Issue 91 in sekati: sekati.ui.Image dispatches Event when it should dispatch ProgressEvent

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sek...@googlecode.com

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Jan 20, 2011, 1:42:27 PM1/20/11
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Status: New
Owner: ----
Labels: Type-Defect Priority-Medium

New issue 91 by Xichuan....@gmail.com: sekati.ui.Image dispatches Event
when it should dispatch ProgressEvent
http://code.google.com/p/sekati/issues/detail?id=91

line 126 is current:
dispatchEvent( new Event( ProgressEvent.PROGRESS, true ) );

it should be:
dispatchEvent( new ProgressEvent( ProgressEvent.PROGRESS, true ) );

What steps will reproduce the problem?
1. Listen to Image for a ProgressEvent

What is the expected output? What do you see instead?
This error fires:
[Fault] exception, information=TypeError: Error #1034: Type Coercion
failed: cannot convert flash.events::Event@2fc03f89 to
flash.events.ProgressEvent.
Execution halted in 'index.swf' ffffffffat 0xExecution halted
in 'index.swf' ffffffff (-1)

What version of the product are you using? On what operating system?
3.0.6 Gamera

Please provide any additional information below.


sek...@googlecode.com

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Jan 20, 2011, 1:46:45 PM1/20/11
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Updates:
Status: Accepted
Owner: sekati
Labels: -Priority-Medium Priority-High OpSys-All

Comment #1 on issue 91 by sekati: sekati.ui.Image dispatches Event when it

Thanks: nice catch! Will address in an upcoming maint release.

sek...@googlecode.com

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Feb 11, 2011, 11:26:24 AM2/11/11
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Updates:
Status: Started

Comment #2 on issue 91 by sekati: sekati.ui.Image dispatches Event when it

patched for maint release commit.

sek...@googlecode.com

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Feb 11, 2011, 11:40:31 AM2/11/11
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Updates:
Status: Fixed

Comment #3 on issue 91 by sekati: sekati.ui.Image dispatches Event when it

(No comment was entered for this change.)

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