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Aug 2, 2024, 4:40:26 AM8/2/24
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Admins can browse, deploy, and monitor Microsoft Store applications inside Intune. Upon deployment, Intune automatically keeps the apps up to date when a new version becomes available. The Microsoft Store supports Universal Windows Platform (UWP) apps, desktop apps packaged in .msix, and now Win32 apps packaged in .exe or .msi installers.

To ensure the Company Portal app is successfully installed on your end user's device, you may need to set the Install behavior to User and the deployment Entra ID group as Only devices.

The Microsoft Store provides a large variety of apps designed to work on your Microsoft devices. Within Intune, you can search and add the apps you want to assign to your workforce at your organization.

If you assign an app to a device that is located in a region where that app is not supported or where that app does not meet the age restrictions, the app will not install on the device. However, if the device is moved to a region that supports the app, the app will install on the device.

Apps that are deployed from the Microsoft Store are automatically kept up to date to the latest version of the app. For this feature to work properly for UWP apps, the Turn off Automatic Download and Install of updates shouldn't be enabled.

Win32 apps that are in the Microsoft Store are currently in preview. Not all Win32 apps will be available or searchable. The Win32 apps that are in preview will be identifiable with Win32 and a banner.

Third party vendors or publishers that add Win32 apps to the Microsoft Store are responsible for hosting their own content in their respective infrastructure. If your devices are behind a firewall, please reach out to application owner to understand and confirm network requirements.

When a Microsoft Store Win32 app is published to a device as Required, but the app is not detected due to a mismatch of the installed version or context, Intune will reinstall the app in the targeted installation context.

For available Microsoft Store Win32 apps, the end user must select install in the Company Portal before Intune takes over management and automatic updates for the app. Intune doesn't try to reinstall the app.

The Microsoft Store supports Win32 app types including .exe and .msi installers. These apps have external content sourcing hosted by the app publisher. Based on their installer definition in the store, each Win32 app supports either User or System context installation.For related information, see Traditional desktop apps in the Microsoft Store on Windows.

In addition to user context, you can deploy Universal Windows Platform (UWP) apps from the Microsoft Store app (new) in system context. If a provisioned .appx app is deployed in system context, the app autoinstalls for each user that logs in. If an individual end user uninstalls the user context app, the app still shows as installed because it's still provisioned. In addition, the app must not already be installed for any users on the device. Our general recommendation is to not mix install contexts when deploying apps.

Assigning a UWP app using the "Microsoft Store app (new)" type with the installation behavior set as "System" to a device which already has that app installed will result in this error: "The application was not detected after installation completed successfully (0x87D1041C)". However, the app will still install correctly on the device.

When a device is enrolled as Microsoft Entra registered, the installation behavior should be set to "System". If an app with the installation behavior set to "User" is assigned as Available, the end user will receive the following error when selecting install in the Company Portal: "Requirements Not Met". Make sure the device is joined to Azure, or use System context to rectify this situation.

For more information on the Microsoft Store integration with Intune due to the Microsoft Store for Business and Education retirement, go to the Adding your Microsoft Store for Business and Education apps to the Microsoft Store in Intune blog post.

Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple languages.[6]

Launched on January 16, 2007, nearly a decade after Netflix, Inc. began its pioneering DVD-by-mail movie rental service, Netflix is the most-subscribed video on demand streaming media services, with over 277.7 million paid memberships in more than 190 countries as of July 2024.[5][7] By 2022, "Netflix Original" productions accounted for half of its library in the United States and the namesake company had ventured into other categories, such as video game publishing of mobile games through its flagship service. As of October 2023, Netflix is the 23rd most-visited website in the world, with 23.66% of its traffic coming from the United States, followed by the United Kingdom at 5.84% and Brazil at 5.64%.[8][9]

Initially, Netflix offered a per-rental model for each DVD but introduced a monthly subscription concept in September 1999.[20] The per-rental model was dropped by early 2000, allowing the company to focus on the business model of flat-fee unlimited rentals without due dates, late fees, shipping and handling fees, or per-title rental fees.[21] In September 2000, during the dot-com bubble, while Netflix was suffering losses, Hastings and Randolph offered to sell the company to Blockbuster for $50 million. John Antioco, CEO of Blockbuster, thought the offer was a joke and declined, saying, "The dot-com hysteria is completely overblown."[22][23] While Netflix experienced fast growth in early 2001, the continued effects of the dot-com bubble collapse and the September 11 attacks caused the company to hold off plans for its initial public offering (IPO) and to lay off one-third of its 120 employees.[24]

DVD players were a popular gift for holiday sales in late 2001, and demand for DVD subscription services were "growing like crazy", according to chief talent officer Patty McCord.[25] The company went public on May 23, 2002, selling 5.5 million shares of common stock at US$15.00 per share.[26] In 2003, Netflix was issued a patent by the U.S. Patent & Trademark Office to cover its subscription rental service and several extensions.[27] Netflix posted its first profit in 2003, earning $6.5 million on revenues of $272 million; by 2004, profit had increased to $49 million on over $500 million in revenues.[28] In 2005, 35,000 different films were available, and Netflix shipped 1 million DVDs out every day.[29]

In 2004, Blockbuster introduced a DVD rental service, which not only allowed users to check out titles through online sites but allowed for them to return them at brick and-mortar stores.[30] By 2006, Blockbuster's service reached two million users, and while trailing Netflix's subscriber count, was drawing business away from Netflix. Netflix lowered fees in 2007.[28] While it was an urban legend that Netflix ultimately "killed" Blockbuster in the DVD rental market, Blockbuster's debt load and internal disagreements hurt the company.[30]

On April 4, 2006, Netflix filed a patent infringement lawsuit in which it demanded a jury trial in the United States District Court for the Northern District of California, alleging that Blockbuster's online DVD rental subscription program violated two patents held by Netflix. The first cause of action alleged Blockbuster's infringement of copying the "dynamic queue" of DVDs available for each customer, Netflix's method of using the ranked preferences in the queue to send DVDs to subscribers, and Netflix's method permitting the queue to be updated and reordered.[31] The second cause of action alleged infringement of the subscription rental service as well as Netflix's methods of communication and delivery.[32] The companies settled their dispute on June 25, 2007; terms were not disclosed.[33][34][35][36]

On October 1, 2006, Netflix announced the Netflix Prize, $1,000,000 to the first developer of a video-recommendation algorithm that could beat its existing algorithm Cinematch, at predicting customer ratings by more than 10%. On September 21, 2009, it awarded the $1,000,000 prize to team "BellKor's Pragmatic Chaos".[37] Cinematch, launched in 2000, was a system that recommended movies to its users, many of which might have been entirely new to the user.[38][39]

Through its division Red Envelope Entertainment, Netflix licensed and distributed independent films such as Born into Brothels and Sherrybaby. In late 2006, Red Envelope Entertainment also expanded into producing original content with filmmakers such as John Waters.[40] Netflix closed Red Envelope Entertainment in 2008.[41][42]

In January 2007, the company launched a streaming media service, introducing video on demand via the Internet. However, at that time it only had 1,000 films available for streaming, compared to 70,000 available on DVD.[43] The company had for some time considered offering movies online, but it was only in the mid-2000s that data speeds and bandwidth costs had improved sufficiently to allow customers to download movies from the net. The original idea was a "Netflix box" that could download movies overnight, and be ready to watch the next day. By 2005, Netflix had acquired movie rights and designed the box and service. But after witnessing how popular streaming services such as YouTube were despite the lack of high-definition content, the concept of using a hardware device was scrapped and replaced with a streaming concept.[44]

In February 2007, Netflix delivered its billionth DVD, a copy of Babel to a customer in Texas.[45][46] In April 2007, Netflix recruited ReplayTV founder Anthony Wood, to build a "Netflix Player" that would allow streaming content to be played directly on a television rather than a desktop or laptop.[47] Hastings eventually shut down the project to help encourage other hardware manufacturers to include built-in Netflix support, which would be spun off as the digital media player product Roku.[48][49][50]

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