ways, and items with different 'curses' can't be stacked, even if they're the same item.
Each dungeon level is fairly similar, consisting of a random series of inter-connected rooms with a final door leading to the next level (or boss, on the third floor). Each dungeon level also includes two special rooms, a Healing Pool, and an Abandoned Campsite. The Healing Pool will allow the player to heal some amount of health by jumping in the water. However, it is not unlimited and can only be used to heal a certain amount of health on each level. The healing pool is always in the right path that leads to the next floor. The Abandoned Campsite features a readable journal entry that will give the player more lore information. Occasionally you may encounter a single room that belongs to a higher-level dungeon. These can be rewarding but also dangerous because they will contain higher-level enemies.
Be sure to pay attention to the amount of health or potions you have left. Should you lose all your health before teleporting away, you will pass out. This will cause you to lose all the items on your backpack, and have the option of retrying or going back to town. If you retry, you will start from the first floor again with whatever you have equipped and what's in your pockets. If you decide to return to town, you will be 'spitted out' of the dungeon. Either option will advance the time by one half.Even if you want to try again, its preferable to go to town, stash whatever you have left in your pockets in your home, then return to the dungeon for another go with an empty pack.
At the beginning of the game, saving every item is recommended. As you play more, learning about which items are valuable and which are not, you may eventually begin to make more strategic decisions about what to keep and what to get rid of, but for your first few runs at the dungeon, just keep it all!
These items are always useful to the player for crafting potions and enchanting equipment. Items stored in chests can still be used by the Smith and Witch merchants, so there's no need to worry about taking them out before visiting them. Once you've advanced to other dungeons, additional types of Jelly will be dropped and should also be saved.
Once you've unlocked the Smith, you should also use the "Add to Wishlist" feature to mark items that are needed to craft your preferred weapon. The easiest path is to upgrade your basic sword and shield, but another weapon may suit your style better. Once you have a wishlist, you should also store any marked items instead of selling them.
The remaining items should be placed in your shop to sell. It is wise to fully stock your store before opening, and re-stock items as quickly as possible while open to maximize sales. As each customer looks at an item, their face will indicate how they perceive the value. If you are selling something you don't know the best price for, it is best to start by only selling a single item (versus the entire stack) and start on the high side and lower the price if its too high. This ensures you don't accidentally sell a whole stack of a new high-price item at a low cost! Below is a partial list of items in the Golem Dungeon arranged into three basic tiers of prices.
At the end of the day, your shop will close and once everyone has left, you will see a summary of the day's business. Once you have earned enough coins, visit the Bulletin Board to unlock the Smith so that you can start on the path to upgrading your weapon. You can also unlock the Witch so that you can brew additional potions.
Once you have some money stored up and have invited the smith and the witch, you can focus on upgrading your shop. There are 4 items that you can upgrade: Your bed, the cash register, a sale box, and the chest.
Repeat these basic steps until you're able to accomplish all of the basic goals above. Once you have armor and an upgraded weapon, you should have no problem defeating the Golem King and moving on to the Forest Dungeon.
Move over Neko Atsume, Cats & Soup is here to steal the cat-themed idle game spotlight. In this adorable mobile game, you slowly amass a small army of cats cooking soup out in the woods. So who are the cats selling all this soup to? It turns out that's not nearly as important. The game's primary purpose is to collect kitties and passively accrue billions of coins.
Cats & Soup does a great job of making its progression reasonably straightforward. However, you will have plenty of questions when you are just starting. So, if you are unsure where to begin, here are some things to remember while playing this game.
Updated July 20, 2023, by Sean Murray: Idle games are all about efficiency, and getting those cats to cook requires a lot of know-how. That's why we've updated this guide with improved formatting and more breakout tips to help you get your culinary claws out in Cats & Soup.
We are not the biggest fans of the phrase "you have to spend money to make money," but it has a literal meaning in Cats & Soup. If you wait around forever, putting off spending your gold coins on upgrades or new recipes, you will waste much more time.
Universally upgrading your facilities is essential in Cats & Soup. However, there are benefits to prioritizing a single facility after receiving a large coin windfall. In particular, cooking facilities like the soup, juice, and grilling stations raise the base price of each dish.
We recommend you perform this focused round of updates only on occasion. After all, if you significantly upgrade your cooking stations, you'll want to ensure your prep stations (i.e., carrot chopping, corn husking, etc.) can keep up.
Do you know how hard it is to chop a carrot half your size? Even a kitty has got to relax sometimes. So while it might be tempting to pour all your resources into upgrading your cooking stations and soup pot, do not neglect to upgrade your rest stations.
Cats use the rest stations to generate energy, a currency spent on upgrading and buying new recipes. Unfortunately, energy is much harder to accrue than gold, so upgrade your rest stations often.
Find a balance between upgrading your current stations and saving up for new cooking facilities. Crafting a new facility, like a carrot chopping block or a juice blending station, willunlock a brand-new kitty friend for your forest.
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