Epic Mickey 2 All Quests

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Rolan Sacco

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Aug 5, 2024, 3:34:33 AM8/5/24
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Igot the trophy from Ghost Ian in which I accomplished the task of not hurting any enemies in Blot Alley. Once I revisit this location, I accept his quest "Clothes Make the Splatter", I buy the 5 costumes he wants for his little friends and then, when I come back to the area of the quest to report back, he suddenly vanishes and says that I hurt his little friends.

you can complete Both sides in the same playthrough, i can assure you it works, i love this game so much i beat it to 100% 9 times or even more and across all the times i beat it i did this method, it require some time and a bit of a grind, and this will gonna be a long read.


for Clarabelle you have to Not Hurt Any Spatter starting from the first time you met Ian in the blot ally all the way to Fort Wasteland by clearing the fort of all the enemies using the Paint method aka. the Hero or should i say Guardian Path Do Not Use the Thinner at All! so he ( Ian ) will rewards you with the flower costume, go to Clarabelle and show her the flower costume and she will takes it off your hand and she'll suggest you to make more by asking the Haberdasher, now travel to Ian...


if you never hurt any spatter and return back to him in blot ally after the Fort Wasteland mission he will tell you that he heard the news that clara wanted to dress up the spatters in flower costumes and he will also ask you to go to the haberdasher to make clothes too, and now you have to travel to the Haberdasher.


once you done and gave him the material he need to make them, now you need to buy all of them then go back to clarabelle and gave her all the flower costumes and finsh the quest then go back to Ian and give him all the spatter's costumes he needs and he will reward you too.


also just to be sure, i recommend finishing this quest from clarabelle's side because once you do one of her Spatter's will gave you a thank you note that you need to shows it to Horace to let him agree to make clarabelle to works with him, as i never tried to check if you finished the quest from Ian side to see if clara will still gonna gave me the thank you note or not, the ps3/360 versions do not have a manual save system, so every quest you do whether it's good or evil your progress will be saved automatically.


no, as I stated before the Ian and Clarabelle's side quest about the clothes is the only side quest that you can finish both side, the one toon trash is to sell 20 items to the museum, there's a trick to sell items to the museum so fast like..


- the fake gear ( a ghost will offer you the real gear ) once he give it to you refuse his offer and leave him, give the Gremlin the Real gear to his forge so he can fix Donald's boat and keep the fake one for the museum.


- each time you give Clarabelle a flower costume she will reward you with a discount voucher for each store in the game, I believe there are four stores? so four vouchers if not mistaken and the thank you note that you can sell them all to the museum, or better you can sell the museum all the flower costume and Ian's spatters costumes.


as for watch the sky, I recommend giving the rare items to the Gremlin, as I heard it's actually is the Guardian Path because Pete is actually waiting for someone to put them in the museum, there's no way you can finish both sides of watch the sky quest as i'm aware.


actually you can finish all of the side quests without any struggle especially if you're going for the Guardian Path, remember even after you finish the game there's still a few side quests left post game.


I highly recommend you a youtuber called LumpyCheeseGames he/she have the best full 100% guide of this game, you knew his play through from his/her thumbnail for epic mickey 2 is showing classic mickey and minnie holding a chalkboard in black and white. that was the guide I followed when I was so new in this game and he/she did all the 20 side quest and all 19 challenges.


it's not really needed but LumpyCheeseGames method is to use two controllers, he/she said its faster with two controllers to finish all the projectors 2D levels, meaning you don't have to back track to them to play as Mickey and then as Oswald, also he done it to 100% on the Xbox 360, though this is not a problem since it's exactly the same game.


Epic Mickey: Rebrushed caught almost everyone off guard when it was casually announced in February's Nintendo Direct. Though the 2010 Wii original has its (very devoted) fans, and its pedigree speaks for itself - having been developed by Deus Ex's Warren Spector - most folks assumed this darker take on the Mouse House would remain a curiosity of the past.


Lo and behold: Purple Lamp Studios, the wizards behind Battle for Bikini Bottom Rehydrated, are hard at work on a ground-up remake. This modern take on the beloved platformer promises better graphics, an all-new engine, fresh movement options, and more. But what aspects do we think need tweaking the most, to finally realise Spector's epic vision?


This article will contain some minor spoilers for the plot of the original Epic Mickey, which we're presuming is going to migrate to the remake largely unchanged. If you're holding out for Rebrushed to experience this unique adventure for the first time, be warned!


In order to get anywhere (anywhere!) within the game, you'll need to go through the corresponding 2D projector stage. Especially egregious is going between Mean Street and the other four main hubs, which you'll often be doing for sidequests. On the Wii, they were likely being used as buffers for loading; but Rebrushed is an ideal opportunity to offer the option to skip 'em.


The original Epic Mickey was a Wii exclusive, which in hardware terms meant it had about two GameCube processors to rub together. Hardly a winning combo for the kind of sweeping vistas Spector had in mind; and while the OG was very technically accomplished for its 480p console, its framerate left a lot to be desired.


Combat was not one of Epic Mickey's strong points. For all the marketing bluster about your playstyle mattering, most enemy encounters boil down to two options: paint it, or thin it. If it's a robotic Beetleworx, you might have to melee it after said painting or thinning, but it still doesn't get much deeper than that.


The bosses fare a little better, but they can be obtuse. The fight against the Small World clocktower is a highlight, whereas the Mad Doctor's is a grueling exercise in trial and error. Hopefully, Rebrushed's new movement tech will sand off these rough edges, allowing the spectacle of the fights to shine.


Wasteland is a Disnerd's dream to poke around in. It's a twisted, decaying clone of a real-world Disney park, complete with barely-functioning attractions and overpriced merchandise. Which is why it's a shame that your only real incentive to wander the map are a series of uninspired (and often mandatory) fetch quests.


Why is Mickey's progress repeatedly gated by Power Spark requirements? Why must we perform such thrilling tasks as retrieving Horace Horsecollar's lost books for him? And why, pray tell, are there six individually numbered bunny-wrangling missions for Pete? Rebrushed has a prime chance to streamline the game's flow.

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