MEGA TUTORIALS VOL 40 [JUST FOR MUSIC]

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Gro Bert

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Jul 11, 2024, 11:32:06 PM7/11/24
to seilisymre

I have been watching sooo many YT tutorials about the psytrance kick and bass and have tried to recreate it in Drambo. I got (almost) close only once.
It is just SO hard to get it right that it almost drives me crazy.

Hey Jon, I just wanted to say thanks for putting all this stuff together. After a long time of avoiding pursuing my musical talents (I went the finance/MBA/corporate grind 60-80 hour week route instead), I recently restarted my journey by enrolling at Berklee.

MEGA TUTORIALS VOL 40 [JUST FOR MUSIC]


Download File https://cinurl.com/2yXWUC



Hi! Thanks for the content. I play guitar and started writing lyrics on my own for a someone I love and can sing them A-Capella but soon I wanted to accompany music too. So just tryna learn all music theory I can and learning about composing

I started composing after my retirement 6 years ago. Even though I have no musical training but a considerable passion for classical music, I started with my iPhone and garageband and just went for it. I tried to go the Theme and Variations route and found my self fully committed and passionately involved with making music. I also read your guidance and found it to be very helpful in getting the major technical aspects of composing. To my surprise, I found my self to be very prodigious and continued to improve the more I was composing. I got so involved that after five years I decided to learn how to play the piano. If you are interested in listening to my latest work see: paulcaracristi.bandcamp.com

I am not too familiar with programs like that. My recommendation would be to look for specific people to study with instead of just picking an institution by name. With music, your mentors are critical and someone who understands your goals and is able to help you guide your career choices will be very important.

It is customary, or was until not too long ago, to think of the average rock band as 3 guitars and a drum, expertly manipulating 3 chords to create what on the surface sounded like standard outpourings of music that would quickly and easily be replaced with just another catchy tune.

Add to this the portrayal of the musicians as drug induced, womanising layabouts who just happen to be able to knock out a good tune, but underneath the façade of projecting themselves with carefully designed images, the actual creation of the recordings that have gone on sale to the general public are very serious, very businesslike and very skilfully composed and orchestrated works of art, and is why so many recordings have endured over the decades.

I think the best thing for you would be to get yourself out there, and start getting your music performed. Try to find people that can sing or play an instrument that would be interested in having someone else write a song for them to play. I would also recommend, if not being able to play an instrument is making you feel bad, then learn to play an instrument. The process is not that daunting. I play several instruments myself (trumpet, piano, guitar, saxophone, a little clarinet). It just takes effort and patience.

My recommendation would be to learn piano/keyboard first. And not just chords, and pop songs. You need to learn to read music. While it is true that some film composers have been able to make a career without the ability to read music notation, they are the exception. You do not have to be an excellent pianist, but you will need the ability to play in your music into a digital audio workstation (DAW).

Most of the examples and explanations I give require that you are able to read, at least on a basic level, traditional music notation. You do not have to be able to play piano, although as a composer, piano is an extremely useful instrument. You just need to be able to look at a note, and understand what it means.

On the Arduino UNO in the following image, we have highlighted in red the connections on the female strips; in yellow the ICSP connector that connects to the ATmega328P. Please note that the Rev.3 board has an ATMega 16U2 chip that manages the USB connection and also that chip can be reprogrammed via a dedicated connector labeled ICSP2, just above the ATMega 16U2 itself.

"But wait!" you say: "When I tried that, it just made the game go silent." That fact does mean the command is working. (If it didn't work for this game, the music would continue.) The issue is, the numbers you need to input don't necessarily match anything sensible (such as the in-game sound test or ValleyBell's research notes).

Description:
Normally we don't have to look at my funny face; we just listen to the piano sound while the fingers take a walk on the keys. But at rare occasions I actually get up from the piano chair - so let's take a walk in the forest and have a little talk about Music.It's 5 o'clock in the morning and we have the morning choir of the singing birds as a thrilling musical background...

Description:
We make a very useful rhythmic exercise for jazz improvisation.The exercise functions as a kind of ever going 'motor'.The motor is based on some very simple ideas:we invent a piano "finger sequence" and we use a pentatonic "hand grip" and we make rhythm and phrases into a thrilling musical counterpoint!!!Our exercise is fundamental in many ways, if we want to be free to express ourselves when improvising Music.In particular the exercise will make us strong when combining rhythm and phrases in a free manner.Later on in the lesson we add the left hand chords to the exercise.The chords also make a thrilling counterpoint to the rhythm!!!With the "motor" exercise we automatically learn to put in the left hand chords on all the different sub beats just by following the patterns of the right hand phrases.Then we make different tonal flavors by moving our pentatonic hand grip to different positions on the keys.By the end of the lesson I inspire you to create and exercise your own favorite phrases and to add these to the 'motor' - the opportunities to form your own Music are endless...

Description:
We learn how to IMPROVISE MUSIC by making a simple "PLAYGROUND" in which we can unfold our creative musical performance.The best way to learn music and music improvisation is to just immerse ourselves into the game, playing around, having fun - like we do on a playground!!!

Are you looking to add some grooves to your project. Does your haunted house or Halloween costume need some sound effects embedded into it? Do you just want to be able to say you built your own MP3 player? The MP3 Player Shield is an easy way to add music or sound effects to your project.

Additionally, it includes 50 Construction Kits: A Tesseract construction kit is comprised of a full music track that is also splitted into its single components. So, you can either use the full music track or just pick the sounds and samples that you would like to use in your movie or music production. Alternatively, you can recompose the whole track to your needs by just drag and dropping the included stems into your project.

Remember that no matter what the software, there is a learning curve involved. So use Google to find tutorials, hit the software creator's forums and most importantly be patient with yourself. It can take some time, but you'll be able to put out higher quality work and help differentiate yourself from the masses of streaming/Let's Players/videos out there with just a little bit of Post-Production Tender-Loving-Care.

For each music entry, start the line with Lump, followed by a space, followed by the music file's lump name (i.e. the part of the filename that comes after the D_ or O_ part, and not including the .mid or .ogg part). Now make a new line and field named Title = , and follow this with the display name you want this song to show as in the Sound Test menu. Make sure each word/etc. is separated with an underscore, not a space. The maximum character limit that the title ribbon in the Sound Test will display is 31 characters, but instead, try to keep the Title string no longer than 16 or 17 characters; the musical note icon that appears at the other end of the blue menu box may partially obscure the 17th character, and any characters beyond 17 will simply trail off of the menu. For the next line, you can optionally create a field named Alttitle = . This is where you can put in an alternate name for the song, which will show up in the title ribbon alongside the original Title field. Otherwise, the next field should be Authors = . This is where you will put the name(s) of the Composer(s) of the song in question, separating each artist's name with a comma (although this is technically not necessary; it's just nice for formatting). However, if you don't know this information, you can just remove this field entirely. For the next line, just leave Soundtestpage = as 1. For the line after: Soundtestcond = can just be 0 if you have no intention of making this song be an unlockable; otherwise, this number corresponds to the extended map number of the map which should be completed to unlock this song, or -- if the number is negative, a condition set. Refer to the MUSICDEF page for more information on this and other fields.

The last field is BPM = , or Beats per Minute. This is where you put in the tempo of the song; the bouncing radio/boombox graphic to the left of the Sound Test menu bounces up and down in relation to the value of this field. e.g. Greenflower Zone Act 1's music plays at a BPM of 132. If you're not sure how to find the BPM of your music, just experiment with tweaking this value until it seems fast or slow enough for your liking; it doesn't have to be exact. Ultimately this is another field that is also just for show; putting in 0 means it will not move at all.

This comprehensive Google SLIDE deck will walk students through the process of music composition and songwriting for beginners. Using just four chords (I, V, vi, IV), students will be able to write their own short compositions using Chrome Song Maker, Hookpad, and Flat for Education. A great introduction to music composition!

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