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Phoebe Sibilio

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Aug 3, 2024, 12:16:26 AM8/3/24
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His career began in 2016 when he joined LCK Challengers League team Stardust. Later that year, he joined Samsung Galaxy of the LCK. He reached the 2016 League of Legends World Championship Final in his rookie season, and the following year, he won the 2017 World Championship. Ruler was picked up by KSV Esports, which was later rebranded to Gen.G, for the 2018 LCK season. From 2018 to 2022, he won one LCK title, in 2022 and made four World Championship appearances. He left the LCK to join LPL team JD Gaming for the 2023 season. In his first year, he won back-to-back LPL titles, won the 2023 Mid-Season Invitational, and made another Worlds appearance. He also represented the South Korean national team at the 2018 Asian Games, earning a silver medal, and the 2022 Asian Games, earning a gold.

Ruler's individual accomplishments include accolades such as a World Championship Most Valuable Player (MVP) award, an LCK season MVP award, three LCK First All-Pro Team designations, an LPL Finals MVP award, and two LPL First All-Pro Team designations. He also became the 11th player in the LCK to reach 1,000 kills, and the third to reach 2,000.

Ruler once again represented South Korea in the 2022 Asian Games one of the six members in the League of Legends division of the South Korea national esports team.[57] Ruler clinched a gold medal as South Korea emerged victorious against Saudi Arabia, China, and Chinese Taipei in the quarterfinals, semifinals, and finals, respectively.[58] With the gold medal, Ruler received an exemption from mandatory military service.[59]

Upon joining the LCK in 2016, Ruler faced criticism for his limited champion pool. While he excelled on his signature picks, such as Varus, Jhin and Ezreal, traditional AD carry champions, he appeared to struggle when stepping outside of his comfort zone. In 2018, ESPN highlighted his willingness to learn, citing facing Uzi as key moments in his career.[60]

Over the course of his career, Ruler evolved into a player recognized for his prowess on late-game scaling carry champions, including Aphelios, Jhin, and Jinx. His playstyle centered around prioritizing farm and reaching the late game, where he emerged as the linchpin of Gen.G's damage output in crucial victories. Despite being a prime target for opponents, Ruler showcased exceptional ability in handling dives and gained a reputation for turning teamfights in his team's favor, even when at a deficit. In situations where other ADC players might struggle, Ruler consistently delivered significant damage. Rather than focusing on winning the lane, he prioritized maximizing farm to carry games in the late stages. Ruler's strength lay in his capacity to impact teamfights from a distance, providing him an advantage over most ADCs who adopt a more upfront approach. While occasionally labeled as selfish due to his late-game focus, Ruler's predictable yet effective strategy was a key component of his success.[61]

Ruler was born on December 12, 1998.[67] Initially opposed to Ruler pursuing a career in professional gaming, his father, Park Won-hee, was concerned about Ruler's ability to plan for his future, including a college education. However, he eventually came around and supported Ruler's chosen career path.[68]

Pivot Player is the video player in all Pivot Interactives activities. Pivot Player has interactive measurement tools that allow users to make rapid, precise measurements. Here is a quick overview of the features:

Clicking the tools icon on the top right of the video shows what measurement tools are available for this video. Each video has a unique set of tools specific to that learning instance. Click on each tool icon to launch that tool. Depending on the particular video, you can sometimes drag, rotate, or scale a tool image:

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If you are a regular reader (which I hope you are) you might be wondering why I am here talking about Yu-Gi-Oh! today, as all of my articles so far have been about Pokmon. Well, even if I have been creating Pokmon-related content for over eight years, something you must know is that the game of my childhood has always been Yu-Gi-Oh!. I started playing it when I was very little and, like every kid back then, watched the anime series.

I lived the Dragon Ruler format. I played the Spanish National with that format and remember very vividly everything that happened there, so most of the things you will find in this article come from someone that suffered the utter desperation of facing a deck that could simply not be beaten.

There is something I want to say before anyone can tell me that I am exaggerating: In Yu-Gi-Oh!'s history, there have been some terrible, unfair decks that had become so powerful that they made Konami issue emergency banlists. I am talking about very iconic decks like Teledad, Yata Lock or Cyber Stein back in the old days. However, this was something else. Not because Dragon Rulers were powerful, which they clearly were. It was because they pushed the power-level by introducing something the game had not seen before: a crazy amount card advantage.

What do I mean by card advantage? In case you are not familiar with TCGs, having card advantage is a decisive aspect that often determines which player is most likely to win the game. Not that this applies in every situation and in every TCG, but clearly, the more resources you have in your hand and on the field, the higher the chances that you can secure a strong position. In Pokmon, for example, card advantage is not the most important thing because players are constantly drawing cards and replenishing their hands (in fact, some decks can even draw 20+ cards in one turn), but it is crucial in Magic: The Gathering and used to be very important in Yu-Gi-Oh!. In fact, I would say that in the pre-Dragon Ruler era, card advantage was so important that a three to four card difference could directly lead to a voluntary surrender.

Now that I am thinking of it, I have not explained what Dragon Ruler did. In reality, it was pretty easy so I am going to try to keep the analysis high-level. The cards were based on the four elements (Fire, Water, Earth and Wind) and they featured, as we called them back then, a "mini dragon" and a "big dragon" of each type. You could find players refer to them as "adult dragons" or "baby dragons" as well. As such, there was Blaster, Dragon Ruler of Infernos (the big dragon) and Burner, Dragon Ruler of Sparks (its smaller version). The smaller dragons allowed you to discard a card from your hand to summon their bigger counterpart from their deck. Then, the big dragons had up to three different effects, but all of them were just insane.

A typical turn from Dragon Ruler would go something like this: they would activate the effects of one or two mini dragons. They will XYZ their monsters into a very powerful Dracossack and then they will remove some cards from their graveyard to keep searching for monsters. At the end of the turn, they would play Super Rejuvenation to get +3 or 4 cards. Just insane.

Players very quickly found an optimal build, which included 3 copies of each big dragon and 2 of the minis. The rest of the cards were focussed on stopping combos from happening with the inclusion of a lot of Hand Traps like Effect Veiler of Maxx "C".

It was clear right from the start that there was no deck that could stand in the way of Dragon Ruler, unless it was a deck which had been specifically designed to beat it at the cost of taking a loss to every other potential deck on the format. Konami, however, had a plan, or at least that is what I thought back then. You see, sometimes what a company does the moment they print a very powerful archetype is releasing a counter in the same set so as to keep the balance. Konami opted to take a different approach: Instead of creating a way to stop Dragon Ruler, they decided to create a deck that reached similar levels of power - as crazy as this might sound.

Now, I am not saying that Dragon Ruler was absolutely invincible. The deck was nearly, but there were two types of decks that could stand a chance against it. One was, of course, Spellbook and the other was a deck that had been specifically designed to defeat Dragon Ruler. And even they could and did lose to Dragon Ruler, such was its power.

As you can probably imagine, Dragon Ruler literally pushed out every other deck in the format except for Spellbook and dedicated counters. It was a weird meta to play because either you joined them or you went straight against them. The only issue with option number one, which is the one I would have gladly taken, is that the deck was very, very expensive to build. I remember playing the Spanish National Championship in 2013 and literally having no other option than to go for its counter (I was a university student, not much money in the bank!).

Luckily for me, I decided to take a somewhat risky approach to the tournament that eventually paid off. I assumed that since Dragon Ruler and Spellbook were so expensive and the set "Lord of the Tachyon Galaxy" had just come out, the majority of players were going to play counters, like me. So instead of orienting my deck all against the Rulers and Spellbook, I decided to go against the counters and prepare the mirror match (I was playing Evilswarm, by the way). I ended up facing 2 Rulers & 1 Spellbook and only won 1 round but I did win every single mirror match, which helped me get a very modest top-32 - a result that still makes me very proud, all things considered.

Dragon Ruler and Spellbook kept dominating and it was no surprise when we see that they were the only decks that players have opted for in the prestigious World Championships. And if you look at the lists, you will see that most of them were prepared either for the mirror match or against the other deck. In the end, the inevitable happened and Dragon Ruler and Spellbook faced in the great finals. With the entire world watching, Dragon Ruler got the victory.

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