My “gaming” demo machine for VCF now has a decent selection of H89/19 games:
:P:sy1:*.abs/b
COMPOSE .ABS PLAY .ABS SPACEWAR.ABS LIFE .ABS
REVERSI .ABS PINBALL .ABS MUSICK .ABS GLOBE .ABS
BLKJCK .ABS DOODLE .ABS AFLAG .ABS CHESS8 .ABS
YWING2 .ABS ODYSSEY .ABS AIRPORT .ABS YWING .ABS
MUNCHKIN.ABS INVADERS.ABS REBOUND .ABS WARRIOR .ABS
GRAV .ABS PIRATES .ABS SNAKE .ABS SEABATTL.ABS
SKI .ABS BUGS .ABS MISSL .ABS GALACTIC.ABS
MYCHESS .ABS
:P:
My favorites are munchkin, invaders and mychess, mostly because I can at least hold my own on those. I’ll have to learn at least one of gravitron, ywing or ywing II. I believe I have paper copies of the manuals for many of these, and I know Mark G. maintains a very nice library. I believe Alex will be showing Adventure at his table.
A few of these I had trouble getting to work. I pulled most of these off the jukebox (Les’ archive). I’ve loaded the full jukebox on this machine so I can always find others and try them out.
The second thing to demo on this machine is the HA-8-2 (sound board). I’ve pulled together a pretty good selection of .PLA files for that (thanks Terry!)
The third piece, of course, is the HA-8-3 graphics card. I have a few graphical games for this (e.g. RAIDERS, GOOP and Les’ game) but frankly, as a video gaming machine the H8 cannot hold a candle to the other systems that will be on display in the room, mostly on Commodore, Amiga, and Apple systems. I will probably focus on some of the HA-8-3 demo programs and particularly on some of the stuff that came with the Lucidata Pascal system. These do a nice job of demonstrating the general graphical capabilities of the board.
I would like to do something to demonstrate the math APU, which I have installed. I may cook something up there…
I haven’t had time to play with joysticks or game paddles. That’s fairly low on the priority list at the moment…
Volume 5 in the archive (slot 312 on my Jukebox 😊 )
I’ll take a look at that Wiki. Thanks!
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Fantastic work, as usual Terry. will the “drop in” replacement be able to “drop in” to an original HA-8-3? Pin compatible? Could that board be made to run faster (at least for graphics)?
The video you shared: was that via component outputs?
From: se...@googlegroups.com <se...@googlegroups.com> On Behalf Of Terry Smedley
Sent: Friday, September 24, 2021 1:38 PM
To: SEBHC <se...@googlegroups.com>
Subject: [sebhc] Re: "gaming" demo machine
Glenn et al:
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I did write a "live" version of the classic Star Trek BASIC game for my Kaypro 2x, and later adapted it to the H19 (H8/H89). I have not played this H19/H8 version extensively, but used to kill time with it on the Kayro and saw no bugs back then.
http://sebhc.durgadas.com/mms89/strtrk.com
Source code is part of this github repro. Not great "C" code, but have not spent much time cleaning it up.
https://github.com/durgadas311/MmsCpm3/tree/master/games/strtrk/src
Screenshot of it running on my simulator.
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Very impressive work Terry!
So this IC can do RGB if using the two additional video lines.
Thanks for the pictures,
Norberto
From: "se...@googlegroups.com" <se...@googlegroups.com> on behalf of Terry Smedley <terry....@gmail.com>
Reply-To: "se...@googlegroups.com" <se...@googlegroups.com>
Date: Saturday, September 25, 2021 at 7:37 AM
To: "se...@googlegroups.com" <se...@googlegroups.com>
Subject: [sebhc] Re: "gaming" demo machine
Les:
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Wow. I had seen OSSC at VCF East in 2019 and was impressed. Can’t remember what machine they were demoing. Your results show that this was worth all your effort congratulations! I’m sure more cool things will follow!
From: se...@googlegroups.com <se...@googlegroups.com> On Behalf Of Terry Smedley
Sent: Monday, September 27, 2021 9:02 PM
To: SEBHC <se...@googlegroups.com>
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Beautiful! Would love to see you play Les’ game with this!
From: se...@googlegroups.com <se...@googlegroups.com> On Behalf Of Terry Smedley
Sent: Tuesday, September 28, 2021 11:33 AM
To: SEBHC <se...@googlegroups.com>
Subject: Re: [sebhc] Re: "gaming" demo machine
Here is a console put together from (mostly) Adafruit pieces. It demonstrates all of the interface functionality of the HA-8-3: Five analog channels: x,y, and rotation on the right joystick; x,y on the left joystick. Four digital inputs (red, yellow, green arcade buttons, trigger button on top of right joystick). Three digital outputs control LEDs on the arcade buttons. It is wired for now, but it will connect via an XBee RF module (with a reduced number of channels). To stress test, it is connected via 20 feet of 28ga 0.05" ribbon cable. The analog inputs are stable - joysticks show no jitter.
tas
On Monday, September 27, 2021 at 6:29:27 PM UTC-7 Glenn wrote:
Wow. I had seen OSSC at VCF East in 2019 and was impressed. Can’t remember what machine they were demoing. Your results show that this was worth all your effort congratulations! I’m sure more cool things will follow!
From: se...@googlegroups.com <se...@googlegroups.com> On Behalf Of Terry Smedley
Sent: Monday, September 27, 2021 9:02 PM
To: SEBHC <se...@googlegroups.com>Subject: Re: [sebhc] Re: "gaming" demo machine
The OSSC (Open Source Scan Converter) arrived today. Combined with the TMS9928 YPbPr component output, the OSSC makes the video output exceptionally good. The OSSC doesn't accept composite input, so it's an "all or nothing" proposition - to get the crystal clear digital image (HDMI) that the OSSC provides, the TMS9928 must first be installed to get the component video output. The OSSC also optionally embeds audio in the HDMI output. From the tiny display on the front of the OSSC, you can see that it has properly recognized a 262-line progressively scanned frame. It rescales that by line tripling to 720p, which the monitor/tv/projector can easily handle.
As for whether it's worth all the hoopla to get pristine quality 240x192 video? There will be differences of opinion on that.
I am separately posting video of a projected image on an 8' diagonal screen.
Les, I will attempt to get your CP/M games running on the big screen to show what they look like.
Terry
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