Dear all,
I'm currently looking for a way to integrate seexpr to my OpenCL based
renderer, so it mean that I cannot use C++ to generate the textures
(because generated on the fly ?) but find a way to convert the seexprt
to OpenCL to integrate them in the kernel code.
Do you think that there is a solution ?
Regards
Krys
http://www.spectralpixel.com