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Well we've been using the FTDI VDIP processor boars to do USB. It handles storage devices as well as human interface devices (eg keyboards) Terry Smedley has deep knowledge here
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On Jul 11, 2024, at 6:53 PM, Les Bird <lesb...@gmail.com> wrote:
VDIPs are hard to find and expensive though, are they not?
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On Jul 11, 2024, at 7:00 PM, norberto.collado koyado.com <norberto...@koyado.com> wrote:
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On Jul 13, 2024, at 2:46 PM, Les Bird <lesb...@gmail.com> wrote:
I've been researching the ESP32 idea for game controllers and happy to report that by using a $5 ESP32 Dev board from Amazon it'll work perfectly as a "host" for wireless bluetooth game controllers. I found this project on GitLab that does it all:
The number of supported bluetooth game controllers is insane - pretty much supports them all.It uses the ESP32 to accept incoming game controller connections and then translates the buttons and joysticks to signals on the GPIO pins. These GPIO pins can be connected via a 74LVC245 level converter to the ports on the AY-3 so joystick states can be read from the PSG ports (A and B for two joysticks). It also supports twin-stick mode so games like Robotron will be possible.Hooking all this up wil be a no-brainer.So looks like the new graphics card will have this feature built-in.
Here's the current layout plan so far
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On Jul 18, 2024, at 6:53 PM, Les Bird <lesb...@gmail.com> wrote:
Hi all, I got my first prototype boards in today and built one up. There's an issue with the H8 port decoding for the PSG (port 272Q) but in MSX mode the board works great, both graphics and sound.
I have an ESP32 acting as a Bluetooth host for wireless controllers and can play the games just fine. The ESP32 takes the controller inputs (up,down.left,right,button1 and button2) and translates them to signals for the AY-3 joystick ports. Reading the joysticks is just a matter of reading register 14 (player 1) and 15 (player 2) on the AY-3.Here's a pic of the board:
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