New issue 91 by Xichuan....@gmail.com: sekati.ui.Image dispatches Event
when it should dispatch ProgressEvent
http://code.google.com/p/sekati/issues/detail?id=91
line 126 is current:
dispatchEvent( new Event( ProgressEvent.PROGRESS, true ) );
it should be:
dispatchEvent( new ProgressEvent( ProgressEvent.PROGRESS, true ) );
What steps will reproduce the problem?
1. Listen to Image for a ProgressEvent
What is the expected output? What do you see instead?
This error fires:
[Fault] exception, information=TypeError: Error #1034: Type Coercion
failed: cannot convert flash.events::Event@2fc03f89 to
flash.events.ProgressEvent.
Execution halted in 'index.swf' ffffffffat 0xExecution halted
in 'index.swf' ffffffff (-1)
What version of the product are you using? On what operating system?
3.0.6 Gamera
Please provide any additional information below.
Comment #1 on issue 91 by sekati: sekati.ui.Image dispatches Event when it
should dispatch ProgressEvent
http://code.google.com/p/sekati/issues/detail?id=91
Thanks: nice catch! Will address in an upcoming maint release.
Comment #2 on issue 91 by sekati: sekati.ui.Image dispatches Event when it
should dispatch ProgressEvent
http://code.google.com/p/sekati/issues/detail?id=91
patched for maint release commit.
Comment #3 on issue 91 by sekati: sekati.ui.Image dispatches Event when it
should dispatch ProgressEvent
http://code.google.com/p/sekati/issues/detail?id=91
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