WhatI have to offer on this page is an hour-long interview with Edwene Gaines, Unity minister, best-selling author and beloved guide and mentor to thousands. Click through to watch the intevew and read the transcript, see photos and have links to other resources.
Edwene Gaines is a native Texan who, before being ordained as a Unity Minister in 1979, graduated from the University of Houston; served public schools in Texas and Florida as a teacher, curriculum editor and community relations coordinator; became a newspaper reporter and photographer in Conroe, Texas; and eventually opened her own public relations business and began motivational speaking.
Edwene has closed her facility in Alabama and moved to Baton Rouge to be closer to family. She is, as you will see in one of the clips, a proud grandmother. But, most important, and immensely inspiring, is her presence at Unity of Baton Rouge, led by Rev. Lura Lisa Wall. Edwene is there nearly every Sunday. She offers classes onsite and has learned how to use Zoom for online activity.
If you subscribe to the church email list, you will see how two capable, collegial, and Spirit led ministers provide for the spiritual needs of an onsite and online community, one as Senior minister and the other as a wise teacher, speaker and prayer presence. Unity of Baton Rouge is a fully functioning faith community and center of practice, both onsite and online, operating in perfect harmony.
This is not the first time Unity of Baton Rouge has been a home for experienced and independent ministers. Many years ago, Marge Kass landed at the church after a career in her Merry Miler, launching study groups throughout the South and offering workshops nationwide. She passed on in 2013, at 92. I have always been moved by the way members of the church visited and supported her in her later years. The people at Unity of Baton Rouge are, like Marge Kass, Edwene Gaines and Lura Lisa Wall, outwardly focused on the needs of others. And God blesses them accordingly.
Since Unity uses .net framework (4.x) qlik sense .net sdk should be compatible, however when I started using Sdk I encountered a problem, the thing is that any time I use the standard ILocation to configure the connection parameters whether it is location.AsJwtViaProxy or just when declaring Location.FromUri() I get the same error.
It sounds as follows:
ArgumentException: Default credentials cannot be supplied for the ntlm authentication scheme.
Parameter name: authType
If you look at the dependencies inside qlik sense .net sdk, it occurs because, regardless of what was written in the code in the GenericLocation class, the GetDefaultConnectionsSettings method is called, which in turn calls the AsNtlmViaProxy method, which should not be the case.
That's interesting... Could you please add a code snippet that shows how you instantiate and configure your Location instance and explain which row is triggering the error? Are you saying you are getting this error immediately when you call "Location.FromUri"?
Project Unity is a yearlong collaborative effort of programming and events hosted in partnership with segments of our community, including faith, business, civic, philanthropic, grassroots and government entities.
My name is Shreya Pandit, and I am an undergraduate student majoring in Computer Science and Cognitive Science at MIT. I had the incredible opportunity to intern with the Tools for Unity Team this past month. I worked specifically on the Microsoft Analyzers for Unity Project, an open-source project on GitHub. This project offers code suggestions and suppresses warnings for developers in Unity to improve their code correctness and performance. Starting the internship with basic knowledge in C# and Unity, I initially focused on familiarizing myself with the language as well as the gaming environment. I was then ready to shift my attention to the Analyzer project where I would create a variety of analyzers based off community suggestions in the GitHub repository.
The Microsoft Analyzers for Unity Project intends to provide developers with Unity specific suggestions to improve their code. This tool is offered through Visual Studio, a powerful IDE, and relies on the .NET Compiler Platform, Roslyn. The compiler uses an API to inspect and analyze code as the developer is programming which is useful to check the syntax and semantics. Adding a new analyzer enables Roslyn to check for a particular code pattern, and if detected, it will recommend a code fix specified by the analyzer. For example, one of the analyzers identifies empty MonoBehaviour methods, such as Start(), and recommends deleting the method to improve the code efficiency.
During my internship, I created a variety of analyzers to detect different code patterns. I will walk through one of the analyzers that I recently added to break down the process and provide tips along the way.
Once the new analyzer was created, I found it easiest to create a few test cases in the test file. This ensured that the analyzer found the generic pattern as opposed to a single specific case. Next, I wanted to create a method that would be able to detect the code pattern identified in the problem. For this example, I looked for two consecutive lines that assigned a new position and new rotation.
Visual Studio in Windows offers a neat feature called the Syntax Visualizer. The window enables users to open any C# code file and examine the current working tree from a class declaration to a method operation. To find this window, go to View / Other Windows / Syntax Visualizer. Here is an example of the syntax tree displayed in the visualizer.
Based off the syntax tree, I needed to detect two subsequent Expression Statements of Assignment Expressions where one accessed the position property of transform and the other accessed the rotation property. I tested the analysis of the code pattern by running my test cases and checking for unexpected diagnostic errors.
After following these steps and adding documentation, the analyzer is ready to be reviewed and merged to the code base. Submit a pull request and checkout the final analyzer. Here is a link to my PR, and an example of the below the Set Position and Rotation analyzer in action below.
I have really enjoyed working on the Microsoft Analyzers for Unity project with this group over the past few weeks. Even with limited knowledge in Unity and C#, I was quickly able get accustomed to the environment and start creating new analyzers and suppressors. This is a great self-contained project for people with different coding backgrounds. If you are looking to learn more about Visual Studio and Unity or contribute to an open-source project, creating an analyzer requires a low barrier to entry for high impact. I have learned a lot in the process and want to give a special thanks to my manager JB Evain and the rest of the team for all their support. I am confident that they would appreciate your suggestions and PR submissions to continue improving the developer experience in Unity.
The Unity game engine is used by more than 50% of games across mobile, PC and consoles according to the company. The engine is written in native code but can be scripted using C#, forming a large community of C# developers. The version of .NET used in Unity though is based on .NET in its cross-platform Mono form, rather than .NET Core.
Unity developers have complained about lack of access to new C# features and performance improvements, as well as non-standard approaches to areas such as asynchronous coding and package management. Part of the problem lies with the Unity runtime API, rather than with .NET itself, and the constraints it places on interop code.
That Unity has fallen behind in this way may seem odd, since the company has been a critical element in the progress of .NET from Windows-only to a cross-platform runtime.
Unity was an early adopter of Mono, to the extent that without it the open source implementation of .NET would have progressed more slowly or perhaps not have survived. That legacy has become something of a burden though. At GDC (Game Development Conference) 2022 earlier this year, VM Team Lead Josh Peterson explained how Unity became closely tied to the Mono runtime, preventing migration to the .NET Core CLR (Common Language Runtime), and developed its own package manager and .asmdef package definition files, and does not use MSBuild, the .NET build tool.
Even the Mono runtime is a fork of the official version. The consequence is that people who have learned .NET elsewhere find that in Unity they cannot use familiar tools, or C# language features like async and await statements for asynchronous coding.
The team has had to solve some tricky problems, he said, in the area of native code interop, and has written its own marshalling layer to overcome issues such as managed code objects that may move to different memory locations and break native code that references those objects.
Daggerfall Unity 1.0 is now available! After several years in development, and the efforts of many people, Daggerfall Unity is finally considered complete. The project will now move into post-release community support and maintenance.
You can get a free copy of DOS Daggerfall from Steam and a free copy of Daggerfall Unity from the Releases page. Then simply unzip the latest version of Daggerfall Unity to its own folder and point it to the DOS version. Daggerfall Unity will take care of everything else.
The Daggerfall Remaster Enchanted Art Mod (DREAM) upgrades game assets including sound, music, videos & all graphics found in the game. It goes beyond a restoration and additionally fixes the old quirks, bugs and increases variety/fidelity everywhere possible.
Instead of increasing chance to avoid an attack completely, armor now reduces the damage you take, based on the material as well as the type of attack. Skills now determine most of your chance to avoid attacks, including many more features.
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