i dunno if this is something but i remember during my first few months of playing dungeon quest on my old phone i looted a BLACK colored item i have no idea if this still exists in game and i forgot about it since ive gone through like 3 phones already but i do remember looting that sort of time. can anyone explain what that is?
I was not able to find a solution. I am still unable to contact in-game support. The option to submit a support ticket for in-game support is still disabled. I was able to submit a support ticket for payment issues, and I used that to request a refund. I explained that I was requesting a refund because of this issue. I explained that there is no way to reach support to get it resolved.
Dungeon Quests are the primary means of acquiring and leveling AR Equipment. These quests utilize one DP (Dungeon Point) instead of typical stamina. These quests do not depend on progress in the Main Quest.Two types of Dungeon Quests exist: Search (Exploration) and Capture (Proceed); completing Search (Exploration) Dungeon Quests will reward Key Items and AR Tokens. After obtaining enough Key Items, you can proceed to the Capture (Proceed) Dungeon Quest, and from there, after completing a Capture (Proceed) Dungeon Quest ten times, you'll receive an AR Equipment after every additional clear. A Scenario (VN) will be played alongside each stage of a Capture (Proceed) Dungeon Quest.
These quests have two types of phases: battle phases and event phases. Battle phases are typical phases from every other quests; the items dropped are corresponding Key Items. During event phases, no enemies are in this phase, and a random event can happen:
There are an additional three dungeons which we will call Limited Dungeons that are only available during certain times, usually when various campaigns are held in-between major events. Instead of giving AR Tokens, these dungeons will drop various useful items. Below is a list of dungeons of this type.
These quests award AR Equipment. They also contain Dungeon story quests. The battle quests consume key items and get unlocked immediately after completing chapter 1. Dungeon story quests get unlocked as the player progresses further in the Main Quest and typically revolve around attempts made by the Protagonist in various loops to circumvent the attempts of the three true guilds to capture them.
The Darkest Dungeon is a hellish pit filled with eldritch horrors, and those who worship them, that goes all the way down into the Heart of the World itself. To beat the game, you need to complete 4 quests in this location. The music that plays during combat in the Darkest Dungeon is The Final Combat.
You can't easily retreat from the Darkest Dungeon, either, should things go south: when you retreat, a random party member will die (representing them holding off the monsters to buy their comrades time to escape). However, if there is only 1 party member left, they will escape safely. If you must flee, unequip all Trinkets before abandoning the quest to avoid losing them. You should also be aware that you cannot retreat at all during the game's final quest.
In the Darkest Dungeon, there is very little loot to be found. None of the encounters will yield any loot, barring a victory against the Shuffling Horror which can yield a Shambler's Ancestral trinket. Each of the first three quests will only have a single room containing an unlocked chest with loot - these chests are guaranteed to hold a non-Shambler's Ancestral trinket; having the full collection will just have the chest contain random treasures. The only way to turn in a profit is by completing the quest and collecting the victory rewards.
If you fail a quest in the Darkest Dungeon with at least one hero at Resolve Level 5 or 6, it will only strengthen the resolve of those left behind, giving a x2 Resolve XP Bonus in the next quest (note you don't need to lose that hero and escape also counts as failure). If you succeed, all your Heroes in the Hamlet, including those returning from the successful quest, are inspired, and have all their stress removed.
After you complete the first quest in the Darkest Dungeon, the player character will begin to see things differently. Whenever you take an action in town (such as buying upgrades at the survivalist or purchasing provisions before setting out), select a region to quest in, or reassign a hero's skills, there is a chance that the screen will flicker and show you something... unexpected.
In general, it is better to buy as many items as will fit in your inventory - normal fights and rooms produce no loot. There is no point being stingy when going into the most difficult dungeon in the game, and it is impossible to arrive over-prepared.
Your main threats on this quest will be high stress damage and heavy bleed attacks. Pack bandages, and bring at least one hero who can heal stress damage (such as the Jester, Crusader, or Houndmaster). There are no enemies here with blight attacks, so you can safely leave the antivenoms behind.
This is arguably the hardest quest in the game: you can expect bleed, blight, and debuffs, and the three altars that you need to activate are guarded by minibosses: the Templar Impaler and the Templar Warlord. Take your best.
The Templars are not only tough and hard-hitting, with two actions per turn, but their Revelation attack, which they're always guaranteed to use on their first action, hits like a truck. You can, however, use the Talismans of the Flame you got from the previous quest to negate the health and stress damage from Revelation. The catch is that there are only three Talismans, so one of the Heroes has to go unprotected.
If Reynauld and Dismas are still alive, you can bring them both to unlock an achievement. If you do seek this achievement, bear in mind that the Never Again feature means they absolutely cannot participate in any prior Darkest Dungeon quest, unless you're on Radiant difficulty.
The Heart's abilities might seem underwhelming at first: just bleed, blight, and stress attacks, on top of one action per turn. However, it has the hardest-hitting special ability in the game: Come Unto Your Maker, which forces you to pick a hero to suffer an instant deathblow (which ignores all forms of dodge or protection, except guard). It will only use this skill twice: once after its health drops below 2/3 (if you have 4 party members alive) and once after its health falls below 1/3 (if you have 3 party members alive). Choose the hero to die wisely: you really don't want to be left with no attack abilities to finish it off with. However, be advised that these deaths count against the cap in Stygian/Bloodmoon mode so if you are down to two deaths the only way to avoid failure is to bring one hero less than the maximum death count allotted (So if you have only 2 deaths left, bring only three heroes to the expedition, and if you have only one death left bring only two heroes) or you will fail the quest and the game when the hero dies.
In this guide, we will give you a brief overview of all dungeons currently available in Roblox Dungeon Quest and the basic requirements, made complete with a walkthrough of the respective dungeon to make conquering those dungeons a breeze for you. So, without further ado, let's get started!
You'll get your first taste of Roblox Dungeon Quest's harsh sands and relentless enemies in the Desert Temple. But before you take on the towering Sand Giant, you must defeat the Sand Peasants. The unique layout of this dungeon is procedurally generated, which means that every time you start over, the experience will be fresh and new.
The second dungeon is the Winter Outpost, which is a frozen wasteland. Your enemies include Frost Minions and Wizards, as well as the mighty Ice Elemental himself. If you can conquer this icy domain, you can procure impressive gear. This icy dungeon features five distinct difficulties, just like any other dungeon in Roblox Dungeon Quest.
You'll face off against Pirate Savages and Riflemen in the third dungeon, Pirate Island. Two minibosses, Captain Blackbeard and the Spider Queen, await you here. The Demonic Pirate Captain, a powerful healer, is the final challenge. One thing to note is that the first three difficulties do not apply from this point forward, and the only difficulties that are playable on this dungeon are Insane and Nightmare.
A lava-filled arena awaits you in the fourth dungeon, where you'll encounter three distinct types of foes: the King's Guards, the Elementalists, and the Hitmen. Before meeting The King himself, you'll also face off against two mini-bosses: the Beast Master and the Arch-Mage.
The Underworld is the fifth dungeon, where you'll face off against Demon Warrior Knights, Dark Mage Knights, and Elder Dark Mage Knights. Two deadly minibosses, the Demonic Overgrowth and Kolvumar, await you in this battle. In the end, you must go against the Demon Lord Azrallik, a foe armed to the teeth with demonic abilities.
The sixth dungeon, Samurai Palace, takes you back in time to medieval Japan. You'll have to confront Samurai Swordsmen and Shuriken Throwers and battle the mini-bosses Sanada Yukimura and the Ancient Golem Guardian. Finally, you'll face the fiery Miyamoto Musashi, a swordsmanship master.
The Canals is the seventh dungeon, it features Bodyguards and Dark Magicians as your opponents, and mini-bosses like the Mage Overlord and the Guardian Overlord await you. Last but not least, there is the Warrior Overlord, an expert in long-range attacks.
Ghostly encounters with Raiders, Harpoon Gunners, and Burly Enforcers await you in the eighth dungeon, Ghastly Harbor. Minibosses The Kraken and the Corrupt Overlord must be vanquished as well. The Sea Serpent, a dangerous adversary with poisonous attacks, is the final boss you must face.
Steampunk Sewers, the ninth dungeon, transports you to a futuristic industrial underworld. You must fight off Cog Shooters, Hammer Bots, Spinner Bots, and Fighter Bots in this dungeon. You'll also have to take on minibosses like the Cyclops Siege Bot and the Evil Scientist, and ultimately, you will have to face the blazing Cannon Blaster 2000.
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