I'm trying to fix a website for a company I used to work for. It looks like the CSS has been stripped from the page (won't load in any browser, I've tried multiple), the Wordpress theme I had installed is no longer functional, and the wp-admin login page that used to show is no longer loading - there is an ERR_NAME_NOT_RESOLVED that displays when I try to load the login page, and looking in the console on the homepage shows the same error for multiple elements in the page. I have access to the GoDaddy domain information, and I updated WordPress to the most recent stable version with the hopes it might help. It has done nothing.
I do not have a lot of experience with this kind of development. Anybody have any idea what went wrong/where I can start to troubleshoot and get the site back to normal? Or even just an idea to get me access to the WordPress admin page?
UPDATE: I've found that the website that was previously intact is viewable at old.attorneymediateddivorces.com/ - this is true for all webpage URLS, but the admin logon is still nonresponsive and returns an error (ERR_NAME_NOT_RESOLVED) when I try to log on. The WordPress theme was Zerif Pro - see here -pro/
Looks like theme problems to me. I'd change it back to one of the 'Twenty' themes as a first step. If OK, then start diagnosing the theme. (You could reinstall the theme manually which might protect settings, or FTP the theme files manually. Or just remove the theme and reinstall, but you might have to re-do all the theme settings.)
If not the theme, then some plugin might be getting in the way. A quick way to check that is to rename the plugins folder and reload the site. If that fixes things, then start loading plugin folders into wp-content/plugins to find the one that is causing problems.
The enduring popularity of the Star Trek science fiction franchise has led to numerous games in many different formats, beginning in 1967 with a board game based on The Original Series and continuing through the present with online and DVD games.
Starship simulator games create the experience of commanding and operating a starship, and usually allow the player to handle a variety of functions, and to allocate resources such as ship power and systems. Some early Star Trek games in this category have had a huge effect on subsequent games in their genre, often leading to new level of depth and complexity in programming and/or gameplay.
This game category includes both computer games and non-computer board games, since the Star Fleet Battles game series provides a starship simulation, and is wholly a tabletop board wargame. As well as the Star Trek RPG by FASA which allowed players to take charge of specific areas of a ship's functions (such as the engineer allocating power) during combat.[citation needed]
Star Fleet Battles is different from most other wargames, which usually indicate unit strengths with simple numerical ratings. SFB players are able to deploy and manage power for a variety of ship weapons and resources. This is done via an elaborate Energy Allocation mechanism where even partial points of energy can be allocated to a number of different systems. Federation Commander is the continued development of this system in a more fast-paced version. Instead of the Energy Allocation system, it uses an innovative tick sheet system, which manages power use for each ship, and also tracks which weapons and systems are in use. The Star Trek: Starfleet Command computer game is based upon Star Fleet Battles.
In Star Trek: The Role Playing Game, produced by FASA, players actually had individual bridge functions during combat. This at one point became a separate game known as Starship Tactical Combat Simulator. The Captain determined the strategy, the Engineer was responsible for power management and allocation to different systems such as weapons and shields, the Helmsman for firing weapons, the Navigator for managing deflector shields, the Communications Officer for damage control and so on.
Starship simulator computer games which are set in the Star Trek universe occupy a large role in the history of computer games. Some of the earliest and more influential space simulator video games were Star Trek simulations designed to run on mainframes.
David H. Ahl played such games in the late 1960s at Carnegie Mellon University and the University of California, Berkeley. He stated that they were much less sophisticated than Mike Mayfield's Star Trek text game,[3] which originated as a BASIC program on an SDS Sigma 7 mainframe system in 1971 and ported to many different systems. Ahl published source code for this game in his best selling BASIC Computer Games, and variants of the game spread widely to personal computer systems.
Decwar in 1978 was also a groundbreaking game. Another is Super Star Trek, an early text-based, MS-DOS-based game. This game created an impressive starship experience using only text-based commands and graphics. The game Begin is considered notable for having a convincing model of game dynamics, as it has very few random elements, and is highly mathematical. In 1986, the game Multi-Trek (MTrek) was brought online at the University of California, Santa Cruz. Written in C for a PDP mainframe, and also available via dialup and later TELNET, MTrek was arguably the first ever game to combine a persistent world, online multiplayer environment with a real-time, true 3-dimensional game engine and versions of the game still have an active player base.
Netrek was released in 1988, and was probably the first game to use both the TCP and UDP protocols, the first Internet-aware team game, the first Internet game to use metaservers to locate open game servers, and the first to have persistent user information.
In later years, fewer games were produced within this genre, and more games were produced in the adventure games genre. The first new recent game was Starfleet Academy, which incorporated many Star Trek elements, but was criticized for depicting starship operation as more akin to fighter planes than capital ships. A sequel, Klingon Academy, was actually quite different, and was one of the first games to depict starship operation with an appropriate amount of complexity.
The Starfleet Command game series released by Interplay was based largely on the tabletop game Star Fleet Battles, and comprised Starfleet Command, Starfleet Command II: Empires at War, and Starfleet Command III. It constitutes one of the most definitive current games, depicting a wide array of ship systems and Star Trek storylines. This series had a more naval flavor, and depicted a number of ship systems. This series spawned a very large multiplayer ladder competition first with the "Starlance" system, and later on the "GamerZone" ladder. The main multiplayer setting is the "Dynaverse," which began as an official server hosted by Taldren, and has continued as a private effort (an earlier, unauthorized adaptation of Star Fleet Battles as a computer game was SSI's The Warp Factor in 1982).
Several online games have appeared on the Internet. Vega Trek is a game mod which is planned to eventually become active as a multiplayer game.[4] Flashtrek: Broken Mirror, first created by Vex Xiang, is one of the online Star Trek games, and is entirely browser-based. It has spawned several sequels. One sequel was created by Vex Xiang, and multiple others were created by fans. A newer game titled Star Trek: Broken Mirror was being developed by a man named Darkwing for several years, but was apparently abandoned in 2014.
Star Trek: Bridge Crew is one of the newest additions to this genre, and continues the historical pattern of Star Trek-themed simulator breaking new ground. This cross platform game is in a virtual reality environment in which four players actually occupy the bridge of the USS Aegis, Enterprise-D (Through Downloadable Content) or the Original Enterprise. Players get to see each other in real-time, and interact during the game to operate the ship and work together to handle various game scenarios.[5][6]
The history of the Star Trek personal computer game franchise began as early as 1971, with a Star Trek text-only computer game written in BASIC. Many PC titles have since been published, and the franchise was one of the first based on a TV program to break into the young PC gamer market in the 1990s. Activision and Viacom signed an agreement to develop games based on the Star Trek property in September 1998.[7]
With the departure of Activision in 2003, the franchise under the tenure of Paramount effectively came to a close. Since the end of 2005, CBS has assumed most franchise management, including games and other products. Even with no new licensed titles released during 2003-2006, the older games like Armada and Elite Force still have an avid fan base which keeps the small community going. Development of the new Star Trek: Online title is complete and the game was made available for sale on February 2, 2010.[8]
William T. Riker is tossing and turning in bed in his quarters, having trouble getting to sleep. He struggles to get out of bed and groans as he makes his way to his Head. After washing his face, he hears a buzzer on his wall panel and checks and realizes he is late and shakes his head in disbelief.
Geordi La Forge and Data work on charting the cluster and the former orders Lieutenant Shipley to triangulate the sector points. Riker comes in and apologizes for being late. La Forge brings him up to speed and tells him how he is attempting to speed up the process of charting the immense globular cluster. He just listens and struggles to pay attention. La Forge wants to boost the long-range sensor array using the warp drive. Afterward, Data asks Riker if he will be attending his poetry reading later in the afternoon in Ten Forward. Riker tiredly tells him he "wouldn't miss it for the world." La Forge grins at Riker and tells him he can't wait to see what Data has come up with.
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