Wild Wastes 6

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Gigí Ruais

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Aug 5, 2024, 5:09:40 AM8/5/24
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Thisis set in an alternative America, in which a cataclysmic experiment during the second World War heavily twisted the ecosystem. The centre of the United States is now "The Wastes", and populated by "wasters", a wide range of fantasy creatures. Roll a D100 and look at the relevant page of the Monster Manual, and what you find is probably in here.

Our hero is Vince, a Ranger, who is employed by the Ranger's Guild to wander about in the wastes, either bounty hunting, escorting travellers, taking out monsters or generally killing people. He's not entirely human either, with a slight propensity of taking on the characteristics of anything he eats. So certain element of enhanced human capabilities, such as super senses, speed and power, and a bit of mind-reading that sneaks into mind control when the plot needs it.


He's also apparently sufficiently charismatic that over the course of the book he can acquire about nine women, all of whom are happy to share. There is an incredibly quick line early in the book that indicates that the more "evolved" communities have a higher proportion of female leaders than male because women outnumber men in the world (though the numbers are slowly equalising). This appears to be thrown in to justify the male to female ratio that develops over the book, but there's never any real evidence of this power structure.


You should probably make sure you're happy with maledom before you pick this up. Still, it does a reasonably job of working its way through the various different types of sub. You've got the orc alpha sub, the high formal sub, the humiliation slut dryad, and a various range of others as needed for a particular scene. This is definitely in the wish-fulfillment genre. That's not necessarily a criticism, but don't expect much by way of personal sacrifice in conflict to the need for erotic moments.


The book does tend to swing back and forth between the porn and plot in a slightly uneven manner, with sex scenes occasionally running a litte too long (especially the orgy), which is a particular problem when the prose gets repetitive. You can only really hear about someone "filling her up with his seed" so many times. Especially when halfway through there's a dryad involved, and you start thinking about a birdfeeder.


Still, when we get a bit more plot development, it's decently done. The Wasters tend to be captured and enslaved, and there's a second Civil War brewing over the ownership of slaves. Since Vince has been collecting and freeing Wasters (and having really quite a lot of sex with them) he's on the front line of the conflict, and there's a nice bit of politics going on. It's just a shame that it's not fleshed out more. This is definitely primarily erotica. It does a good job of that, at least. The sex scenes are just depraved enough, and not awkward, barring the previously mentioned repetition.


TraitWild WastelandFallout: New VegasbenefitsAdds additional "wacky" content and modifies existing content and random encounterspenaltiesYCS/186 becomes unobtainableForm ID000ED568 :Ui_wildwasteland.ogg

Wild Wasteland theme tune


Taking this trait adds and/or changes certain random encounters and locations which would not appear the same in-game without the trait. Events and locations modified/added by the trait are indicated as such by a unique sound effect and an on-screen "..." message with an image of the Vault Boy with spirals for eyes, identical to the trait's icon.


There are 15 major Wild Wasteland encounters throughout Fallout: New Vegas. Besides encounters, the trait also has effects on a few other things, such as dialogue options, that occur in the base game which are not accompanied by the Wild Wasteland "..." message. The Appendix XIV: Wild Wasteland Oddities section of the Fallout: New Vegas Official Game Guide describes the main encounters in more detail and is where the main encounters are named.[Non-game 1]


Also known as We Named the Dog Indiana. Occurrence: Slightly southeast of Goodsprings, along the road out of town, there is a refrigerator lying on the desert ground, wherein a curled up skeleton exists... and a suave gambler hat.


This is a reference to the fourth Indiana Jones movie, Indiana Jones and the Kingdom of the Crystal Skull, in which Jones survives a nuclear test facility blast by climbing into a lead-lined refrigerator and being catapulted miles away. Additionally, the name of the incident is a reference to a line spoken by General Robert Ross to Indy a few minutes later in the movie: "Indy, thank goodness you're all right! Don't you know better than to climb into a refrigerator? Those things can be death traps!"


Also known as Hovering Anomaly. As one closes in on the area just north of the Horowitz farmstead, what looks like a mercenary camp from a distance turns into an extraterrestrial landing, complete with a broken spacecraft and three stranded aliens. Looking closely at the UFO, one can see cables and tubes hanging out from a hatch. The UFO is exactly the same in appearance as the crashed recon craft Theta in Fallout 3 that initiates Mothership Zeta.


The alien captain has the unique alien blaster (though they cannot use it) along with over 100 alien power cells. The other two aliens carry tri-beam laser rifles along with some energy cells and drained small energy cells.


Without Wild Wasteland, this area instead is a mercenary camp where four hostile mercenaries can be found, one of whom carries the unique weapon YCS/186. As a result of being replaced by the aliens, the unique Gauss rifle is unobtainable, and vice versa for the alien blaster without the trait.


This encounter will only appear with Rex as an active companion. At some point, Rex will speak to the Courier with an "aroo!", who then determines that Little Jimmy may have fallen into a well, the location of which is marked on the Pip-Boy's world map (east of New Vegas, underneath the overpass). The well contains a child's skeleton, a mole rat, an Abilene Kid LE BB gun, 200 BBs, a rawhide cowboy hat, as well as a super stimpak.


This is a reference to a similar quest in Fallout 2, where the Chosen One is looking for a boy named Jonny, and learns from his dog Laddie that Jonny may have fallen into the town well and likely been eaten by a mole rat, dropping his BB gun. Jonny is later found to be alive at the end of the quest if the Chosen One discovers the truth about his disappearance.


This, in turn, is a reference to the 1954 Lassie TV series, where the character Timmy was frequently rescued from dangerous situations after Lassie warned somebody. On the TV show, Timmy never fell into a well, though he did get into a lot of similar predicaments.


When leaving Cerulean Robotics, a group of three elderly women (known as Maud's Muggers, also known as Granny's Gang) named Irate Ida, Rancorous Ruth and Malefic Maud wearing pre-War spring outfits, while armed with rolling pins or switchblades, will strike. They often have a small amount of caps, showing the success of previous muggings. Freeside drunks and locals may also occasionally mention the gang.[1][2]


Also known as Getting Too Close. During the quest I Put a Spell on You, if the player unwittingly divulges to Captain Curtis that they know a mole is using the control tower during the night and then stake it out, they get ambushed by him. Right before the ambush occurs, Curtis says "You're getting too close, shamus!"[3]


This phrase is taken directly from the Carmen Sandiego series of video games, specifically the 1989 version of Where in the U.S.A. Is Carmen Sandiego?, where it would be said by in-game NPCs to indicate the player was close to apprehending a criminal.[Non-game 3] "Shamus" is an early 20th-century slang expression for a private detective.


In certain underground locations, such as the New Vegas sewers, the broc flower cave or Vault 11, there are rats one-and-a-half to two-times larger than normal. These are rodents of unusual size. They are mentioned by Lady Jane.[4]


This is a reference to The Princess Bride and the R.O.U.S. (Rodents of Unusual Size) that inhabit the Fire Swamp. Similarly, the town of Klamath in Fallout 2 had a problem with large rats that were referred to as "R.U.S," wherein "of" is simply omitted.


Located just in front of a ruined Nipton house containing a Mister Gutsy, to the right of the town hall, there are two skeletons. One looks to be a male human, while the other is female, lying next to each other. They look like they have been charred. Looking at the burned skeletons will reveal the male to be named "Owen" and the female "Beru."


This is a reference to Star Wars: Episode IV A New Hope, where Luke Skywalker's uncle and aunt, Owen and Beru Lars, are burned to death and their charred corpses are shown in the same pose as in the game.


Also known as Holy Hand Grenades. In the basement of the Searchlight east church of Camp Searchlight, there are three Holy Frag Grenades on a table. The writing on a box beside these grenades reads "Pull pin and count to 5 3."


This references the Holy Hand Grenade of Antioch in Monty Python and the Holy Grail. The Holy Hand Grenade is also referenced by two special encounters in Fallout 2, King Arthur's Knights and King Arthur's Knights fighting a rat. The second encounter was never implemented, however.


This is a reference to a scene from Monty Python's Life of Brian, in which Brian is writing graffiti on a palace wall and uses the same incorrect inflection, trying to write "Romans go home" but instead writing "People called Romanes, they go, the house." He is then corrected by a Centurion (John Cleese), who forces him to write the correct version on the wall 100 times by the next morning or have his "balls [cut] off."[Non-game 4][5][Non-game 5]


During the side quest Beyond the Beef, a dead investigator is discovered inside an Ultra-Luxe hotel room. Further investigation of this crime scene reveals the corpse's name to be "Crusoe," with a shock of red hair, sunglasses and a business suit. Without Wild Wasteland, the dead investigator is a different character named Jay Barnes.

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